Clang-format (#3028)

* 1/3 Add .clang-format file and travis compilation check

* 2/3 Run clang-format

* 3/3 Fix compilation problems due to include reordering

* 3bis/3 AfterControlStatement: false
This commit is contained in:
ctrlaltca 2018-01-27 10:41:32 +01:00 committed by GitHub
parent 8dbdd24c8e
commit b29bd9e070
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GPG key ID: 4AEE18F83AFDEB23
272 changed files with 13378 additions and 9535 deletions

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@ -1,23 +1,24 @@
#include "dlg_creategame.h"
#include "settingscache.h"
#include "tab_room.h"
#include <QCheckBox>
#include <QDialogButtonBox>
#include <QGridLayout>
#include <QGroupBox>
#include <QLabel>
#include <QLineEdit>
#include <QCheckBox>
#include <QPushButton>
#include <QGridLayout>
#include <QRadioButton>
#include <QSpinBox>
#include <QGroupBox>
#include <QDialogButtonBox>
#include <QMessageBox>
#include <QPushButton>
#include <QRadioButton>
#include <QSet>
#include <QSpinBox>
#include <QWizard>
#include "dlg_creategame.h"
#include "tab_room.h"
#include "settingscache.h"
#include "pending_command.h"
#include "pb/serverinfo_game.pb.h"
#include "pending_command.h"
void DlgCreateGame::sharedCtor() {
void DlgCreateGame::sharedCtor()
{
rememberGameSettings = new QCheckBox(tr("Re&member settings"));
descriptionLabel = new QLabel(tr("&Description:"));
descriptionEdit = new QLineEdit;
@ -106,7 +107,8 @@ void DlgCreateGame::sharedCtor() {
}
DlgCreateGame::DlgCreateGame(TabRoom *_room, const QMap<int, QString> &_gameTypes, QWidget *parent)
: QDialog(parent), room(_room), gameTypes(_gameTypes) {
: QDialog(parent), room(_room), gameTypes(_gameTypes)
{
sharedCtor();
rememberGameSettings->setChecked(settingsCache->getRememberGameSettings());
@ -139,7 +141,8 @@ DlgCreateGame::DlgCreateGame(TabRoom *_room, const QMap<int, QString> &_gameType
}
DlgCreateGame::DlgCreateGame(const ServerInfo_Game &gameInfo, const QMap<int, QString> &_gameTypes, QWidget *parent)
: QDialog(parent), room(0), gameTypes(_gameTypes) {
: QDialog(parent), room(0), gameTypes(_gameTypes)
{
sharedCtor();
rememberGameSettings->setEnabled(false);
@ -180,7 +183,8 @@ DlgCreateGame::DlgCreateGame(const ServerInfo_Game &gameInfo, const QMap<int, QS
setWindowTitle(tr("Game information"));
}
void DlgCreateGame::actReset() {
void DlgCreateGame::actReset()
{
descriptionEdit->setText("");
maxPlayersEdit->setValue(2);
@ -205,8 +209,8 @@ void DlgCreateGame::actReset() {
descriptionEdit->setFocus();
}
void DlgCreateGame::actOK() {
void DlgCreateGame::actOK()
{
Command_CreateGame cmd;
cmd.set_description(descriptionEdit->text().simplified().toStdString());
cmd.set_password(passwordEdit->text().toStdString());
@ -247,7 +251,8 @@ void DlgCreateGame::actOK() {
buttonBox->setEnabled(false);
}
void DlgCreateGame::checkResponse(const Response &response) {
void DlgCreateGame::checkResponse(const Response &response)
{
buttonBox->setEnabled(true);
if (response.response_code() == Response::RespOk)
@ -258,9 +263,9 @@ void DlgCreateGame::checkResponse(const Response &response) {
}
}
void DlgCreateGame::spectatorsAllowedChanged(int state) {
void DlgCreateGame::spectatorsAllowedChanged(int state)
{
spectatorsNeedPasswordCheckBox->setEnabled(state);
spectatorsCanTalkCheckBox->setEnabled(state);
spectatorsSeeEverythingCheckBox->setEnabled(state);
}