[Game] Add Command Zone support with commander tax tracking

- Add CommandZone and CommandZoneLogic for commander
  - Add CommanderTaxCounter
  - Add counter active state protocol (show/hide tax counters)
  - Add "Enable Command Zone" option in game creation dialogs
  - Add context menu actions for command zone operations

Took 9 minutes

Took 11 minutes
This commit is contained in:
DawnFire42 2026-05-21 21:30:40 -04:00 committed by Lukas Brübach
parent da4ba222c0
commit b4057a865d
73 changed files with 1540 additions and 86 deletions

View file

@ -1,6 +1,7 @@
/**
* @file abstract_counter.h
* @ingroup GameGraphicsPlayers
* @brief Abstract base for player counters displayed on the game board.
*/
//! \todo Document this file.
@ -61,6 +62,13 @@ public:
~AbstractCounter() override;
void retranslateUi() override;
/**
* @brief Sets the counter value and triggers a visual update.
* Virtual to allow subclass display customization (e.g., CommanderTaxCounter tooltip updates).
* Overflow protection is handled server-side, not in client counter classes.
*/
virtual void setValue(int _value);
void setShortcutsActive() override;
void setShortcutsInactive() override;
void delCounter();
@ -93,6 +101,25 @@ public:
{
return shownInCounterArea;
}
/**
* @brief Returns whether this counter is active (visible and interactable).
* Inactive counters are hidden and their menu actions should be disabled.
*/
[[nodiscard]] bool isActive() const
{
return active;
}
/**
* @brief Sets the active state of this counter.
* When inactive, the counter is hidden via setVisible(false).
* @param _active True to show and enable the counter, false to hide it
*/
virtual void setActive(bool _active);
private:
bool active = true;
};
class AbstractCounterDialog : public QInputDialog