Clang-format (#3028)

* 1/3 Add .clang-format file and travis compilation check

* 2/3 Run clang-format

* 3/3 Fix compilation problems due to include reordering

* 3bis/3 AfterControlStatement: false
This commit is contained in:
ctrlaltca 2018-01-27 10:41:32 +01:00 committed by GitHub
parent 8dbdd24c8e
commit b29bd9e070
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GPG key ID: 4AEE18F83AFDEB23
272 changed files with 13378 additions and 9535 deletions

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@ -1,10 +1,10 @@
#include <QPainter>
#include "handzone.h"
#include "settingscache.h"
#include "thememanager.h"
#include "player.h"
#include "carddragitem.h"
#include "carditem.h"
#include "player.h"
#include "settingscache.h"
#include "thememanager.h"
#include <QPainter>
#include "pb/command_move_card.pb.h"
@ -37,7 +37,7 @@ void HandZone::addCardImpl(CardItem *card, int x, int /*y*/)
card->update();
}
void HandZone::handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint & dropPoint)
void HandZone::handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint &dropPoint)
{
QPoint point = dropPoint + scenePos().toPoint();
int x = -1;
@ -50,7 +50,7 @@ void HandZone::handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone
if (point.y() < static_cast<CardItem *>(cards.at(x))->scenePos().y())
break;
}
Command_MoveCard cmd;
cmd.set_start_player_id(startZone->getPlayer()->getId());
cmd.set_start_zone(startZone->getName().toStdString());
@ -58,10 +58,10 @@ void HandZone::handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone
cmd.set_target_zone(getName().toStdString());
cmd.set_x(x);
cmd.set_y(-1);
for (int i = 0; i < dragItems.size(); ++i)
cmd.mutable_cards_to_move()->add_card()->set_card_id(dragItems[i]->getId());
player->sendGameCommand(cmd);
}
@ -86,17 +86,19 @@ void HandZone::reorganizeCards()
bool leftJustified = settingsCache->getLeftJustified();
qreal cardWidth = cards.at(0)->boundingRect().width();
const int xPadding = leftJustified ? cardWidth * 1.4 : 5;
qreal totalWidth = leftJustified? boundingRect().width() - (1 * xPadding) - 5 : boundingRect().width() - 2 * xPadding;
qreal totalWidth =
leftJustified ? boundingRect().width() - (1 * xPadding) - 5 : boundingRect().width() - 2 * xPadding;
for (int i = 0; i < cardCount; i++) {
CardItem *c = cards.at(i);
// If the total width of the cards is smaller than the available width,
// the cards do not need to overlap and are displayed in the center of the area.
if (cardWidth * cardCount > totalWidth)
c->setPos(xPadding + ((qreal) i) * (totalWidth - cardWidth) / (cardCount - 1), 5);
c->setPos(xPadding + ((qreal)i) * (totalWidth - cardWidth) / (cardCount - 1), 5);
else {
qreal xPosition = leftJustified ? xPadding + ((qreal) i) * cardWidth :
xPadding + ((qreal) i) * cardWidth + (totalWidth - cardCount * cardWidth) / 2;
qreal xPosition =
leftJustified ? xPadding + ((qreal)i) * cardWidth
: xPadding + ((qreal)i) * cardWidth + (totalWidth - cardCount * cardWidth) / 2;
c->setPos(xPosition, 5);
}
c->setRealZValue(i);
@ -109,16 +111,16 @@ void HandZone::reorganizeCards()
qreal xspace = 5;
qreal x1 = xspace;
qreal x2 = totalWidth - xspace - cardWidth;
for (int i = 0; i < cardCount; i++) {
CardItem *c = cards.at(i);
qreal x = (i % 2) ? x2 : x1;
// If the total height of the cards is smaller than the available height,
// the cards do not need to overlap and are displayed in the center of the area.
if (cardHeight * cardCount > totalHeight)
c->setPos(x, ((qreal) i) * (totalHeight - cardHeight) / (cardCount - 1));
c->setPos(x, ((qreal)i) * (totalHeight - cardHeight) / (cardCount - 1));
else
c->setPos(x, ((qreal) i) * cardHeight + (totalHeight - cardCount * cardHeight) / 2);
c->setPos(x, ((qreal)i) * cardHeight + (totalHeight - cardCount * cardHeight) / 2);
c->setRealZValue(i);
}
}