Clang-format (#3028)

* 1/3 Add .clang-format file and travis compilation check

* 2/3 Run clang-format

* 3/3 Fix compilation problems due to include reordering

* 3bis/3 AfterControlStatement: false
This commit is contained in:
ctrlaltca 2018-01-27 10:41:32 +01:00 committed by GitHub
parent 8dbdd24c8e
commit b29bd9e070
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GPG key ID: 4AEE18F83AFDEB23
272 changed files with 13378 additions and 9535 deletions

View file

@ -1,26 +1,28 @@
#include <QHeaderView>
#include "playerlistwidget.h"
#include "pixmapgenerator.h"
#include "abstractclient.h"
#include "pixmapgenerator.h"
#include "tab_game.h"
#include "tab_supervisor.h"
#include "tab_userlists.h"
#include "userlist.h"
#include "user_context_menu.h"
#include <QMouseEvent>
#include "userlist.h"
#include <QAction>
#include <QHeaderView>
#include <QMenu>
#include <QMouseEvent>
#include "pb/session_commands.pb.h"
#include "pb/command_kick_from_game.pb.h"
#include "pb/serverinfo_playerproperties.pb.h"
#include "pb/session_commands.pb.h"
PlayerListItemDelegate::PlayerListItemDelegate(QObject *const parent)
: QStyledItemDelegate(parent)
PlayerListItemDelegate::PlayerListItemDelegate(QObject *const parent) : QStyledItemDelegate(parent)
{
}
bool PlayerListItemDelegate::editorEvent(QEvent *event, QAbstractItemModel *model, const QStyleOptionViewItem &option, const QModelIndex &index)
bool PlayerListItemDelegate::editorEvent(QEvent *event,
QAbstractItemModel *model,
const QStyleOptionViewItem &option,
const QModelIndex &index)
{
if ((event->type() == QEvent::MouseButtonPress) && index.isValid()) {
QMouseEvent *const mouseEvent = static_cast<QMouseEvent *>(event);
@ -32,8 +34,7 @@ bool PlayerListItemDelegate::editorEvent(QEvent *event, QAbstractItemModel *mode
return QStyledItemDelegate::editorEvent(event, model, option, index);
}
PlayerListTWI::PlayerListTWI()
: QTreeWidgetItem(Type)
PlayerListTWI::PlayerListTWI() : QTreeWidgetItem(Type)
{
}
@ -42,12 +43,15 @@ bool PlayerListTWI::operator<(const QTreeWidgetItem &other) const
// Sort by spectator/player
if (data(1, Qt::UserRole) != other.data(1, Qt::UserRole))
return data(1, Qt::UserRole).toBool();
// Sort by player ID
return data(4, Qt::UserRole + 1).toInt() < other.data(4, Qt::UserRole + 1).toInt();
}
PlayerListWidget::PlayerListWidget(TabSupervisor *_tabSupervisor, AbstractClient *_client, TabGame *_game, QWidget *parent)
PlayerListWidget::PlayerListWidget(TabSupervisor *_tabSupervisor,
AbstractClient *_client,
TabGame *_game,
QWidget *parent)
: QTreeWidget(parent), tabSupervisor(_tabSupervisor), client(_client), game(_game), gameStarted(false)
{
readyIcon = QPixmap("theme:icons/ready_start");
@ -56,16 +60,17 @@ PlayerListWidget::PlayerListWidget(TabSupervisor *_tabSupervisor, AbstractClient
playerIcon = QPixmap("theme:icons/player");
spectatorIcon = QPixmap("theme:icons/spectator");
lockIcon = QPixmap("theme:icons/lock");
if (tabSupervisor) {
itemDelegate = new PlayerListItemDelegate(this);
setItemDelegate(itemDelegate);
userContextMenu = new UserContextMenu(tabSupervisor, this, game);
connect(userContextMenu, SIGNAL(openMessageDialog(QString, bool)), this, SIGNAL(openMessageDialog(QString, bool)));
connect(userContextMenu, SIGNAL(openMessageDialog(QString, bool)), this,
SIGNAL(openMessageDialog(QString, bool)));
} else
userContextMenu = 0;
setMinimumHeight(40);
setIconSize(QSize(20, 15));
setColumnCount(6);
@ -100,27 +105,29 @@ void PlayerListWidget::updatePlayerProperties(const ServerInfo_PlayerProperties
{
if (playerId == -1)
playerId = prop.player_id();
QTreeWidgetItem *player = players.value(playerId, 0);
if (!player)
return;
bool isSpectator = prop.has_spectator() && prop.spectator();
player->setIcon(1, isSpectator ? spectatorIcon : playerIcon);
player->setData(1, Qt::UserRole, !isSpectator);
if(!isSpectator)
{
if (!isSpectator) {
if (prop.has_conceded())
player->setData(2, Qt::UserRole, prop.conceded());
if (prop.has_ready_start())
player->setData(2, Qt::UserRole + 1, prop.ready_start());
if (prop.has_conceded() || prop.has_ready_start())
player->setIcon(2, gameStarted ? (prop.conceded() ? concededIcon : QIcon()) : (prop.ready_start() ? readyIcon : notReadyIcon));
player->setIcon(2, gameStarted ? (prop.conceded() ? concededIcon : QIcon())
: (prop.ready_start() ? readyIcon : notReadyIcon));
}
if (prop.has_user_info()) {
player->setData(3, Qt::UserRole, prop.user_info().user_level());
player->setIcon(3, QIcon(UserLevelPixmapGenerator::generatePixmap(12, UserLevelFlags(prop.user_info().user_level()), false, QString::fromStdString(prop.user_info().privlevel()))));
player->setIcon(
3, QIcon(UserLevelPixmapGenerator::generatePixmap(12, UserLevelFlags(prop.user_info().user_level()), false,
QString::fromStdString(prop.user_info().privlevel()))));
player->setText(4, QString::fromStdString(prop.user_info().name()));
const QString country = QString::fromStdString(prop.user_info().country());
if (!country.isEmpty())
@ -131,8 +138,7 @@ void PlayerListWidget::updatePlayerProperties(const ServerInfo_PlayerProperties
if (prop.has_player_id())
player->setData(4, Qt::UserRole + 1, prop.player_id());
if(!isSpectator)
{
if (!isSpectator) {
if (prop.has_deck_hash()) {
player->setText(5, QString::fromStdString(prop.deck_hash()));
}
@ -171,7 +177,7 @@ void PlayerListWidget::setGameStarted(bool _gameStarted, bool resuming)
QTreeWidgetItem *twi = i.next().value();
bool isPlayer = twi->data(1, Qt::UserRole).toBool();
if(!isPlayer)
if (!isPlayer)
continue;
if (gameStarted) {
@ -191,10 +197,10 @@ void PlayerListWidget::showContextMenu(const QPoint &pos, const QModelIndex &ind
{
if (!userContextMenu)
return;
const QString &userName = index.sibling(index.row(), 4).data(Qt::UserRole).toString();
int playerId = index.sibling(index.row(), 4).data(Qt::UserRole + 1).toInt();
UserLevelFlags userLevel(index.sibling(index.row(), 3).data(Qt::UserRole).toInt());
userContextMenu->showContextMenu(pos, userName, userLevel, true, playerId);
}