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Clang-format (#3028)
* 1/3 Add .clang-format file and travis compilation check * 2/3 Run clang-format * 3/3 Fix compilation problems due to include reordering * 3bis/3 AfterControlStatement: false
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commit
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272 changed files with 13378 additions and 9535 deletions
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@ -1,12 +1,12 @@
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#include <QPainter>
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#include <QSet>
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#include "arrowitem.h"
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#include "stackzone.h"
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#include "settingscache.h"
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#include "thememanager.h"
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#include "player.h"
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#include "arrowitem.h"
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#include "carddragitem.h"
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#include "carditem.h"
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#include "player.h"
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#include "settingscache.h"
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#include "thememanager.h"
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#include <QPainter>
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#include <QSet>
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#include "pb/command_move_card.pb.h"
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@ -49,11 +49,13 @@ void StackZone::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*opti
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painter->fillRect(boundingRect(), themeManager->getStackBgBrush());
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}
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void StackZone::handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint &/*dropPoint*/)
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void StackZone::handleDropEvent(const QList<CardDragItem *> &dragItems,
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CardZone *startZone,
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const QPoint & /*dropPoint*/)
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{
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if (startZone == this)
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return;
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Command_MoveCard cmd;
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cmd.set_start_player_id(startZone->getPlayer()->getId());
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cmd.set_start_zone(startZone->getName().toStdString());
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@ -61,7 +63,7 @@ void StackZone::handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone
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cmd.set_target_zone(getName().toStdString());
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cmd.set_x(0);
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cmd.set_y(0);
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for (int i = 0; i < dragItems.size(); ++i)
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cmd.mutable_cards_to_move()->add_card()->set_card_id(dragItems[i]->getId());
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@ -72,7 +74,7 @@ void StackZone::reorganizeCards()
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{
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if (!cards.isEmpty()) {
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QList<ArrowItem *> arrowsToUpdate;
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const int cardCount = cards.size();
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qreal totalWidth = boundingRect().width();
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qreal totalHeight = boundingRect().height();
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@ -81,18 +83,18 @@ void StackZone::reorganizeCards()
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qreal xspace = 5;
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qreal x1 = xspace;
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qreal x2 = totalWidth - xspace - cardWidth;
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for (int i = 0; i < cardCount; i++) {
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CardItem *c = cards.at(i);
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qreal x = (i % 2) ? x2 : x1;
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// If the total height of the cards is smaller than the available height,
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// the cards do not need to overlap and are displayed in the center of the area.
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if (cardHeight * cardCount > totalHeight)
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c->setPos(x, ((qreal) i) * (totalHeight - cardHeight) / (cardCount - 1));
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c->setPos(x, ((qreal)i) * (totalHeight - cardHeight) / (cardCount - 1));
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else
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c->setPos(x, ((qreal) i) * cardHeight + (totalHeight - cardCount * cardHeight) / 2);
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c->setPos(x, ((qreal)i) * cardHeight + (totalHeight - cardCount * cardHeight) / 2);
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c->setRealZValue(i);
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arrowsToUpdate.append(c->getArrowsFrom());
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arrowsToUpdate.append(c->getArrowsTo());
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}
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