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Clang-format (#3028)
* 1/3 Add .clang-format file and travis compilation check * 2/3 Run clang-format * 3/3 Fix compilation problems due to include reordering * 3bis/3 AfterControlStatement: false
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272 changed files with 13378 additions and 9535 deletions
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@ -1,10 +1,10 @@
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#include <QPainter>
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#include "handzone.h"
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#include "settingscache.h"
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#include "thememanager.h"
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#include "player.h"
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#include "carddragitem.h"
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#include "carditem.h"
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#include "player.h"
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#include "settingscache.h"
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#include "thememanager.h"
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#include <QPainter>
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#include "pb/command_move_card.pb.h"
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@ -37,7 +37,7 @@ void HandZone::addCardImpl(CardItem *card, int x, int /*y*/)
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card->update();
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}
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void HandZone::handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint & dropPoint)
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void HandZone::handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint &dropPoint)
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{
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QPoint point = dropPoint + scenePos().toPoint();
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int x = -1;
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@ -50,7 +50,7 @@ void HandZone::handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone
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if (point.y() < static_cast<CardItem *>(cards.at(x))->scenePos().y())
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break;
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}
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Command_MoveCard cmd;
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cmd.set_start_player_id(startZone->getPlayer()->getId());
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cmd.set_start_zone(startZone->getName().toStdString());
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@ -58,10 +58,10 @@ void HandZone::handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone
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cmd.set_target_zone(getName().toStdString());
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cmd.set_x(x);
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cmd.set_y(-1);
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for (int i = 0; i < dragItems.size(); ++i)
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cmd.mutable_cards_to_move()->add_card()->set_card_id(dragItems[i]->getId());
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player->sendGameCommand(cmd);
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}
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@ -86,17 +86,19 @@ void HandZone::reorganizeCards()
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bool leftJustified = settingsCache->getLeftJustified();
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qreal cardWidth = cards.at(0)->boundingRect().width();
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const int xPadding = leftJustified ? cardWidth * 1.4 : 5;
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qreal totalWidth = leftJustified? boundingRect().width() - (1 * xPadding) - 5 : boundingRect().width() - 2 * xPadding;
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qreal totalWidth =
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leftJustified ? boundingRect().width() - (1 * xPadding) - 5 : boundingRect().width() - 2 * xPadding;
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for (int i = 0; i < cardCount; i++) {
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CardItem *c = cards.at(i);
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// If the total width of the cards is smaller than the available width,
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// the cards do not need to overlap and are displayed in the center of the area.
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if (cardWidth * cardCount > totalWidth)
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c->setPos(xPadding + ((qreal) i) * (totalWidth - cardWidth) / (cardCount - 1), 5);
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c->setPos(xPadding + ((qreal)i) * (totalWidth - cardWidth) / (cardCount - 1), 5);
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else {
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qreal xPosition = leftJustified ? xPadding + ((qreal) i) * cardWidth :
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xPadding + ((qreal) i) * cardWidth + (totalWidth - cardCount * cardWidth) / 2;
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qreal xPosition =
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leftJustified ? xPadding + ((qreal)i) * cardWidth
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: xPadding + ((qreal)i) * cardWidth + (totalWidth - cardCount * cardWidth) / 2;
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c->setPos(xPosition, 5);
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}
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c->setRealZValue(i);
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@ -109,16 +111,16 @@ void HandZone::reorganizeCards()
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qreal xspace = 5;
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qreal x1 = xspace;
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qreal x2 = totalWidth - xspace - cardWidth;
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for (int i = 0; i < cardCount; i++) {
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CardItem *c = cards.at(i);
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qreal x = (i % 2) ? x2 : x1;
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// If the total height of the cards is smaller than the available height,
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// the cards do not need to overlap and are displayed in the center of the area.
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if (cardHeight * cardCount > totalHeight)
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c->setPos(x, ((qreal) i) * (totalHeight - cardHeight) / (cardCount - 1));
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c->setPos(x, ((qreal)i) * (totalHeight - cardHeight) / (cardCount - 1));
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else
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c->setPos(x, ((qreal) i) * cardHeight + (totalHeight - cardCount * cardHeight) / 2);
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c->setPos(x, ((qreal)i) * cardHeight + (totalHeight - cardCount * cardHeight) / 2);
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c->setRealZValue(i);
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}
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}
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