From b6c27ceb6fe864526f0aef89f9ab2e0b02868fb4 Mon Sep 17 00:00:00 2001 From: RickyRister Date: Wed, 1 Jan 2025 23:02:49 -0800 Subject: [PATCH] disable autoconnect --- cockatrice/src/client/ui/window_main.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/cockatrice/src/client/ui/window_main.cpp b/cockatrice/src/client/ui/window_main.cpp index eef75d92c..eb8ff33c4 100644 --- a/cockatrice/src/client/ui/window_main.cpp +++ b/cockatrice/src/client/ui/window_main.cpp @@ -1030,7 +1030,8 @@ void MainWindow::changeEvent(QEvent *event) if (!connectTo.isEmpty()) { qDebug() << "Command line connect to " << connectTo; client->connectToServer(connectTo.host(), connectTo.port(), connectTo.userName(), connectTo.password()); - } else if (SettingsCache::instance().servers().getAutoConnect()) { + } else if (SettingsCache::instance().servers().getAutoConnect() && + !SettingsCache::instance().debug().getLocalGameOnStartup()) { qDebug() << "Attempting auto-connect..."; DlgConnect dlg(this); client->connectToServer(dlg.getHost(), static_cast(dlg.getPort()), dlg.getPlayerName(),