changed lock icon, added sideboard locking, issue #15 fixed

This commit is contained in:
Max-Wilhelm Bruker 2012-03-27 20:30:10 +02:00
parent 0b51af888c
commit b2b7242802
17 changed files with 336 additions and 122 deletions

View file

@ -38,6 +38,7 @@
#include "pb/command_deck_select.pb.h"
#include "pb/command_ready_start.pb.h"
#include "pb/command_set_sideboard_plan.pb.h"
#include "pb/command_set_sideboard_lock.pb.h"
#include "pb/command_leave_game.pb.h"
#include "pb/command_game_say.pb.h"
#include "pb/command_set_active_phase.pb.h"
@ -61,26 +62,26 @@
#include "pb/context_ping_changed.pb.h"
#include "get_pb_extension.h"
ReadyStartButton::ReadyStartButton(QWidget *parent)
: QPushButton(parent), readyStart(false)
ToggleButton::ToggleButton(QWidget *parent)
: QPushButton(parent), state(false)
{
}
void ReadyStartButton::paintEvent(QPaintEvent *event)
void ToggleButton::paintEvent(QPaintEvent *event)
{
QPushButton::paintEvent(event);
QPainter painter(this);
if (readyStart)
if (state)
painter.setPen(QPen(Qt::green, 3));
else
painter.setPen(QPen(Qt::red, 3));
painter.drawRect(1.5, 1.5, width() - 3, height() - 3);
}
void ReadyStartButton::setReadyStart(bool _readyStart)
void ToggleButton::setState(bool _state)
{
readyStart = _readyStart;
state = _state;
update();
}
@ -89,17 +90,21 @@ DeckViewContainer::DeckViewContainer(int _playerId, TabGame *parent)
{
loadLocalButton = new QPushButton;
loadRemoteButton = new QPushButton;
readyStartButton = new ReadyStartButton;
readyStartButton = new ToggleButton;
readyStartButton->setEnabled(false);
sideboardLockButton = new ToggleButton;
sideboardLockButton->setEnabled(false);
connect(loadLocalButton, SIGNAL(clicked()), this, SLOT(loadLocalDeck()));
connect(loadRemoteButton, SIGNAL(clicked()), this, SLOT(loadRemoteDeck()));
connect(readyStartButton, SIGNAL(clicked()), this, SLOT(readyStart()));
connect(sideboardLockButton, SIGNAL(clicked()), this, SLOT(sideboardLockButtonClicked()));
QHBoxLayout *buttonHBox = new QHBoxLayout;
buttonHBox->addWidget(loadLocalButton);
buttonHBox->addWidget(loadRemoteButton);
buttonHBox->addWidget(readyStartButton);
buttonHBox->addWidget(sideboardLockButton);
buttonHBox->addStretch();
deckView = new DeckView;
connect(deckView, SIGNAL(newCardAdded(AbstractCardItem *)), this, SIGNAL(newCardAdded(AbstractCardItem *)));
@ -118,6 +123,7 @@ void DeckViewContainer::retranslateUi()
loadLocalButton->setText(tr("Load &local deck"));
loadRemoteButton->setText(tr("Load d&eck from server"));
readyStartButton->setText(tr("Ready to s&tart"));
updateSideboardLockButtonText();
}
void DeckViewContainer::setButtonsVisible(bool _visible)
@ -125,6 +131,15 @@ void DeckViewContainer::setButtonsVisible(bool _visible)
loadLocalButton->setVisible(_visible);
loadRemoteButton->setVisible(_visible);
readyStartButton->setVisible(_visible);
sideboardLockButton->setVisible(_visible);
}
void DeckViewContainer::updateSideboardLockButtonText()
{
if (sideboardLockButton->getState())
sideboardLockButton->setText(tr("S&ideboard unlocked"));
else
sideboardLockButton->setText(tr("S&ideboard locked"));
}
void DeckViewContainer::loadLocalDeck()
@ -168,14 +183,21 @@ void DeckViewContainer::deckSelectFinished(const Response &r)
const Response_DeckDownload &resp = r.GetExtension(Response_DeckDownload::ext);
DeckList *newDeck = new DeckList(QString::fromStdString(resp.deck()));
db->cacheCardPixmaps(newDeck->getCardList());
deckView->setDeck(newDeck);
readyStartButton->setEnabled(true);
setDeck(newDeck);
}
void DeckViewContainer::readyStart()
{
Command_ReadyStart cmd;
cmd.set_ready(!readyStartButton->getReadyStart());
cmd.set_ready(!readyStartButton->getState());
static_cast<TabGame *>(parent())->sendGameCommand(cmd, playerId);
}
void DeckViewContainer::sideboardLockButtonClicked()
{
Command_SetSideboardLock cmd;
cmd.set_locked(sideboardLockButton->getState());
static_cast<TabGame *>(parent())->sendGameCommand(cmd, playerId);
}
@ -190,14 +212,25 @@ void DeckViewContainer::sideboardPlanChanged()
void DeckViewContainer::setReadyStart(bool ready)
{
readyStartButton->setReadyStart(ready);
deckView->setLocked(ready);
readyStartButton->setState(ready);
deckView->setLocked(ready || !sideboardLockButton->getState());
}
void DeckViewContainer::setSideboardLocked(bool locked)
{
sideboardLockButton->setState(!locked);
updateSideboardLockButtonText();
deckView->setLocked(readyStartButton->getState() || !sideboardLockButton->getState());
if (locked)
deckView->resetSideboardPlan();
}
void DeckViewContainer::setDeck(DeckList *deck)
{
deckView->setDeck(deck);
readyStartButton->setEnabled(true);
sideboardLockButton->setState(false);
sideboardLockButton->setEnabled(true);
}
TabGame::TabGame(GameReplay *_replay)
@ -899,10 +932,15 @@ void TabGame::eventGameStateChanged(const Event_GameStateChanged &event, int /*e
playerListWidget->addPlayer(prop);
}
player->processPlayerInfo(playerInfo);
if (player->getLocal() && playerInfo.has_deck_list()) {
DeckList *newDeck = new DeckList(QString::fromStdString(playerInfo.deck_list()));
db->cacheCardPixmaps(newDeck->getCardList());
deckViewContainers.value(playerId)->setDeck(newDeck);
if (player->getLocal()) {
DeckViewContainer *deckViewContainer = deckViewContainers.value(playerId);
if (playerInfo.has_deck_list()) {
DeckList *newDeck = new DeckList(QString::fromStdString(playerInfo.deck_list()));
db->cacheCardPixmaps(newDeck->getCardList());
deckViewContainer->setDeck(newDeck);
}
deckViewContainer->setReadyStart(prop.ready_start());
deckViewContainer->setSideboardLocked(prop.sideboard_locked());
}
}
}
@ -938,12 +976,13 @@ void TabGame::eventPlayerPropertiesChanged(const Event_PlayerPropertiesChanged &
Player *player = players.value(eventPlayerId, 0);
if (!player)
return;
playerListWidget->updatePlayerProperties(event.player_properties(), eventPlayerId);
const ServerInfo_PlayerProperties &prop = event.player_properties();
playerListWidget->updatePlayerProperties(prop, eventPlayerId);
const GameEventContext::ContextType contextType = static_cast<const GameEventContext::ContextType>(getPbExtension(context));
switch (contextType) {
case GameEventContext::READY_START: {
bool ready = event.player_properties().ready_start();
bool ready = prop.ready_start();
if (player->getLocal())
deckViewContainers.value(player->getId())->setReadyStart(ready);
if (ready)
@ -966,8 +1005,14 @@ void TabGame::eventPlayerPropertiesChanged(const Event_PlayerPropertiesChanged &
messageLog->logDeckSelect(player, QString::fromStdString(context.GetExtension(Context_DeckSelect::ext).deck_hash()));
break;
}
case GameEventContext::SET_SIDEBOARD_LOCK: {
if (player->getLocal())
deckViewContainers.value(player->getId())->setSideboardLocked(prop.sideboard_locked());
messageLog->logSetSideboardLock(player, prop.sideboard_locked());
break;
}
case GameEventContext::CONNECTION_STATE_CHANGED: {
messageLog->logConnectionStateChanged(player, event.player_properties().ping_seconds() != -1);
messageLog->logConnectionStateChanged(player, prop.ping_seconds() != -1);
break;
}
default: ;