[Replay] Refactor: extract replay playback logic into single class (#7060)

* [Replay] Refactor: consolidate replay logic into single class

* fixes
This commit is contained in:
RickyRister 2026-08-02 19:22:33 -07:00 committed by GitHub
parent ca1c063687
commit b44dcf5951
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GPG key ID: B5690EEEBB952194
12 changed files with 320 additions and 237 deletions

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@ -265,9 +265,6 @@ void TabGame::emitUserEvent()
TabGame::~TabGame()
{
if (replayWidget) {
delete replayWidget->replay;
}
for (auto &player : game->getPlayerManager()->getPlayers()) {
player->clear();
}
@ -1183,6 +1180,7 @@ void TabGame::createReplayDock(GameReplay *replay)
replayDock->setWidget(replayWidget);
replayDock->setFloating(false);
connect(replayWidget, &ReplayWidget::rewound, this, &TabGame::resetChatAndPhase);
connect(replayWidget, &ReplayWidget::eventReplayed, game->getGameEventHandler(),
[this](const auto &event, auto options) {
game->getGameEventHandler()->processGameEventContainer(event, nullptr, options);