database interface separated from server, multiple concurrent database connections are now possible

This commit is contained in:
Max-Wilhelm Bruker 2012-05-28 16:32:45 +02:00
parent 2b89c353bf
commit b328c1ed4d
21 changed files with 347 additions and 310 deletions

View file

@ -7,6 +7,7 @@
#include "server_game.h"
#include "server_room.h"
#include "server_abstractuserinterface.h"
#include "server_database_interface.h"
#include "decklist.h"
#include "color.h"
#include "rng_abstract.h"
@ -626,7 +627,7 @@ Response::ResponseCode Server_Player::cmdDeckSelect(const Command_DeckSelect &cm
DeckList *newDeck;
if (cmd.has_deck_id()) {
try {
newDeck = game->getRoom()->getServer()->getDeckFromDatabase(cmd.deck_id(), QString::fromStdString(userInfo->name()));
newDeck = game->getRoom()->getServer()->getDatabaseInterface()->getDeckFromDatabase(cmd.deck_id(), QString::fromStdString(userInfo->name()));
} catch(Response::ResponseCode r) {
return r;
}