Merge branch 'master' into tooomm-qt5

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tooomm 2026-09-19 16:05:00 +02:00 • committed by GitHub
commit b3813c202b
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162 changed files with 4862 additions and 653 deletions

View file

@ -74,6 +74,8 @@ CardInfoPictureWidget::CardInfoPictureWidget(QWidget *parent, const bool _hoverT
update();
});
connect(&SettingsCache::instance().cardsDisplay(), &CardsDisplaySettings::cardLangChanged, this,
&CardInfoPictureWidget::updatePixmap);
}
/**

View file

@ -1,6 +1,7 @@
#include "card_info_text_widget.h"
#include "../../../game_graphics/board/card_item.h"
#include "../../card_localization.h"
#include <QGridLayout>
#include <QLabel>
@ -10,7 +11,7 @@
#include <libcockatrice/card/game_specific_terms.h>
#include <libcockatrice/card/relation/card_relation.h>
CardInfoTextWidget::CardInfoTextWidget(QWidget *parent) : QFrame(parent), info(nullptr)
CardInfoTextWidget::CardInfoTextWidget(QWidget *parent) : QFrame(parent)
{
propsLabel = new QLabel;
propsLabel->setOpenExternalLinks(false);
@ -39,6 +40,12 @@ CardInfoTextWidget::CardInfoTextWidget(QWidget *parent) : QFrame(parent), info(n
grid->setRowStretch(1, 1);
retranslateUi();
connect(&SettingsCache::instance().cardsDisplay(), &CardsDisplaySettings::cardLangChanged, this, [this] {
if (currentCard) {
setCard(currentCard);
}
});
}
void CardInfoTextWidget::setTexts(const QString &propsText, const QString &textText)
@ -60,7 +67,7 @@ void CardInfoTextWidget::setCard(const ExactCard &exactCard)
QString text = "<table width=\"100%\" border=0 cellspacing=0 cellpadding=0>";
text += QString("<tr><td>%1</td><td width=\"5\"></td><td>%2</td></tr>")
.arg(tr("Name:"), card->getName().toHtmlEscaped());
.arg(tr("Name:"), CardLocalization::displayName(card).toHtmlEscaped());
if (!exactCard.getPrinting().isEmpty()) {
QString setShort = exactCard.getPrinting().getSet()->getShortName().toHtmlEscaped();
@ -94,7 +101,8 @@ void CardInfoTextWidget::setCard(const ExactCard &exactCard)
}
text += "</table>";
setTexts(text, card->getText());
setTexts(text, CardLocalization::displayText(card));
currentCard = exactCard;
}
void CardInfoTextWidget::setInvalidCardName(const QString &cardName)

View file

@ -23,7 +23,7 @@ private:
QLabel *propsLabel;
QScrollArea *propsScroll;
QTextEdit *textLabel;
CardInfoPtr info;
ExactCard currentCard; ///< Last card set, re-rendered when the card language changes.
void setTexts(const QString &propsText, const QString &textText);
public:

View file

@ -345,7 +345,9 @@ ExactCard DeckEditorDeckDockWidget::getCurrentCard()
if (!current.isValid()) {
return {};
}
const QString cardName = current.siblingAtColumn(DeckListModelColumns::CARD_NAME).data().toString();
// The display role holds the localized card name; the edit role always carries the
// canonical English name needed to look the card up in the database.
const QString cardName = current.siblingAtColumn(DeckListModelColumns::CARD_NAME).data(Qt::EditRole).toString();
const QString cardProviderID = current.siblingAtColumn(DeckListModelColumns::CARD_PROVIDER_ID).data().toString();
const QModelIndex gparent = current.parent().parent();
@ -518,8 +520,11 @@ void DeckEditorDeckDockWidget::syncBannerCardComboBoxSelectionWithDeck()
void DeckEditorDeckDockWidget::setSelectedIndex(const QModelIndex &newCardIndex, bool preserveWidgetFocus)
{
const QModelIndex proxyIndex = proxy->mapFromSource(newCardIndex);
deckView->clearSelection();
deckView->setCurrentIndex(newCardIndex);
deckView->setCurrentIndex(proxyIndex);
deckView->scrollTo(proxyIndex);
recursiveExpand(newCardIndex);
if (!preserveWidgetFocus) {

View file

@ -1,13 +1,20 @@
#include "deck_state_manager.h"
#include "../../../client/settings/cache_settings.h"
#include <libcockatrice/card/database/card_database_manager.h>
#include <libcockatrice/deck_list/deck_list_history_manager.h>
#include <libcockatrice/deck_list/tree/inner_deck_list_node.h>
#include <libcockatrice/settings/cards_display_settings.h>
DeckStateManager::DeckStateManager(QObject *parent)
: QObject(parent), deckList(QSharedPointer<DeckList>(new DeckList)),
deckListModel(new DeckListModel(this, deckList)), historyManager(new DeckListHistoryManager(this))
{
deckListModel->setDisplayLanguage(SettingsCache::instance().cardsDisplay().getCardLang());
connect(&SettingsCache::instance().cardsDisplay(), &CardsDisplaySettings::cardLangChanged, deckListModel,
[this](const QString &lang) { deckListModel->setDisplayLanguage(lang); });
connect(historyManager, &DeckListHistoryManager::undoRedoStateChanged, this, [this] {
setModified(true);
emit historyChanged();
@ -260,7 +267,10 @@ bool DeckStateManager::swapCardAtIndex(const QModelIndex &idx)
return false;
}
QString cardName = idx.siblingAtColumn(DeckListModelColumns::CARD_NAME).data().toString();
// The display role holds the localized card name; the edit role always carries the
// canonical English name needed to look the card up in the database.
QString displayCardName = idx.siblingAtColumn(DeckListModelColumns::CARD_NAME).data().toString();
QString cardName = idx.siblingAtColumn(DeckListModelColumns::CARD_NAME).data(Qt::EditRole).toString();
QString providerId = idx.siblingAtColumn(DeckListModelColumns::CARD_PROVIDER_ID).data().toString();
QModelIndex gparent = idx.parent().parent();
@ -277,7 +287,7 @@ bool DeckStateManager::swapCardAtIndex(const QModelIndex &idx)
QString reason = tr("Moved to %1 1 × \"%2\" (%3)") //
.arg(otherZoneName)
.arg(cardName)
.arg(displayCardName)
.arg(providerId);
return modifyDeck(reason, [&idx, &cardName, &providerId, &otherZoneName](auto model) {
@ -291,9 +301,8 @@ bool DeckStateManager::removeCardAtIndex(const QModelIndex &idx)
return false;
}
QString cardName = idx.siblingAtColumn(DeckListModelColumns::CARD_NAME).data().toString();
QString reason = tr("Removed \"%1\" (all copies)").arg(cardName);
QString reason =
tr("Removed \"%1\" (all copies)").arg(idx.siblingAtColumn(DeckListModelColumns::CARD_NAME).data().toString());
return modifyDeck(reason, [&idx](auto model) { return model->removeRow(idx.row(), idx.parent()); });
}

View file

@ -416,6 +416,11 @@ void DlgSettings::setTab(int index)
}
}
AbstractSettingsPage *DlgSettings::page(SettingsPage which) const
{
return pages.value(static_cast<int>(which));
}
void DlgSettings::updateLanguage()
{
qApp->removeTranslator(translator); // NOLINT(cppcoreguidelines-pro-type-static-cast-downcast)

View file

@ -54,6 +54,7 @@ public:
explicit DlgSettings(QWidget *parent = nullptr);
void setTab(int index);
AbstractSettingsPage *page(SettingsPage which) const;
private slots:
void onTabClicked(int index);

View file

@ -11,8 +11,8 @@ namespace HomeTabButtonColor
*/
enum Source
{
Automatic, ///< Extract color from background, or use theme color if no background
FromBackground, ///< Always extract color from background
FromThemeColors, ///< Use the theme's identity accent colors
FromBackground, ///< Extract colour from the background image
};
struct Entry
@ -23,7 +23,7 @@ struct Entry
inline QList<Entry> all()
{
static QList<Entry> entries = {{Automatic, QT_TR_NOOP("Automatic")},
static QList<Entry> entries = {{FromThemeColors, QT_TR_NOOP("From theme colors")},
{FromBackground, QT_TR_NOOP("Extract from background")}};
return entries;
@ -33,12 +33,12 @@ inline QList<Entry> all()
* Safely converts an int into the corresponding Source.
*
* @param value The int value
* @return The Source. Returns Source::Automatic if the value is not within range
* @return The Source. Returns Source::FromThemeColors if the value is not within range
*/
inline Source intToSource(int value)
{
if (value > FromBackground) {
return Automatic; // default
return FromThemeColors; // default
}
return static_cast<Source>(value);

View file

@ -11,6 +11,8 @@
#include "home_tab_button_color.h"
#include <QGroupBox>
#include <QLabel>
#include <QLinearGradient>
#include <QPainter>
#include <QPainterPath>
#include <QPushButton>
@ -21,8 +23,7 @@
#include <libcockatrice/settings/paths_settings.h>
HomeWidget::HomeWidget(QWidget *parent, TabSupervisor *_tabSupervisor)
: QWidget(parent), tabSupervisor(_tabSupervisor), background(themePixmap(QStringLiteral("backgrounds/home"))),
overlay(themePixmap(QStringLiteral("cockatrice")))
: QWidget(parent), tabSupervisor(_tabSupervisor), background(themePixmap(QStringLiteral("backgrounds/home")))
{
layout = new QGridLayout(this);
@ -54,6 +55,8 @@ HomeWidget::HomeWidget(QWidget *parent, TabSupervisor *_tabSupervisor)
// Lambda is cleaner to read than overloading this
connect(&SettingsCache::instance().appearance(), &AppearanceSettings::homeTabDisplayCardNameChanged, this,
[this] { repaint(); });
connect(&SettingsCache::instance().appearance(), &AppearanceSettings::homeTabBackgroundDimChanged, this,
[this] { repaint(); });
connect(&SettingsCache::instance(), &SettingsCache::themeChanged, this,
&HomeWidget::initializeBackgroundFromSource);
connect(&SettingsCache::instance(), &SettingsCache::themeChanged, this,
@ -61,12 +64,18 @@ HomeWidget::HomeWidget(QWidget *parent, TabSupervisor *_tabSupervisor)
// Scheme flips (light/dark/system with an OS switch) fire on themeManager,
// not on SettingsCache::themeChanged, so re-resolve the variant background.
connect(themeManager, &ThemeManager::themeChanged, this, &HomeWidget::initializeBackgroundFromSource);
connect(themeManager, &ThemeManager::paletteChanged, this, &HomeWidget::updateButtonsToBackgroundColor);
connect(themeManager, &ThemeManager::paletteChanged, this, &HomeWidget::updateLogoOverlay);
connect(&SettingsCache::instance().appearance(), &AppearanceSettings::homeTabButtonColorChanged, this,
&HomeWidget::updateButtonsToBackgroundColor);
}
void HomeWidget::initializeBackgroundFromSource()
{
// The featured logo is theme/scheme-derived too; reload it alongside the
// background so a theme or appearance switch doesn't leave it stale.
updateLogoOverlay();
if (CardDatabaseManager::getInstance()->getLoadStatus() != LoadStatus::Ok) {
connect(CardDatabaseManager::getInstance(), &CardDatabase::cardDatabaseLoadingFinished, this,
&HomeWidget::initializeBackgroundFromSource);
@ -105,32 +114,24 @@ void HomeWidget::loadBackgroundSourceDeck()
backgroundSourceDeck = deckOpt.has_value() ? deckOpt.value().deckList : DeckList();
}
static bool isDefaultBackgroundAndTheme()
static QPair<QColor, QColor> paletteDerivedButtonColors()
{
QString sourceId = SettingsCache::instance().appearance().getHomeTabBackgroundSource();
return themeManager->isBuiltInTheme() && BackgroundSources::fromId(sourceId) == BackgroundSources::Theme;
return {themeManager->appColor(AppColor::AccentStrong), themeManager->appColor(AppColor::AccentSoft)};
}
QPair<QColor, QColor> HomeWidget::determineButtonColor() const
{
static QPair defaultColor = {QColor::fromRgb(20, 140, 60), QColor::fromRgb(120, 200, 80)};
auto colorSource =
HomeTabButtonColor::intToSource(SettingsCache::instance().appearance().getHomeTabButtonColorSourceIndex());
switch (colorSource) {
case HomeTabButtonColor::Automatic: {
if (isDefaultBackgroundAndTheme()) {
return defaultColor;
} else {
return extractDominantColors(background);
}
}
case HomeTabButtonColor::FromThemeColors:
return paletteDerivedButtonColors();
case HomeTabButtonColor::FromBackground:
return extractDominantColors(background);
}
return defaultColor;
return paletteDerivedButtonColors();
}
void HomeWidget::setRandomCard(ExactCard &newCard)
@ -234,10 +235,10 @@ QGroupBox *HomeWidget::createButtons()
QVBoxLayout *boxLayout = new QVBoxLayout;
boxLayout->setAlignment(Qt::AlignHCenter);
QLabel *logoLabel = new QLabel;
logoLabel->setPixmap(overlay.scaledToWidth(200, Qt::SmoothTransformation));
logoLabel = new QLabel;
logoLabel->setAlignment(Qt::AlignCenter);
boxLayout->addWidget(logoLabel);
updateLogoOverlay();
boxLayout->addSpacing(25);
connectButton = new HomeStyledButton("Connect/Play", gradientColors);
@ -365,13 +366,15 @@ void HomeWidget::paintEvent(QPaintEvent *event)
painter.drawPixmap(topLeft, toDraw);
}
// Draw translucent black overlay with rounded corners
QRectF overlayRect(5, 5, width() - 10, height() - 10);
QPainterPath roundedRectPath;
roundedRectPath.addRoundedRect(overlayRect, 20, 20);
if (SettingsCache::instance().appearance().getHomeTabBackgroundDim()) {
// Draw translucent black overlay with rounded corners
QRectF overlayRect(5, 5, width() - 10, height() - 10);
QPainterPath roundedRectPath;
roundedRectPath.addRoundedRect(overlayRect, 20, 20);
QColor semiTransparentBlack(0, 0, 0, static_cast<int>(255 * 0.33));
painter.fillPath(roundedRectPath, semiTransparentBlack);
QColor semiTransparentBlack(0, 0, 0, static_cast<int>(255 * 0.33));
painter.fillPath(roundedRectPath, semiTransparentBlack);
}
// Card name overlay (above the attribution, bottom-right)
QString cardName;
@ -436,3 +439,56 @@ void HomeWidget::paintEvent(QPaintEvent *event)
QWidget::paintEvent(event);
}
void HomeWidget::updateLogoOverlay()
{
// Emulate cockatrice.svg in Qt rather than rendering the baked-in SVG.
// The SVG has no separate plate: the gradient fills the bird's silhouette
// paths (light #c9fd62/AccentSoft at the top-left, dark #139740/AccentStrong
// toward the bottom-right — the SVG's linearGradient4265-7-8 stops along
// its userSpaceOnUse axis), and the white highlight path
// (cockatrice-logo-white) sits on top. So we paint that gradient clipped to
// the full logo silhouette (the full-color logo's alpha), then overlay the
// white mark. Colours stay fully theme-driven and independent of the static
// greens baked into the SVG.
const QColor strong = themeManager->appColor(AppColor::AccentStrong);
const QColor soft = themeManager->appColor(AppColor::AccentSoft);
const QPixmap silhouette = themePixmap(QStringLiteral("cockatrice")).scaledToWidth(200, Qt::SmoothTransformation);
const QPixmap whiteMark =
themePixmap(QStringLiteral("cockatrice-logo-white")).scaledToWidth(200, Qt::SmoothTransformation);
if (silhouette.isNull() || whiteMark.isNull()) {
return;
}
QPixmap composite(silhouette.size());
composite.fill(Qt::transparent);
{
QPainter painter(&composite);
painter.setRenderHint(QPainter::Antialiasing);
painter.setRenderHint(QPainter::SmoothPixmapTransform);
// Recreate cockatrice.svg's own gradient geometry (linearGradient
// 4265-7-8, userSpaceOnUse): light AccentSoft at S=(-8.097,-97.746),
// dark AccentStrong at E=(162.455,295.208), on the SVG's 300x300
// canvas. Scale those coordinates to this composite's size.
const qreal scale = composite.width() / 300.0;
QLinearGradient gradient(QPointF(-8.097, -97.746) * scale, QPointF(162.455, 295.208) * scale);
gradient.setColorAt(0.0, soft);
gradient.setColorAt(1.0, strong);
painter.fillRect(composite.rect(), gradient);
// Clip the gradient to the full logo silhouette exactly as the SVG's
// gradient paths are confined to the bird.
painter.setCompositionMode(QPainter::CompositionMode_DestinationIn);
painter.drawPixmap(0, 0, silhouette);
painter.setCompositionMode(QPainter::CompositionMode_SourceOver);
painter.drawPixmap(0, 0, whiteMark);
}
if (logoLabel) {
logoLabel->setPixmap(composite);
}
}

View file

@ -15,6 +15,9 @@
#include <QWidget>
#include <libcockatrice/network/client/abstract/abstract_client.h>
class QGridLayout;
class QLabel;
class HomeWidget : public QWidget
{
@ -41,13 +44,14 @@ private:
QPixmap background;
CardInfoPictureArtCropWidget *backgroundSourceCard = nullptr;
DeckList backgroundSourceDeck;
QPixmap overlay;
QLabel *logoLabel = nullptr;
QPair<QColor, QColor> gradientColors;
HomeStyledButton *connectButton;
void setRandomCard(ExactCard &newCard);
void loadBackgroundSourceDeck();
QPair<QColor, QColor> determineButtonColor() const;
void updateLogoOverlay();
};
#endif // HOME_WIDGET_H

View file

@ -38,6 +38,10 @@ class BannerShaderConfig : public QObject
Q_PROPERTY(QColor colorA READ colorA WRITE setColorA NOTIFY colorAChanged)
Q_PROPERTY(QColor colorB READ colorB WRITE setColorB NOTIFY colorBChanged)
Q_PROPERTY(QColor accent READ accent WRITE setAccent NOTIFY accentChanged)
Q_PROPERTY(QColor glowColor READ glowColor WRITE setGlowColor NOTIFY glowColorChanged)
Q_PROPERTY(QColor brandStrong READ brandStrong WRITE setBrandStrong NOTIFY brandStrongChanged)
Q_PROPERTY(QColor brandSoft READ brandSoft WRITE setBrandSoft NOTIFY brandSoftChanged)
Q_PROPERTY(qreal vignetteMin READ vignetteMin WRITE setVignetteMin NOTIFY vignetteMinChanged)
Q_PROPERTY(bool logoVisible READ logoVisible WRITE setLogoVisible NOTIFY logoVisibleChanged)
Q_PROPERTY(qreal logoGlow READ logoGlow WRITE setLogoGlow NOTIFY logoGlowChanged)
@ -185,6 +189,54 @@ public:
}
}
QColor glowColor() const
{
return m_glowColor;
}
void setGlowColor(const QColor &c)
{
if (c != m_glowColor) {
m_glowColor = c;
emit glowColorChanged();
}
}
QColor brandStrong() const
{
return m_brandStrong;
}
void setBrandStrong(const QColor &c)
{
if (c != m_brandStrong) {
m_brandStrong = c;
emit brandStrongChanged();
}
}
QColor brandSoft() const
{
return m_brandSoft;
}
void setBrandSoft(const QColor &c)
{
if (c != m_brandSoft) {
m_brandSoft = c;
emit brandSoftChanged();
}
}
qreal vignetteMin() const
{
return m_vignetteMin;
}
void setVignetteMin(qreal v)
{
if (v != m_vignetteMin) {
m_vignetteMin = v;
emit vignetteMinChanged();
}
}
bool logoVisible() const
{
return m_logoVisible;
@ -222,6 +274,10 @@ signals:
void colorAChanged();
void colorBChanged();
void accentChanged();
void glowColorChanged();
void brandStrongChanged();
void brandSoftChanged();
void vignetteMinChanged();
void logoVisibleChanged();
void logoGlowChanged();
@ -239,9 +295,16 @@ private:
bool m_frontIsA = true;
// Curated fallback seed values -- BannerHost overwrites these with
// palette-derived colours (see shader_banner_widget.cpp) before the first
// paint, so they only matter as a safe pre-first-apply default.
QColor m_colorA{0x1A, 0x1A, 0x20};
QColor m_colorB{0x0E, 0x0E, 0x12};
QColor m_accent{0x8B, 0xDD, 0x6B};
QColor m_glowColor{Qt::white};
QColor m_brandStrong{0x13, 0x97, 0x40};
QColor m_brandSoft{0xC9, 0xFD, 0x62};
qreal m_vignetteMin = 0.62;
bool m_logoVisible = false;
qreal m_logoGlow = 1.0;

View file

@ -0,0 +1,15 @@
#ifndef BRAND_COLORS_H
#define BRAND_COLORS_H
#include <QColor>
/** @brief Cockatrice brand green.
*
* Single source of truth for the onboarding brand accent: it backs the
* banner's shader-accent uniform as the curated fallback when the active
* palette resolves no usable Highlight, and it preseads the wizard's
* QuickSetupPanel so a freshly generated palette keeps the brand identity
* until the user picks their own look. */
inline const QColor kCockatriceBrandGreen(0x8B, 0xDD, 0x6B);
#endif // BRAND_COLORS_H

View file

@ -14,10 +14,31 @@
#include <QGroupBox>
#include <QLabel>
#include <QMessageBox>
#include <QPalette>
#include <QVBoxLayout>
#include <libcockatrice/settings/paths_settings.h>
#include <libcockatrice/settings/personal_settings.h>
namespace
{
/** @brief A theme's shipped identity accent, immune to any user- or auto-
* generated palette that may currently be masking appColor(). */
QColor themeIdentityAccent(const QString &themeDirPath, const QString &themeName)
{
for (const QString &scheme : {QStringLiteral("Light"), QStringLiteral("Dark")}) {
const PaletteConfig cfg = ThemeManager::loadDefaultPaletteConfig(themeDirPath, themeName, scheme);
if (cfg.appColors.contains(AppColor::AccentStrong)) {
return cfg.appColors.value(AppColor::AccentStrong);
}
const QColor highlight = cfg.colors.value(QPalette::Active).value(QPalette::Highlight);
if (highlight.isValid()) {
return highlight;
}
}
return {};
}
} // namespace
ThemeSetupPage::ThemeSetupPage(QWidget *parent) : FirstRunWizardPage(parent)
{
themeCombo = new QComboBox(this);
@ -30,6 +51,15 @@ ThemeSetupPage::ThemeSetupPage(QWidget *parent) : FirstRunWizardPage(parent)
quickSetupPanel = new QuickSetupPanel(this);
// Seed the picker from the current theme's own identity accent rather than
// a hardcoded brand green: Plasma seeds violet, Fusion green, etc., and it
// is immune to stale generated palettes that may mask appColor(). This was
// initially a brand-green workaround from before Fusion became the default.
// setAccentColor blocks signals, so this never triggers a generation.
lastSeededTheme = SettingsCache::instance().getThemeName();
quickSetupPanel->setAccentColor(
themeIdentityAccent(themeManager->getAvailableThemes().value(lastSeededTheme), lastSeededTheme));
connect(themeCombo, QOverload<int>::of(&QComboBox::currentIndexChanged), this, &ThemeSetupPage::onThemeChanged);
connect(schemeCombo, QOverload<int>::of(&QComboBox::currentIndexChanged), this, &ThemeSetupPage::onSchemeChanged);
connect(quickSetupPanel, &QuickSetupPanel::valueChanged, this, &ThemeSetupPage::onGenerateFromAccent);
@ -47,7 +77,8 @@ ThemeSetupPage::ThemeSetupPage(QWidget *parent) : FirstRunWizardPage(parent)
// Mirrors AppearanceSettingsPage's identical listener for the combo-sync
// half of this.
connect(themeManager, &ThemeManager::themeChanged, this, [this] {
const QString newDir = themeManager->getAvailableThemes().value(SettingsCache::instance().getThemeName());
const QString newTheme = SettingsCache::instance().getThemeName();
const QString newDir = themeManager->getAvailableThemes().value(newTheme);
const ThemeConfig cfg = ThemeConfig::fromThemeDir(newDir);
const QString current = cfg.colorScheme;
@ -56,6 +87,14 @@ ThemeSetupPage::ThemeSetupPage(QWidget *parent) : FirstRunWizardPage(parent)
schemeCombo->setCurrentIndex(idx >= 0 ? idx : 0);
schemeCombo->blockSignals(false);
// Keep the picker's accent in step with the theme's own identity; the
// swatch seeded at construction would otherwise stay stale (e.g. green
// from a previous theme) when the user toggles themes.
if (newTheme != lastSeededTheme) {
lastSeededTheme = newTheme;
quickSetupPanel->setAccentColor(themeIdentityAccent(newDir, newTheme));
}
maybeAutoGeneratePalette();
});
@ -158,8 +197,14 @@ void ThemeSetupPage::maybeAutoGeneratePalette()
const QString dirPath = themeManager->getAvailableThemes().value(SettingsCache::instance().getThemeName());
const QString scheme = resolvedScheme();
// The theme dir may resolve to the user profile even for built-in themes
// (getAvailableThemes gives the user copy precedence), so consult the
// shipped palette too -- both via loadDefaultPaletteConfig's system fallback.
// Without it, scheme flips regenerate a fresh palette from the picker accent
// and clobber the curated colours the theme explicitly ships.
if (PaletteConfig::fromScheme(dirPath, scheme).hasPalette() ||
PaletteConfig::fromDefault(dirPath, scheme).hasPalette()) {
ThemeManager::loadDefaultPaletteConfig(dirPath, SettingsCache::instance().getThemeName(), scheme)
.hasPalette()) {
return; // theme already has something real to show -- leave it alone
}

View file

@ -53,6 +53,9 @@ private:
QComboBox *homeTabBackgroundCombo;
bool paletteDirty = false;
/// Theme whose identity accent currently seeds the picker.
QString lastSeededTheme;
};
#endif // THEME_SETUP_PAGE_H

View file

@ -16,6 +16,8 @@ Item {
property vector4d uColorA: Qt.vector4d(bannerConfig.colorA.r, bannerConfig.colorA.g, bannerConfig.colorA.b, 1.0)
property vector4d uColorB: Qt.vector4d(bannerConfig.colorB.r, bannerConfig.colorB.g, bannerConfig.colorB.b, 1.0)
property vector4d uAccent: Qt.vector4d(bannerConfig.accent.r, bannerConfig.accent.g, bannerConfig.accent.b, 1.0)
property vector4d uGlowColor: Qt.vector4d(bannerConfig.glowColor.r, bannerConfig.glowColor.g, bannerConfig.glowColor.b, 1.0)
property real uVignetteMin: bannerConfig.vignetteMin
property real uLogoGlow: bannerConfig.logoGlow
fragmentShader: "qrc:/onboarding/shaders/brand_banner.frag.qsb"
}
@ -33,30 +35,62 @@ Item {
property vector4d uColorA: Qt.vector4d(bannerConfig.colorA.r, bannerConfig.colorA.g, bannerConfig.colorA.b, 1.0)
property vector4d uColorB: Qt.vector4d(bannerConfig.colorB.r, bannerConfig.colorB.g, bannerConfig.colorB.b, 1.0)
property vector4d uAccent: Qt.vector4d(bannerConfig.accent.r, bannerConfig.accent.g, bannerConfig.accent.b, 1.0)
property vector4d uGlowColor: Qt.vector4d(bannerConfig.glowColor.r, bannerConfig.glowColor.g, bannerConfig.glowColor.b, 1.0)
property real uVignetteMin: bannerConfig.vignetteMin
property real uLogoGlow: bannerConfig.logoGlow
fragmentShader: "qrc:/onboarding/shaders/brand_banner.frag.qsb"
}
// The hero logo itself — breathes cleanly over a 0.5–1.0 opacity range
Image {
id: logo
anchors.centerIn: parent
// The white logo sits at full opacity on top of the static gradient plate —
// no glow, no breathing. The plate matches home_widget's QPainter composite.
Item {
id: logoHost
visible: bannerConfig.logoVisible
source: "qrc:/resources/cockatrice-logo-white.svg"
anchors.centerIn: parent
width: root.height * 0.6
height: width * (sourceSize.height > 0 ? sourceSize.height / Math.max(sourceSize.width, 1) : 1)
fillMode: Image.PreserveAspectFit
smooth: true
opacity: 0.5 + 0.5 * bannerConfig.logoGlow
sourceSize: Qt.size(256, 256)
height: width
Behavior on opacity { NumberAnimation { duration: 300; easing.type: Easing.InOutSine } }
// The full-color logo renders beneath the white mark and is consumed as
// a texture (layer.enabled) by the plate shader's silhouette mask, so
// the gradient is clipped to the bird exactly as the SVG's gradient
// paths are. It is never drawn to the screen itself.
Image {
id: silhouetteMask
anchors.fill: parent
source: "qrc:/resources/cockatrice.svg"
sourceSize: Qt.size(256, 256)
fillMode: Image.PreserveAspectFit
smooth: true
visible: false
layer.enabled: true
layer.smooth: true
}
transform: Scale {
origin.x: logo.width / 2
origin.y: logo.height / 2
xScale: 0.94 + 0.06 * bannerConfig.logoGlow
yScale: 0.94 + 0.06 * bannerConfig.logoGlow
// The logo's gradient plate, drawn behind the mark: a linear
// AccentSoft (light) -> AccentStrong (dark) sheet along the same
// top-left -> bottom-right userSpaceOnUse axis the baked-in SVG used,
// clipped to the bird silhouette via uSilhouette. The white highlight
// path above is theme independent. Sized to the logo itself — no
// rounded badge, matching home_widget's QPainter composite. Static.
// Small ShaderEffect, Qt 6.4-safe.
ShaderEffect {
id: brandPlate
anchors.fill: parent
property vector4d uStrong: Qt.vector4d(bannerConfig.brandStrong.r, bannerConfig.brandStrong.g,
bannerConfig.brandStrong.b, 1.0)
property vector4d uSoft: Qt.vector4d(bannerConfig.brandSoft.r, bannerConfig.brandSoft.g,
bannerConfig.brandSoft.b, 1.0)
property var uSilhouette: silhouetteMask
fragmentShader: "qrc:/onboarding/shaders/brand_plate.frag.qsb"
}
Image {
id: logoImage
anchors.fill: parent
source: "qrc:/resources/cockatrice-logo-white.svg"
sourceSize: Qt.size(256, 256)
fillMode: Image.PreserveAspectFit
smooth: true
}
}
}
}

View file

@ -1,7 +1,10 @@
#include "shader_banner_widget.h"
#include "../../theme_manager.h"
#include "banner_shader_config.h"
#include "brand_colors.h"
#include <QApplication>
#include <QPainter>
#include <QQmlContext>
#include <QQmlEngine>
@ -11,11 +14,98 @@
namespace
{
// Near-black base palette -- the background is dark and quiet so the green
// accent stands out.
constexpr QRgb kColorA = 0x1A1A20;
constexpr QRgb kColorB = 0x0E0E12;
constexpr QRgb kAccent = 0x8BDD6B;
// Curated near-black stage -- used only when the active palette resolves no
// usable window colour. Matches the banner's original design (dark and quiet
// so the accent stands out) and satisfies design-plans §2.1's "identity
// survives a bare palette".
constexpr QRgb kFallbackColorA = 0x1A1A20;
constexpr QRgb kFallbackColorB = 0x0E0E12;
struct SuggestedColors
{
QColor colorA;
QColor colorB;
QColor accent;
QColor glowColor;
QColor brandStrong;
QColor brandSoft;
qreal vignetteMin = 0.62;
};
SuggestedColors suggestedBannerColors()
{
const QPalette &pal = qApp->palette();
const QColor window = pal.color(QPalette::Active, QPalette::Window);
// Identity accent: the theme's [AppColors] AccentStrong, which appColor()
// resolves to QPalette::Highlight when a theme doesn't pin AccentStrong.
// Reading bare Highlight ignored curated accent tokens (Plasma's violet
// vs Default's green) whenever a palette didn't set the role itself.
const QColor accentStrong = themeManager->appColor(AppColor::AccentStrong);
if (!window.isValid() || !accentStrong.isValid()) {
return {QColor(kFallbackColorA),
QColor(kFallbackColorB),
kCockatriceBrandGreen,
QColor(Qt::white),
kCockatriceBrandGreen,
QColor(0xC9, 0xFD, 0x62),
0.62};
}
// The theme's brand pair: AccentStrong is the deep green, AccentSoft the
// lime. These two appColors form the logo's "surrounding gradient" (deep
// core grading out to the soft, brand-toned glow) on both the banner and
// the home screen.
const QColor brandStrong = accentStrong;
const QColor brandSoft = themeManager->appColor(AppColor::AccentSoft);
// Dress the stage for the scheme so the banner never fights the
// surrounding window in either mode. Dark palettes keep the original
// quiet near-black stage (lightness 29 → 16) with the theme's window
// hue; light palettes get a pastel "frosted accent" treatment built from
// the accent hue instead of a plain near-white copy: a coloured wash that
// clearly belongs to the theme.
const qreal luma = 0.299 * window.red() + 0.587 * window.green() + 0.114 * window.blue();
const bool lightStage = luma > 115.0;
if (lightStage) {
const int hue = accentStrong.hslHue();
// Achromatic accents (grey) get a neutral near-white stage instead.
const int stageSat = hue < 0 ? 0 : 64;
const int hueSafe = hue < 0 ? 0 : hue;
// Depth is what stops a light stage reading as a washed-out near-white
// copy of the page behind the banner: deepen the lower pastel band and
// raise saturation so the hue is clearly present while staying frosted.
auto pastel = [hueSafe, stageSat](int lightness) { return QColor::fromHsl(hueSafe, stageSat, lightness); };
auto pastelLower = [hueSafe](int lightness) { return QColor::fromHsl(hueSafe, 76, lightness); };
// Brightness-lifted accent for additive glows: the raw accent on a
// light stage must be mid-bright to read instead of washing out, so
// lift lightness and saturation together.
const int accentLightness = qBound(158, accentStrong.lightness() + 82, 198);
const int accentSaturation = hue < 0 ? 0 : qMax(accentStrong.hslSaturation(), 180);
const QColor liftedAccent =
hue < 0 ? accentStrong : QColor::fromHsl(hueSafe, accentSaturation, accentLightness);
// The centre glow (and logo tint in QML) uses the deep accent itself:
// a coloured halo/fill behind the logo instead of a white or black one.
return {pastel(214), pastelLower(186), liftedAccent, accentStrong, brandStrong, brandSoft, 0.80};
}
// Dark stage: force the window hue down to the banner's curated darkness,
// scaling saturation away so chromatic palettes tint it without going
// muddy. The accent is the bright, brand-driven tone (hue from the accent
// itself, never the -- often grey -- window), and it drives both the
// embers/fog and the logo glow so the mark tints like the light stage.
auto stage = [&window](int lightness) {
const int hue = window.hslHue();
const int saturation = hue < 0 ? 0 : qBound(0, qRound(window.hslSaturation() * (lightness / 40.0)), 255);
return QColor::fromHsl(hue, saturation, lightness);
};
const int accentHue = accentStrong.hslHue();
const int accentHueSafe = accentHue < 0 ? 0 : accentHue;
const int accentLightness = qBound(150, accentStrong.lightness() + 70, 185);
const int accentSaturation = accentHue < 0 ? 0 : qMax(accentStrong.hslSaturation(), 160);
const QColor accent =
accentHue < 0 ? accentStrong : QColor::fromHsl(accentHueSafe, accentSaturation, accentLightness);
return {stage(29), stage(16), accent, accent, brandStrong, brandSoft, 0.62};
}
} // namespace
class GradientFallbackWidget : public QWidget
@ -23,15 +113,27 @@ class GradientFallbackWidget : public QWidget
public:
using QWidget::QWidget;
void setColors(const QColor &a, const QColor &b)
{
if (a != colorA || b != colorB) {
colorA = a;
colorB = b;
}
}
protected:
void paintEvent(QPaintEvent *) override
{
QPainter painter(this);
QLinearGradient gradient(0, 0, width(), height());
gradient.setColorAt(0.0, QColor(kColorA));
gradient.setColorAt(1.0, QColor(kColorB));
gradient.setColorAt(0.0, colorA);
gradient.setColorAt(1.0, colorB);
painter.fillRect(rect(), gradient);
}
private:
QColor colorA{QColor(kFallbackColorA)};
QColor colorB{QColor(kFallbackColorB)};
};
BannerHost::BannerHost(QWidget *parent) : QWidget(parent)
@ -62,6 +164,9 @@ BannerHost::BannerHost(QWidget *parent) : QWidget(parent)
connect(&clock, &QTimer::timeout, this, &BannerHost::tick);
clock.setInterval(16); // ~60fps; the shader itself is cheap, this is just a wall clock
connect(themeManager, &ThemeManager::themeChanged, this, &BannerHost::applyThemeColors);
applyThemeColors();
applyMotifPreset(currentMotif);
updateAspect();
}
@ -123,9 +228,9 @@ void BannerHost::applyMotifPreset(Motif motif)
const Preset p = presetFor(motif);
config->setColorA(QColor(kColorA));
config->setColorB(QColor(kColorB));
config->setAccent(QColor(kAccent));
config->setColorA(bannerColorA);
config->setColorB(bannerColorB);
config->setAccent(bannerAccent);
config->setLogoVisible(motif == Motif::Welcome);
if (isFirstApply) {
@ -183,8 +288,34 @@ void BannerHost::hideEvent(QHideEvent *event)
clock.stop();
}
void BannerHost::applyThemeColors()
{
const SuggestedColors colors = suggestedBannerColors();
bannerColorA = colors.colorA;
bannerColorB = colors.colorB;
bannerAccent = colors.accent;
if (usingFallback) {
fallback->setColors(bannerColorA, bannerColorB);
fallback->update();
} else if (config) {
config->setColorA(bannerColorA);
config->setColorB(bannerColorB);
config->setAccent(bannerAccent);
config->setGlowColor(colors.glowColor);
config->setBrandStrong(colors.brandStrong);
config->setBrandSoft(colors.brandSoft);
config->setVignetteMin(colors.vignetteMin);
}
}
void BannerHost::tick()
{
// Palette previews (e.g. accent drags in the wizard's QuickSetupPanel)
// apply qApp->palette() without firing themeChanged, so re-derive here;
// BannerShaderConfig's setters are equality-guarded, so this is a no-op
// unless the colours actually changed.
applyThemeColors();
if (config) {
qreal t = elapsed.elapsed() / 1000.0;
config->setTime(t);

View file

@ -1,6 +1,7 @@
#ifndef SHADER_BANNER_WIDGET_H
#define SHADER_BANNER_WIDGET_H
#include <QColor>
#include <QElapsedTimer>
#include <QTimer>
#include <QWidget>
@ -53,6 +54,7 @@ protected:
private slots:
void tick();
void onSceneGraphFailed();
void applyThemeColors();
private:
struct Preset
@ -73,6 +75,12 @@ private:
BannerShaderConfig *config = nullptr;
GradientFallbackWidget *fallback = nullptr;
// Palette-derived banner colours -- the theme's window hue forced down to
// the banner's curated darkness, plus the theme's Highlight as accent.
QColor bannerColorA;
QColor bannerColorB;
QColor bannerAccent;
QTimer clock;
QElapsedTimer elapsed;
Motif currentMotif = Motif::Welcome;

View file

@ -28,6 +28,8 @@ layout(std140, binding = 0) uniform buf
vec4 uColorA;
vec4 uColorB;
vec4 uAccent;
vec4 uGlowColor;
float uVignetteMin;
float uLogoGlow;
};
@ -119,7 +121,7 @@ vec3 backgroundField(vec2 uv, float time)
// Accent-coloured fog layer: flowNoise peaks above 0.6 contribute accent
float fog = flowNoise(uv * 0.8 + vec2(100.0, 50.0), time * 0.02);
col += uAccent.rgb * max(fog - 0.6, 0.0) * 0.10;
col += uAccent.rgb * max(fog - 0.6, 0.0) * 0.14;
return col;
}
@ -136,14 +138,17 @@ vec3 motifWelcome(vec2 uv, vec3 bg, float t)
vec2 center = vec2(asp * 0.5, 0.5);
float cDist = length(ac - center);
// Centre bloom at logo position; intensity scales with uLogoGlow
// Centre bloom at logo position; intensity scales with uLogoGlow. The
// QML brandGlow halo now supplies the primary logo surround (the two
// brand appColors), so this shader bloom is deliberately kept as a subtle
// ambience rather than a competing glow.
float centreLight = bloom(cDist, 0.08 * asp, 0.40 * asp);
col += centreLight * 0.20 * uLogoGlow;
col += uGlowColor.rgb * centreLight * 0.20 * uLogoGlow;
// Flow-noise shimmer gated by Gaussian mask at centre
float shimmer = flowNoise(ac * 0.8 + vec2(55.0, 33.0), t * 0.05) * 0.5 + 0.5;
float shimmerMask = exp(-(cDist * cDist) / (0.18 * asp * 0.18 * asp));
col += shimmer * shimmerMask * 0.04 * uLogoGlow;
col += uGlowColor.rgb * shimmer * shimmerMask * 0.04 * uLogoGlow;
// 48 ember particles: hash-seeded position, speed, size, brightness.
// Embers within a distance threshold of centre are deflected into an
@ -162,8 +167,8 @@ vec3 motifWelcome(vec2 uv, vec3 bg, float t)
float pX = baseX * asp + sin(t * driftFreq + fi * 1.7) * driftAmp * asp;
float pY = fract(baseY + t * riseSpeed);
float size = 0.006 + hash21(vec2(fi * 2.9, uSeed * 4.7)) * 0.012;
float bright = 0.15 + hash21(vec2(fi * 6.1, uSeed * 0.9)) * 0.30;
float size = 0.010 + hash21(vec2(fi * 2.9, uSeed * 4.7)) * 0.014;
float bright = 0.18 + hash21(vec2(fi * 6.1, uSeed * 0.9)) * 0.32;
// Fade out near top/bottom edges
float edgeFade = smoothstep(0.0, 0.12, pY) * smoothstep(1.0, 0.88, pY);
@ -232,7 +237,7 @@ vec3 motifCardDatabase(vec2 uv, vec3 bg, float t)
// Semi-transparent dark fill
float fill = smoothstep(0.015, -0.005, d);
col = mix(col, uColorB.rgb * 0.55, fill * 0.50);
col = mix(col, uColorB.rgb * 0.60, fill * 0.62);
// Accent outline
float edge = smoothstep(0.035, 0.0, abs(d));
@ -309,7 +314,7 @@ vec3 motifAccount(vec2 uv, vec3 bg, float t)
// Node glow via bloom; intensity modulated by pulse
float dist = length(ac - pos);
col += uAccent.rgb * bloom(dist, 0.018, 0.08) * mix(0.20, 0.45, pulse);
col += uAccent.rgb * bloom(dist, 0.018, 0.08) * mix(0.30, 0.55, pulse);
}
// Edges: connect nodes within a radius threshold
@ -323,19 +328,19 @@ vec3 motifAccount(vec2 uv, vec3 bg, float t)
vec2 ba = nodePos[j] - nodePos[i];
float h = clamp(dot(pa, ba) / dot(ba, ba), 0.0, 1.0);
float lineDist = length(pa - ba * h);
col += uAccent.rgb * smoothstep(0.010, 0.0, lineDist) * strength * 0.10;
col += uAccent.rgb * smoothstep(0.010, 0.0, lineDist) * strength * 0.14;
}
}
}
// Central bloom at banner centre
float cDist = length(ac - center);
col += uAccent.rgb * bloom(cDist, 0.04, 0.25) * 0.12;
col += uAccent.rgb * bloom(cDist, 0.04, 0.25) * 0.20;
// Periodic expanding ring from centre
float ripplePhase = t * 0.4;
float rippleDist = abs(cDist - fract(ripplePhase) * asp * 0.7);
col += uAccent.rgb * smoothstep(0.02, 0.0, rippleDist) * 0.10;
col += uAccent.rgb * smoothstep(0.02, 0.0, rippleDist) * 0.14;
return col;
}
@ -456,6 +461,8 @@ void main()
else if (uMode < 4.5) col = motifPreferences(uv, bg, t);
else col = motifFinish(uv, bg, t);
col *= mix(0.62, 1.0, vignette(uv));
// Corner vignette; uVignetteMin is scheme-driven (0.62 on dark stages,
// gentler on light ones so near-white corners don't go muddy grey).
col *= mix(uVignetteMin, 1.0, vignette(uv));
fragColor = vec4(col, 1.0) * qt_Opacity;
}

View file

@ -0,0 +1,42 @@
#version 440
// The logo's gradient plate, drawn by us rather than the baked-in SVG: a
// linear blend between the two brand appColors (light AccentSoft at the
// top-left grading to dark AccentStrong at the bottom-right, mirroring
// cockatrice.svg's linearGradient4265-7-8 userSpaceOnUse axis), clipped to
// the bird's full silhouette via the full-color logo's alpha (uSilhouette).
// The white highlight path (cockatrice-logo-white) is overlaid in QML on top,
// exactly as the SVG stacks its white path over the gradient paths. Fully
// static: no glow, no breathing — the plate just sits there like the home
// widget's QPainter composite.
layout(location = 0) in vec2 qt_TexCoord0;
layout(location = 0) out vec4 fragColor;
layout(std140, binding = 0) uniform buf
{
mat4 qt_Matrix;
float qt_Opacity;
vec4 uStrong;
vec4 uSoft;
};
// The full-color logo's alpha channel acts as the silhouette mask: the
// gradient only appears inside the bird, exactly like the SVG's gradient paths.
layout(binding = 1) uniform sampler2D uSilhouette;
void main()
{
// Recreate cockatrice.svg's own gradient geometry (linearGradient4265-7-8,
// userSpaceOnUse): light AccentSoft at the start point S=(-8.097,-97.746),
// dark AccentStrong at the end E=(162.455,295.208), on the SVG's 300x300
// canvas. Normalized to UV space, V=E-S=(0.5685,1.3098), so
// t = dot(uv - S_norm, V)/|V|^2 with S_norm=(-0.0270,-0.3258).
float t = clamp(dot(qt_TexCoord0 - vec2(-0.02699, -0.32582), vec2(0.56851, 1.30985)) / 2.03891, 0.0, 1.0);
vec3 color = mix(uSoft.rgb, uStrong.rgb, t);
// Anti-aliased silhouette clip from the full-color logo's alpha.
float alpha = texture(uSilhouette, qt_TexCoord0).a;
fragColor = vec4(color * alpha, alpha) * qt_Opacity;
}

View file

@ -1,13 +1,19 @@
#include "printing_selector_card_overlay_widget.h"
#include "../../../client/settings/cache_settings.h"
#include "../../card_picture_loader/card_picture_loader.h"
#include "../cards/card_info_picture_widget.h"
#include "printing_selector_card_display_widget.h"
#include <QApplication>
#include <QFileDialog>
#include <QImageReader>
#include <QLabel>
#include <QMenu>
#include <QMessageBox>
#include <QMouseEvent>
#include <QPixmapCache>
#include <QScreen>
#include <QVBoxLayout>
#include <QtMath>
#include <libcockatrice/card/database/card_database_manager.h>
@ -15,6 +21,49 @@
#include <libcockatrice/settings/card_override_settings.h>
#include <utility>
namespace
{
/**
* @brief Places the preview beside the highlighted action inside the given screen.
*
* Side-aware: hugs the side of the action that has room, aligned with its row, then
* clamps every edge so the preview always lands fully on-screen on first show.
*/
QPoint
previewPositionNear(const QRect &actionRect, const QSize &labelSize, const QRect &screenGeometry, int previewOffset)
{
const bool rightFits = actionRect.right() + previewOffset + labelSize.width() <= screenGeometry.right();
const bool leftFits = actionRect.left() - previewOffset - labelSize.width() >= screenGeometry.left();
int x;
if (rightFits) {
x = actionRect.right() + previewOffset;
} else if (leftFits) {
x = actionRect.left() - previewOffset - labelSize.width();
} else {
x = actionRect.left();
}
x = qMax(screenGeometry.left(), x);
x = qMin(screenGeometry.right() - labelSize.width() + 1, x);
const bool belowFits = actionRect.bottom() + previewOffset + labelSize.height() <= screenGeometry.bottom();
const bool aboveFits = actionRect.top() - previewOffset - labelSize.height() >= screenGeometry.top();
int y;
if (belowFits) {
y = actionRect.bottom() + previewOffset;
} else if (aboveFits) {
y = actionRect.top() - previewOffset - labelSize.height();
} else {
y = actionRect.top();
}
y = qMax(screenGeometry.top(), y);
y = qMin(screenGeometry.bottom() - labelSize.height() + 1, y);
return {x, y};
}
} // namespace
/**
* @brief Constructs a PrintingSelectorCardOverlayWidget for displaying a card overlay.
*
@ -50,6 +99,31 @@ PrintingSelectorCardOverlayWidget::PrintingSelectorCardOverlayWidget(QWidget *pa
initializePinBadge();
// Parent the preview to this overlay so it is destroyed with it (Qt::ToolTip keeps
// it a frameless, non-activating top-level window despite the parent).
cardOverridePreviewLabel = new QLabel(this, Qt::ToolTip);
cardOverridePreviewLabel->setWindowFlag(Qt::FramelessWindowHint);
cardOverridePreviewLabel->setAttribute(Qt::WA_ShowWithoutActivating);
cardOverridePreviewLabel->setScaledContents(true);
cardOverridePreviewLabel->hide();
// While the preview is visible, keep it honest: when the hovered printing's art
// resolves (all alternate printings share the root card's CardInfo), redraw it in place.
if (rootCard.getCardPtr()) {
connect(rootCard.getCardPtr().data(), &CardInfo::pixmapUpdated, this, [this] {
if (cardOverridePreviewLabel->isVisible()) {
refreshPreview();
}
});
}
// Alt-Tab / app-inactive must not strand the floating preview.
connect(qApp, &QGuiApplication::applicationStateChanged, this, [this](Qt::ApplicationState state) {
if (state != Qt::ApplicationActive) {
hidePreview();
}
});
// Update when this overlay emits cardPreferenceChanged or when size/scale changes
connect(this, &PrintingSelectorCardOverlayWidget::cardPreferenceChanged, this,
&PrintingSelectorCardOverlayWidget::updatePinBadgeVisibility);
@ -185,19 +259,23 @@ void PrintingSelectorCardOverlayWidget::leaveEvent(QEvent *event)
}
/**
* @brief Creates and shows a custom context menu when the right mouse button is clicked.
* @brief Creates and shows the card-overlay context menu.
*
* The context menu includes an option to show related cards, which displays a submenu with actions
* for each related card. When an action is triggered, the card information is updated, and the
* printing selector is shown.
* The menu includes the card art preference (Pin/Unpin Printing), the Image Overrides
* submenu (Load Custom Image, Clear Custom Image, and one entry per alternate printing with a
* live preview), and the Show Related cards submenu.
*
* @param point The position of the mouse when the right-click occurred.
* @param point The local position the menu should pop at.
*/
void PrintingSelectorCardOverlayWidget::customMenu(QPoint point)
{
QMenu menu;
auto *preferenceMenu = new QMenu(tr("Preference"));
hidePreview(); // Clear any preview state left over from a previous menu run.
// Submenus are owned by the stack-allocated top-level menu (addMenu() does not
// transfer ownership).
auto *preferenceMenu = new QMenu(tr("Preference"), &menu);
menu.addMenu(preferenceMenu);
const auto &preferredProviderId =
@ -219,8 +297,66 @@ void PrintingSelectorCardOverlayWidget::customMenu(QPoint point)
});
}
menu.addSeparator();
auto *overrideMenu = new QMenu(tr("Image Overrides"), &menu);
auto *loadCustomAction = overrideMenu->addAction(tr("Load Custom Image..."));
auto *clearOverrideAction = overrideMenu->addAction(tr("Clear Custom Image"));
// Nothing to clear on a card that has no local override yet.
clearOverrideAction->setEnabled(CardPictureLoader::hasLocalOverrides(rootCard));
overrideMenu->addSeparator();
const auto &allSets = rootCard.getInfo().getSets();
for (const auto &set : allSets) {
for (const auto &printing : set) {
if (printing == rootCard.getPrinting()) {
continue;
}
// The submenu is already scoped to this card, so the rows lead with set +
// collector; only printings with a distinct display name add their own name.
const CardSetPtr cardSet = printing.getSet();
if (!cardSet) {
continue;
}
QString label = tr("%1 %2").arg(cardSet->getCorrectedShortName(), printing.getProperty("num"));
auto *action = overrideMenu->addAction(label);
ExactCard overrideCard(rootCard.getCardPtr(), printing);
action->setData(QVariant::fromValue(overrideCard));
connect(action, &QAction::triggered, this, [this, overrideCard]() {
CardPictureLoader::getInstance().installPrintingOverride(rootCard, overrideCard);
QPixmapCache::clear();
rootCard.emitPixmapUpdated(); // refresh the overlay art in place, like the other paths
});
}
}
connect(clearOverrideAction, &QAction::triggered, this, [this]() {
CardPictureLoader::deleteAllLocalOverrides(rootCard);
QPixmapCache::clear();
rootCard.emitPixmapUpdated(); // force UI refresh
});
connect(loadCustomAction, &QAction::triggered, this, &PrintingSelectorCardOverlayWidget::loadCustomImage);
connect(overrideMenu, &QMenu::hovered, this, &PrintingSelectorCardOverlayWidget::showPreviewForAction);
connect(overrideMenu, &QMenu::aboutToHide, this, &PrintingSelectorCardOverlayWidget::hidePreview);
connect(overrideMenu, &QMenu::triggered, this, &PrintingSelectorCardOverlayWidget::hidePreview);
menu.addMenu(overrideMenu);
menu.addSeparator();
// filling out the related cards submenu
auto *relatedMenu = new QMenu(tr("Show Related cards"));
auto *relatedMenu = new QMenu(tr("Show Related cards"), &menu);
menu.addMenu(relatedMenu);
auto relatedCards = rootCard.getInfo().getAllRelatedCards();
if (relatedCards.isEmpty()) {
@ -235,7 +371,11 @@ void PrintingSelectorCardOverlayWidget::customMenu(QPoint point)
});
}
}
// The preview anchors itself to this popup's global geometry while it is open, so the
// pointer must stay valid for the whole exec() and be dropped before the stack unwinds.
previewSourceMenu = overrideMenu;
menu.exec(this->mapToGlobal(point));
previewSourceMenu = nullptr;
}
/**
@ -291,3 +431,136 @@ void PrintingSelectorCardOverlayWidget::initializePinBadge()
pinBadge->setVisible(false);
pinBadge->raise();
}
/**
* @brief Asks for an image file and installs it as the card's custom art.
*
* Unreadable files answer with a visible warning instead of a silent no-op.
*/
void PrintingSelectorCardOverlayWidget::loadCustomImage()
{
QString filePath = QFileDialog::getOpenFileName(this, tr("Select Card Image"), QString(),
tr("Images (*.png *.jpg *.jpeg *.webp)"));
if (filePath.isEmpty()) {
return;
}
QPixmap pixmap(filePath);
if (pixmap.isNull()) {
// No silent paths: a file that cannot be read answers visibly instead of a no-op.
QMessageBox::warning(this, tr("Load Custom Image"), tr("The selected file could not be read as an image."));
return;
}
CardPictureLoader::getInstance().saveCardImageToLocalStorage(rootCard, pixmap, true);
QPixmapCache::clear();
rootCard.emitPixmapUpdated();
}
/**
* @brief Shows the hover preview for a highlighted printing entry in the Image Overrides submenu.
*
* QMenu::hovered fires on keyboard highlight too, so the preview appears when arrows walk
* onto a printing entry, not only under the mouse.
*
* Non-printing entries (e.g., Load Custom Image, Clear Custom Image) hide the preview.
*
* @param action The action that was highlighted.
*/
void PrintingSelectorCardOverlayWidget::showPreviewForAction(QAction *action)
{
if (!action) {
hidePreview();
return;
}
const QVariant data = action->data();
if (!data.canConvert<ExactCard>()) {
hidePreview();
return;
}
const ExactCard previewCard = qvariant_cast<ExactCard>(data);
if (previewCard.isEmpty()) {
hidePreview();
return;
}
hoveredOverrideCard = previewCard;
hoveredOverrideAction = action;
refreshPreview();
}
/**
* @brief Renders the hover preview for the currently highlighted printing.
*
* The preview shows the loading placeholder while the art is pending and swaps in the real
* art when it resolves. The label is positioned against its already-resized geometry so the
* first-ever show at the screen's edges stays fully on-screen.
*/
void PrintingSelectorCardOverlayWidget::refreshPreview()
{
if (hoveredOverrideCard.isEmpty()) {
hidePreview();
return;
}
constexpr QSize previewSize(240, 336);
constexpr int previewOffset = 20;
QPixmap pixmap;
CardPictureLoader::getPixmap(pixmap, hoveredOverrideCard, previewSize);
if (pixmap.isNull()) {
// Keep the preview honest while loading: show the loading placeholder instead of a void.
// Fetch at the logical size and let the label scale it, so the placeholder matches the
// real art's footprint rather than doubling on HiDPI displays.
CardPictureLoader::getCardBackLoadingInProgressPixmap(pixmap, previewSize);
}
cardOverridePreviewLabel->setPixmap(pixmap);
// QPixmap::size() is physical pixels; the label layout must use the device-independent size
// so the preview keeps a constant footprint across DPI settings (QScreen geometry is logical).
const QSize labelSize = pixmap.deviceIndependentSize().toSize();
cardOverridePreviewLabel->resize(labelSize);
// Anchor the preview to the walked submenu popup rather than QCursor::pos(), which is idle
// under keyboard-only operation: a keyboard-highlighted row must preview at the same place as
// a hovered one. The mouse path is unchanged in effect — the popup sits under the cursor, so
// the preview stays beside the row in both modalities.
const QMenu *popup = previewSourceMenu;
if (!popup || !popup->isVisible() || !hoveredOverrideAction) {
hidePreview();
return;
}
const QRect popupGeometry = popup->geometry();
const QRect actionRectLocal = popup->actionGeometry(hoveredOverrideAction);
const QRect actionRect(popupGeometry.topLeft() + actionRectLocal.topLeft(), actionRectLocal.size());
QScreen *screen = QGuiApplication::screenAt(popupGeometry.center());
if (!screen) {
hidePreview();
return;
}
const QRect &screenGeometry = screen->geometry();
cardOverridePreviewLabel->move(previewPositionNear(actionRect, labelSize, screenGeometry, previewOffset));
cardOverridePreviewLabel->show();
}
/**
* @brief Hides the hover preview and forgets the currently highlighted printing.
*/
void PrintingSelectorCardOverlayWidget::hidePreview()
{
hoveredOverrideCard = ExactCard();
hoveredOverrideAction = nullptr;
if (cardOverridePreviewLabel) {
cardOverridePreviewLabel->hide();
}
}

View file

@ -13,6 +13,9 @@
#include <libcockatrice/models/deck_list/deck_list_model.h>
class QAction;
class QMenu;
class PrintingSelectorCardOverlayWidget : public QWidget
{
Q_OBJECT
@ -43,11 +46,19 @@ private slots:
private:
void initializePinBadge();
void loadCustomImage();
void showPreviewForAction(QAction *action);
void refreshPreview();
void hidePreview();
CardInfoPictureWidget *cardInfoPicture;
AllZonesCardAmountWidget *allZonesCardAmountWidget;
QLabel *pinBadge = nullptr;
AbstractTabDeckEditor *deckEditor;
ExactCard rootCard;
QLabel *cardOverridePreviewLabel = nullptr;
ExactCard hoveredOverrideCard;
QMenu *previewSourceMenu = nullptr;
QAction *hoveredOverrideAction = nullptr;
};
#endif // PRINTING_SELECTOR_CARD_OVERLAY_WIDGET_H

View file

@ -369,7 +369,7 @@ void GameSelector::joinGame(const ServerInfo_Game &game, const bool asSpectator,
return;
}
bool overrideRestrictions = !tabSupervisor->getAdminLocked();
bool overrideRestrictions = tabSupervisor->canOverrideGameRestrictions();
// Joining a full game without override privileges silently becomes a
// spectator join, so ask first instead of surprising the player.
@ -462,7 +462,7 @@ void GameSelector::enableButtonsForIndex(const QModelIndex &current)
}
const ServerInfo_Game &game = gameListModel->getGame(current.data(Qt::UserRole).toInt());
bool overrideRestrictions = !tabSupervisor->getAdminLocked();
bool overrideRestrictions = tabSupervisor->canOverrideGameRestrictions();
spectateButton->setEnabled(game.spectators_allowed() || overrideRestrictions);
joinButton->setEnabled(game.player_count() < game.max_players() || overrideRestrictions);

View file

@ -59,8 +59,8 @@ AppearanceSettingsPage::AppearanceSettingsPage()
connect(&schemeCombo, &QComboBox::currentIndexChanged, this,
[this] { themeManager->setColorScheme(schemeCombo.currentData().toString()); });
// Qt widget style; "Default" lets the application decide
styleCombo.addItem(tr("Default"), QStringLiteral("Default"));
// Qt widget style; "System" lets the application decide
styleCombo.addItem(tr("System"), QStringLiteral("System"));
for (const QString &key : QStyleFactory::keys()) {
styleCombo.addItem(key, key);
}
@ -132,6 +132,10 @@ AppearanceSettingsPage::AppearanceSettingsPage()
connect(&homeTabDisplayCardNameCheckBox, &QCheckBox::QT_STATE_CHANGED, &settings.appearance(),
&AppearanceSettings::setHomeTabDisplayCardName);
homeTabBackgroundDimCheckBox.setChecked(settings.appearance().getHomeTabBackgroundDim());
connect(&homeTabBackgroundDimCheckBox, &QCheckBox::QT_STATE_CHANGED, &settings.appearance(),
&AppearanceSettings::setHomeTabBackgroundDim);
for (const auto &entry : HomeTabButtonColor::all()) {
homeTabButtonColorSourceBox.addItem(QObject::tr(entry.trKey));
}
@ -150,6 +154,7 @@ AppearanceSettingsPage::AppearanceSettingsPage()
homeTabGrid->addWidget(&homeTabDisplayCardNameCheckBox, 2, 0, 1, 2);
homeTabGrid->addWidget(&homeTabButtonColorSourceLabel, 3, 0);
homeTabGrid->addWidget(&homeTabButtonColorSourceBox, 3, 1);
homeTabGrid->addWidget(&homeTabBackgroundDimCheckBox, 4, 0, 1, 2);
homeTabGroupBox = new QGroupBox;
homeTabGroupBox->setLayout(homeTabGrid);
@ -508,9 +513,12 @@ void AppearanceSettingsPage::retranslateUi()
homeTabBackgroundShuffleFrequencyLabel.setText(tr("Home tab background shuffle frequency:"));
homeTabBackgroundShuffleFrequencySpinBox.setSpecialValueText(tr("Disabled"));
homeTabDisplayCardNameCheckBox.setText(tr("Display card name of background in bottom right"));
homeTabBackgroundDimCheckBox.setText(tr("Dim the home tab background"));
homeTabBackgroundDimCheckBox.setToolTip(
tr("Draw a translucent overlay over the home tab background so buttons and text stand out"));
homeTabButtonColorSourceLabel.setText(tr("Home tab button color:"));
homeTabButtonColorSourceBox.setToolTip(
tr("Automatic: extract from background if present, otherwise use theme default"));
tr("Use the theme's identity accent colors, or extract colors from the background image"));
playmatGroupBox->setTitle(tr("Playmat settings"));
playmatVisibilityLabel.setText(tr("Playmat visibility:"));

View file

@ -41,6 +41,7 @@ private:
QLabel homeTabBackgroundShuffleFrequencyLabel;
QSpinBox homeTabBackgroundShuffleFrequencySpinBox;
QCheckBox homeTabDisplayCardNameCheckBox;
QCheckBox homeTabBackgroundDimCheckBox;
QLabel homeTabButtonColorSourceLabel;
QComboBox homeTabButtonColorSourceBox;

View file

@ -1,15 +1,21 @@
#include "general_settings_page.h"
#include "../../../client/settings/cache_settings.h"
#include "../interface/card_picture_loader/card_picture_loader.h"
#include "../main.h"
#include "../server/user/user_info_connection.h"
#include "update/client/release_channel.h"
#include <QCoreApplication>
#include <QFile>
#include <QFileDialog>
#include <QGridLayout>
#include <QLineEdit>
#include <QMessageBox>
#include <QTranslator>
#include <libcockatrice/card/card_localization.h>
#include <libcockatrice/settings/cards_display_settings.h>
#include <libcockatrice/settings/download_settings.h>
#include <libcockatrice/settings/paths_settings.h>
#include <libcockatrice/settings/personal_settings.h>
#include <libcockatrice/settings/tabs_settings.h>
@ -46,10 +52,27 @@ GeneralSettingsPage::GeneralSettingsPage()
connect(&languageBox, qOverload<int>(&QComboBox::currentIndexChanged), this,
&GeneralSettingsPage::languageBoxChanged);
// card text & images language, independent of the UI language
cardLanguageBox.addItem(tr("English"), "en");
for (const QString &code : CardLocalization::supportedLanguages()) {
cardLanguageBox.addItem(CardLocalization::languageDisplayName(code), code);
}
const int cardLangIndex = cardLanguageBox.findData(SettingsCache::instance().cardsDisplay().getCardLang());
cardLanguageBox.setCurrentIndex(cardLangIndex < 0 ? 0 : cardLangIndex);
connect(&cardLanguageBox, qOverload<int>(&QComboBox::currentIndexChanged), this,
&GeneralSettingsPage::cardLanguageBoxChanged);
auto *languageGrid = new QGridLayout;
languageGrid->addWidget(&languageLabel, 0, 0);
languageGrid->addWidget(&languageBox, 0, 1);
languageGrid->addWidget(&advertiseTranslationPageLabel, 1, 1, Qt::AlignRight);
languageGrid->addWidget(&cardLanguageLabel, 1, 0);
languageGrid->addWidget(&cardLanguageBox, 1, 1);
languageGrid->addWidget(&cardLanguageNoteLabel, 2, 1);
languageGrid->addWidget(&advertiseTranslationPageLabel, 3, 1, Qt::AlignRight);
cardLanguageNoteLabel.setWordWrap(true);
cardLanguageNoteLabel.setAlignment(Qt::AlignLeft | Qt::AlignVCenter);
languageGroupBox = new QGroupBox;
languageGroupBox->setLayout(languageGrid);
@ -412,6 +435,52 @@ void GeneralSettingsPage::languageBoxChanged(int index)
SettingsCache::instance().personal().setLang(languageBox.itemData(index).toString());
}
void GeneralSettingsPage::cardLanguageBoxChanged(int index)
{
const QString lang = cardLanguageBox.itemData(index).toString();
SettingsCache::instance().cardsDisplay().setCardLang(lang);
// Switching to a non-default language only takes effect after the card
// database is re-imported with that language selected; English data is always
// present, so switching back to English needs no prompt.
if (lang == "en") {
return;
}
// The binary cache does not track the language its entries were imported in,
// and the downloaded pictures were fetched with English art names, so both are
// stale until Oracle re-imports the database in the new language: drop them.
QFile::remove(SettingsCache::instance().getCardDatabasePath() + ".cache");
CardPictureLoader::clearNetworkCache();
CardPictureLoader::clearPixmapCache();
// Art is resolved by the translated card name for non-English languages, so the
// matching Scryfall URL is added to the top of the download list. It stays
// visible in the deck editor settings, where it can be removed or reordered.
const bool localizedUrlAdded = SettingsCache::instance().downloads().addLocalizedScryfallUrl();
QString message = tr("<p>The card database only contains English card data. To see cards in <b>%1</b>, "
"<b>Oracle</b> must run once with this language selected and re-import the card "
"database.</p>"
"<p>The cached database and the downloaded card pictures have been cleared, so a "
"re-import is picked up without stale entries.</p>")
.arg(cardLanguageBox.itemText(index));
if (localizedUrlAdded) {
message += tr("<p>The Scryfall URL that resolves card art by translated name was added to the top of your "
"download list. You can remove or reorder it any time.</p>");
}
message += tr("<p>Run Oracle now?</p>");
const QMessageBox::StandardButton answer = QMessageBox::question(
this, tr("Card text & images language changed"), message, QMessageBox::Yes | QMessageBox::No, QMessageBox::Yes);
// The answer only controls whether Oracle starts right away; the caches stay
// cleared so the next import or launch rebuilds them in the new language.
if (answer == QMessageBox::Yes) {
emit cardDatabaseUpdateRequested();
}
}
void GeneralSettingsPage::updateStartupServerControlsVisibility()
{
const int index = startupTabSelector.currentIndex();
@ -429,6 +498,10 @@ void GeneralSettingsPage::retranslateUi()
languageGroupBox->setTitle(tr("Language settings"));
languageLabel.setText(tr("Language:"));
cardLanguageBox.setItemText(0, tr("English"));
cardLanguageLabel.setText(tr("Card text & images language:"));
cardLanguageNoteLabel.setText(
tr("Foreign card names, text and art apply after you update the card database (Oracle)."));
advertiseTranslationPageLabel.setText(
QString("<a href='%1'>%2</a>").arg(WIKI_TRANSLATION_FAQ).arg(tr("How to help with translations")));

View file

@ -23,6 +23,10 @@ public:
static QStringList findQmFiles();
static QString languageName(const QString &lang);
signals:
/// Request to re-import the card database with the newly selected card language
void cardDatabaseUpdateRequested();
private slots:
void deckPathButtonClicked();
void filtersPathButtonClicked();
@ -33,6 +37,7 @@ private slots:
void tokenDatabasePathButtonClicked();
void resetAllPathsClicked();
void languageBoxChanged(int index);
void cardLanguageBoxChanged(int index);
void updateStartupServerControlsVisibility();
private:
@ -46,6 +51,10 @@ private:
QComboBox languageBox;
QLabel advertiseTranslationPageLabel;
QLabel cardLanguageLabel;
QComboBox cardLanguageBox;
QLabel cardLanguageNoteLabel;
QLabel updateReleaseChannelLabel;
QComboBox updateReleaseChannelBox;
QCheckBox startupUpdateCheckCheckBox;

View file

@ -1,5 +1,6 @@
#include "archidekt_api_response_deck_display_widget.h"
#include "../../../../../../client/settings/cache_settings.h"
#include "../../../../../deck_loader/card_node_function.h"
#include "../../../../../deck_loader/deck_loader.h"
#include "../../../../cards/card_size_widget.h"
@ -10,6 +11,7 @@
#include <QSortFilterProxyModel>
#include <libcockatrice/card/import/card_name_normalizer.h>
#include <libcockatrice/settings/cards_display_settings.h>
ArchidektApiResponseDeckDisplayWidget::ArchidektApiResponseDeckDisplayWidget(QWidget *parent,
ArchidektApiResponseDeck _response,
@ -120,6 +122,9 @@ ArchidektApiResponseDeckDisplayWidget::ArchidektApiResponseDeckDisplayWidget(QWi
}
model = new DeckListModel(this);
model->setDisplayLanguage(SettingsCache::instance().cardsDisplay().getCardLang());
connect(&SettingsCache::instance().cardsDisplay(), &CardsDisplaySettings::cardLangChanged, model,
[this](const QString &lang) { model->setDisplayLanguage(lang); });
connect(model, &DeckListModel::modelReset, this, &ArchidektApiResponseDeckDisplayWidget::decklistModelReset);
auto decklist = QSharedPointer<DeckList>(new DeckList);

View file

@ -13,6 +13,7 @@
#include <libcockatrice/protocol/pb/event_list_rooms.pb.h>
#include <libcockatrice/protocol/pb/event_server_message.pb.h>
#include <libcockatrice/protocol/pb/response_join_room.pb.h>
#include <libcockatrice/protocol/pb/room_commands.pb.h>
#include <libcockatrice/protocol/pb/session_commands.pb.h>
#include <libcockatrice/protocol/pending_command.h>
@ -185,25 +186,37 @@ void TabServer::processServerMessageEvent(const Event_ServerMessage &event)
void TabServer::joinRoom(int id, bool setCurrent)
{
TabRoom *room = tabSupervisor->getRoomTabs().value(id);
if (!room) {
Command_JoinRoom cmd;
cmd.set_room_id(id);
PendingCommand *pend = client->prepareSessionCommand(cmd);
pend->setExtraData(setCurrent);
connect(pend, &PendingCommand::finished, this,
[this, id](const Response &r, const CommandContainer &c, const QVariant &v) {
joinRoomFinished(r, c, v, id);
});
client->sendCommand(pend);
if (room) {
if (setCurrent) {
tabSupervisor->setCurrentWidget((QWidget *)room);
}
return;
}
if (setCurrent) {
tabSupervisor->setCurrentWidget((QWidget *)room);
auto pendingIt = pendingRoomJoins.find(id);
if (pendingIt != pendingRoomJoins.end()) {
// A join for this room is already in flight: the room tab opens when its response
// arrives. Fold the new request into the pending one so that, for example, clicking
// a room the selector is auto-joining does not send a second Command_JoinRoom - the
// server would reject that duplicate with RespContextError.
if (setCurrent) {
pendingIt.value() = true;
}
return;
}
pendingRoomJoins.insert(id, setCurrent);
Command_JoinRoom cmd;
cmd.set_room_id(id);
PendingCommand *pend = client->prepareSessionCommand(cmd);
pend->setExtraData(setCurrent);
connect(
pend, &PendingCommand::finished, this,
[this, id](const Response &r, const CommandContainer &c, const QVariant &v) { joinRoomFinished(r, c, v, id); });
client->sendCommand(pend);
}
void TabServer::joinRoomFinished(const Response &r,
@ -211,34 +224,72 @@ void TabServer::joinRoomFinished(const Response &r,
const QVariant &extraData,
int roomId)
{
const bool setCurrent = pendingRoomJoins.value(roomId, extraData.toBool());
pendingRoomJoins.remove(roomId);
const bool healedJoin = healedRoomJoins.contains(roomId);
healedRoomJoins.remove(roomId);
switch (r.response_code()) {
case Response::RespOk:
break;
case Response::RespNameNotFound:
QMessageBox::critical(this, tr("Error"),
tr("Failed to join the server room: it doesn't exist on the server."));
if (setCurrent) {
QMessageBox::critical(this, tr("Error"),
tr("Failed to join the server room: it doesn't exist on the server."));
}
emit roomJoinFailed(roomId);
return;
case Response::RespContextError:
QMessageBox::critical(
this, tr("Error"),
tr("The server thinks you are in the server room but your client is unable to display it. "
"Try restarting your client."));
emit roomJoinFailed(roomId);
if (healedJoin) {
// The rejoin below was already answered and the server still rejects the join, so
// the stale-membership heal cannot help: surface the error. The guard was already
// released above so a later user-initiated join may try a fresh heal.
if (setCurrent) {
QMessageBox::critical(
this, tr("Error"),
tr("The server thinks you are in the server room but your client is unable to display it. "
"Try restarting your client."));
}
emit roomJoinFailed(roomId);
return;
}
// The server already had us registered in the room even though no tab was open,
// usually because two join attempts for the same room overlapped. Leaving and
// rejoining makes the server reply with a fresh RespOk so the tab is displayed
// without requiring a client restart. The guard above covers exactly the rejoin that
// leaveAndRejoinRoom triggers, so a server that keeps replying with RespContextError
// gets one heal attempt per join instead of an endless recursion.
healedRoomJoins.insert(roomId);
leaveAndRejoinRoom(roomId, setCurrent);
return;
case Response::RespUserLevelTooLow:
QMessageBox::critical(this, tr("Error"),
tr("You do not have the required permission to join this server room."));
if (setCurrent) {
QMessageBox::critical(this, tr("Error"),
tr("You do not have the required permission to join this server room."));
}
emit roomJoinFailed(roomId);
return;
default:
QMessageBox::critical(
this, tr("Error"),
tr("Failed to join the server room due to an unknown error: %1.").arg(r.response_code()));
if (setCurrent) {
QMessageBox::critical(
this, tr("Error"),
tr("Failed to join the server room due to an unknown error: %1.").arg(r.response_code()));
}
emit roomJoinFailed(roomId);
return;
}
const Response_JoinRoom &resp = r.GetExtension(Response_JoinRoom::ext);
emit roomJoined(resp.room_info(), extraData.toBool());
emit roomJoined(resp.room_info(), setCurrent);
}
void TabServer::leaveAndRejoinRoom(int roomId, bool setCurrent)
{
// Clear the stale room membership server-side. The leave is sent before the rejoin below,
// so the server no longer considers us a member by the time the join arrives. The leave
// response is intentionally not awaited: commands are processed in send order on the
// connection, and a failed leave (RespNotInRoom) only means the membership was already gone.
client->sendCommand(client->prepareRoomCommand(Command_LeaveRoom(), roomId));
joinRoom(roomId, setCurrent);
}

View file

@ -10,6 +10,8 @@
#include "tab.h"
#include <QGroupBox>
#include <QHash>
#include <QSet>
#include <QTextBrowser>
#include <QTreeWidget>
@ -58,10 +60,17 @@ private slots:
int roomId);
private:
void leaveAndRejoinRoom(int roomId, bool setCurrent);
AbstractClient *client;
RoomSelector *roomSelector;
QTextBrowser *serverInfoBox;
bool shouldEmitUpdate = false;
/** Room ids with a join command in flight, mapped to whether the tab should be focused once it opens. */
QHash<int, bool> pendingRoomJoins;
/** Room ids for which a stale-membership heal (leave + rejoin) is currently in flight. Released as soon as the
* rejoin has been answered, so a heal is attempted at most once per join. */
QSet<int> healedRoomJoins;
public:
TabServer(TabSupervisor *_tabSupervisor, AbstractClient *_client);

View file

@ -1451,6 +1451,11 @@ bool TabSupervisor::getAdminLocked() const
return tabAdmin->getLocked();
}
bool TabSupervisor::canOverrideGameRestrictions() const
{
return !getAdminLocked() || (userInfo->user_level() & ServerInfo_User::IsJudge);
}
void TabSupervisor::processNotifyUserEvent(const Event_NotifyUser &event)
{

View file

@ -171,6 +171,7 @@ public:
[[nodiscard]] QList<GameInviteOption> getGameInviteLinksForRoom(int roomId) const;
void sendInviteToUser(const QString &userName, const QString &inviteText);
[[nodiscard]] bool getAdminLocked() const;
[[nodiscard]] bool canOverrideGameRestrictions() const;
void closeEvent(QCloseEvent *event) override;
bool switchToGameTabIfAlreadyExists(const int gameId);
static void actShowPopup(const QString &message);