[Client] Name the game in the join-game password prompt

This commit is contained in:
Lukas Brübach 2026-08-16 22:23:33 +02:00
parent d36865518e
commit b5daad5886

View file

@ -370,7 +370,12 @@ void GameSelector::joinGame(const bool asSpectator, const bool asJudge)
QString password;
if (game.with_password() && !(spectator && !game.spectators_need_password()) && !overrideRestrictions) {
bool ok;
password = getTextWithMax(this, tr("Join game"), tr("Password:"), QLineEdit::Password, QString(), &ok);
// Games without a description have no sensible label — fall back to the
// game id so the prompt still tells the user which game they're entering.
const QString gameLabel = QString::fromStdString(game.description());
const QString prompt = gameLabel.isEmpty() ? tr("Password for game #%1:").arg(game.game_id())
: tr("Password for \"%1\":").arg(gameLabel);
password = getTextWithMax(this, tr("Join game"), prompt, QLineEdit::Password, QString(), &ok);
if (!ok) {
return;
}