Clang-format (#3028)

* 1/3 Add .clang-format file and travis compilation check

* 2/3 Run clang-format

* 3/3 Fix compilation problems due to include reordering

* 3bis/3 AfterControlStatement: false
This commit is contained in:
ctrlaltca 2018-01-27 10:41:32 +01:00 committed by GitHub
parent 8dbdd24c8e
commit b29bd9e070
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GPG key ID: 4AEE18F83AFDEB23
272 changed files with 13378 additions and 9535 deletions

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@ -1,28 +1,25 @@
#include "gamescene.h"
#include "carditem.h"
#include "phasestoolbar.h"
#include "player.h"
#include "settingscache.h"
#include "zoneviewwidget.h"
#include "zoneviewzone.h"
#include "phasestoolbar.h"
#include "settingscache.h"
#include "carditem.h"
#include <math.h>
#include <QAction>
#include <QGraphicsSceneMouseEvent>
#include <QSet>
#include <QBasicTimer>
#include <QGraphicsView>
#include <QDebug>
#include <QGraphicsSceneMouseEvent>
#include <QGraphicsView>
#include <QSet>
#include <math.h>
GameScene::GameScene(PhasesToolbar *_phasesToolbar, QObject *parent)
: QGraphicsScene(parent),
phasesToolbar(_phasesToolbar),
viewSize(QSize()),
playerRotation(0)
: QGraphicsScene(parent), phasesToolbar(_phasesToolbar), viewSize(QSize()), playerRotation(0)
{
animationTimer = new QBasicTimer;
addItem(phasesToolbar);
connect(settingsCache, SIGNAL(minPlayersForMultiColumnLayoutChanged()), this, SLOT(rearrange()));
rearrange();
}
@ -93,7 +90,7 @@ void GameScene::rearrange()
const int playersCount = playersPlaying.size();
const int columns = playersCount < settingsCache->getMinPlayersForMultiColumnLayout() ? 1 : 2;
const int rows = ceil((qreal) playersCount / columns);
const int rows = ceil((qreal)playersCount / columns);
qreal sceneHeight = 0, sceneWidth = -playerAreaSpacing;
QList<int> columnWidth;
@ -150,29 +147,32 @@ void GameScene::toggleZoneView(Player *player, const QString &zoneName, int numb
}
ZoneViewWidget *item = new ZoneViewWidget(player, player->getZones().value(zoneName), numberCards, false);
zoneViews.append(item);
connect(item, SIGNAL(closePressed(ZoneViewWidget *)), this, SLOT(removeZoneView(ZoneViewWidget *)));
zoneViews.append(item);
connect(item, SIGNAL(closePressed(ZoneViewWidget *)), this, SLOT(removeZoneView(ZoneViewWidget *)));
addItem(item);
if (zoneName=="grave")
if (zoneName == "grave")
item->setPos(360, 100);
else if (zoneName=="rfg")
else if (zoneName == "rfg")
item->setPos(380, 120);
else
item->setPos(340, 80);
}
void GameScene::addRevealedZoneView(Player *player, CardZone *zone, const QList<const ServerInfo_Card *> &cardList, bool withWritePermission)
void GameScene::addRevealedZoneView(Player *player,
CardZone *zone,
const QList<const ServerInfo_Card *> &cardList,
bool withWritePermission)
{
ZoneViewWidget *item = new ZoneViewWidget(player, zone, -2, true, withWritePermission, cardList);
zoneViews.append(item);
connect(item, SIGNAL(closePressed(ZoneViewWidget *)), this, SLOT(removeZoneView(ZoneViewWidget *)));
connect(item, SIGNAL(closePressed(ZoneViewWidget *)), this, SLOT(removeZoneView(ZoneViewWidget *)));
addItem(item);
item->setPos(600, 80);
}
void GameScene::removeZoneView(ZoneViewWidget *item)
{
zoneViews.removeAt(zoneViews.indexOf(item));
zoneViews.removeAt(zoneViews.indexOf(item));
removeItem(item);
}
@ -201,8 +201,8 @@ QTransform GameScene::getViewportTransform() const
void GameScene::processViewSizeChange(const QSize &newSize)
{
viewSize = newSize;
qreal newRatio = ((qreal) newSize.width()) / newSize.height();
qreal newRatio = ((qreal)newSize.width()) / newSize.height();
qreal minWidth = 0;
QList<qreal> minWidthByColumn;
for (int col = 0; col < playersByColumn.size(); ++col) {
@ -215,7 +215,7 @@ void GameScene::processViewSizeChange(const QSize &newSize)
minWidth += minWidthByColumn[col];
}
minWidth += phasesToolbar->getWidth();
qreal minRatio = minWidth / sceneRect().height();
qreal newWidth;
if (minRatio > newRatio) {
@ -230,7 +230,7 @@ void GameScene::processViewSizeChange(const QSize &newSize)
qreal extraWidthPerColumn = (newWidth - minWidth) / playersByColumn.size();
qreal newx = phasesToolbar->getWidth();
for (int col = 0; col < playersByColumn.size(); ++col) {
for (int row = 0; row < playersByColumn[col].size(); ++row){
for (int row = 0; row < playersByColumn[col].size(); ++row) {
playersByColumn[col][row]->processSceneSizeChange(minWidthByColumn[col] + extraWidthPerColumn);
playersByColumn[col][row]->setPos(newx, playersByColumn[col][row]->y());
}
@ -240,14 +240,15 @@ void GameScene::processViewSizeChange(const QSize &newSize)
void GameScene::updateHover(const QPointF &scenePos)
{
QList<QGraphicsItem *> itemList = items(scenePos, Qt::IntersectsItemBoundingRect, Qt::DescendingOrder, getViewTransform());
QList<QGraphicsItem *> itemList =
items(scenePos, Qt::IntersectsItemBoundingRect, Qt::DescendingOrder, getViewTransform());
// Search for the topmost zone and ignore all cards not belonging to that zone.
CardZone *zone = 0;
for (int i = 0; i < itemList.size(); ++i)
if ((zone = qgraphicsitem_cast<CardZone *>(itemList[i])))
break;
CardItem *maxZCard = 0;
if (zone) {
qreal maxZ = -1;
@ -260,7 +261,7 @@ void GameScene::updateHover(const QPointF &scenePos)
continue;
} else if (card->getZone() != zone)
continue;
if (card->getRealZValue() > maxZ) {
maxZ = card->getRealZValue();
maxZCard = card;
@ -278,7 +279,7 @@ bool GameScene::event(QEvent *event)
{
if (event->type() == QEvent::GraphicsSceneMouseMove)
updateHover(static_cast<QGraphicsSceneMouseEvent *>(event)->scenePos());
return QGraphicsScene::event(event);
}