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Clang-format (#3028)
* 1/3 Add .clang-format file and travis compilation check * 2/3 Run clang-format * 3/3 Fix compilation problems due to include reordering * 3bis/3 AfterControlStatement: false
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272 changed files with 13378 additions and 9535 deletions
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@ -1,15 +1,21 @@
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#ifndef TAB_ROOM_H
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#define TAB_ROOM_H
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#include "tab.h"
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#include "lineeditcompleter.h"
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#include <QGroupBox>
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#include <QMap>
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#include <QLineEdit>
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#include <QKeyEvent>
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#include "tab.h"
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#include <QFocusEvent>
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#include <QGroupBox>
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#include <QKeyEvent>
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#include <QLineEdit>
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#include <QMap>
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namespace google { namespace protobuf { class Message; } }
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namespace google
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{
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namespace protobuf
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{
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class Message;
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}
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} // namespace google
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class AbstractClient;
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class UserList;
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class QLabel;
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@ -31,7 +37,8 @@ class PendingCommand;
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class ServerInfo_User;
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class LineEditCompleter;
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class TabRoom : public Tab {
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class TabRoom : public Tab
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{
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Q_OBJECT
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private:
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AbstractClient *client;
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@ -39,14 +46,14 @@ private:
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QString roomName;
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ServerInfo_User *ownUser;
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QMap<int, QString> gameTypes;
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GameSelector *gameSelector;
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UserList *userList;
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ChatView *chatView;
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QLabel *sayLabel;
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LineEditCompleter *sayEdit;
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QGroupBox *chatGroupBox;
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QMenu *roomMenu;
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QAction *aLeaveRoom;
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QAction *aOpenChatSettings;
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@ -76,18 +83,37 @@ private slots:
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void processLeaveRoomEvent(const Event_LeaveRoom &event);
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void processRoomSayEvent(const Event_RoomSay &event);
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void refreshShortcuts();
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public:
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TabRoom(TabSupervisor *_tabSupervisor, AbstractClient *_client, ServerInfo_User *_ownUser, const ServerInfo_Room &info);
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TabRoom(TabSupervisor *_tabSupervisor,
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AbstractClient *_client,
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ServerInfo_User *_ownUser,
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const ServerInfo_Room &info);
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~TabRoom();
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void retranslateUi();
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void closeRequest();
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void tabActivated();
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void processRoomEvent(const RoomEvent &event);
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int getRoomId() const { return roomId; }
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const QMap<int, QString> &getGameTypes() const { return gameTypes; }
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QString getChannelName() const { return roomName; }
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QString getTabText() const { return roomName; }
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const ServerInfo_User *getUserInfo() const { return ownUser; }
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int getRoomId() const
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{
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return roomId;
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}
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const QMap<int, QString> &getGameTypes() const
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{
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return gameTypes;
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}
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QString getChannelName() const
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{
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return roomName;
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}
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QString getTabText() const
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{
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return roomName;
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}
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const ServerInfo_User *getUserInfo() const
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{
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return ownUser;
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}
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PendingCommand *prepareRoomCommand(const ::google::protobuf::Message &cmd);
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void sendRoomCommand(PendingCommand *pend);
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