Clang-format (#3028)

* 1/3 Add .clang-format file and travis compilation check

* 2/3 Run clang-format

* 3/3 Fix compilation problems due to include reordering

* 3bis/3 AfterControlStatement: false
This commit is contained in:
ctrlaltca 2018-01-27 10:41:32 +01:00 committed by GitHub
parent 8dbdd24c8e
commit b29bd9e070
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GPG key ID: 4AEE18F83AFDEB23
272 changed files with 13378 additions and 9535 deletions

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@ -1,12 +1,12 @@
#include <QPainter>
#include <QSet>
#include "arrowitem.h"
#include "stackzone.h"
#include "settingscache.h"
#include "thememanager.h"
#include "player.h"
#include "arrowitem.h"
#include "carddragitem.h"
#include "carditem.h"
#include "player.h"
#include "settingscache.h"
#include "thememanager.h"
#include <QPainter>
#include <QSet>
#include "pb/command_move_card.pb.h"
@ -49,11 +49,13 @@ void StackZone::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*opti
painter->fillRect(boundingRect(), themeManager->getStackBgBrush());
}
void StackZone::handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint &/*dropPoint*/)
void StackZone::handleDropEvent(const QList<CardDragItem *> &dragItems,
CardZone *startZone,
const QPoint & /*dropPoint*/)
{
if (startZone == this)
return;
Command_MoveCard cmd;
cmd.set_start_player_id(startZone->getPlayer()->getId());
cmd.set_start_zone(startZone->getName().toStdString());
@ -61,7 +63,7 @@ void StackZone::handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone
cmd.set_target_zone(getName().toStdString());
cmd.set_x(0);
cmd.set_y(0);
for (int i = 0; i < dragItems.size(); ++i)
cmd.mutable_cards_to_move()->add_card()->set_card_id(dragItems[i]->getId());
@ -72,7 +74,7 @@ void StackZone::reorganizeCards()
{
if (!cards.isEmpty()) {
QList<ArrowItem *> arrowsToUpdate;
const int cardCount = cards.size();
qreal totalWidth = boundingRect().width();
qreal totalHeight = boundingRect().height();
@ -81,18 +83,18 @@ void StackZone::reorganizeCards()
qreal xspace = 5;
qreal x1 = xspace;
qreal x2 = totalWidth - xspace - cardWidth;
for (int i = 0; i < cardCount; i++) {
CardItem *c = cards.at(i);
qreal x = (i % 2) ? x2 : x1;
// If the total height of the cards is smaller than the available height,
// the cards do not need to overlap and are displayed in the center of the area.
if (cardHeight * cardCount > totalHeight)
c->setPos(x, ((qreal) i) * (totalHeight - cardHeight) / (cardCount - 1));
c->setPos(x, ((qreal)i) * (totalHeight - cardHeight) / (cardCount - 1));
else
c->setPos(x, ((qreal) i) * cardHeight + (totalHeight - cardCount * cardHeight) / 2);
c->setPos(x, ((qreal)i) * cardHeight + (totalHeight - cardCount * cardHeight) / 2);
c->setRealZValue(i);
arrowsToUpdate.append(c->getArrowsFrom());
arrowsToUpdate.append(c->getArrowsTo());
}