diff --git a/cockatrice/src/game/player/menu/player_menu.cpp b/cockatrice/src/game/player/menu/player_menu.cpp index dbcb52afd..c382e595d 100644 --- a/cockatrice/src/game/player/menu/player_menu.cpp +++ b/cockatrice/src/game/player/menu/player_menu.cpp @@ -49,13 +49,13 @@ PlayerMenu::PlayerMenu(Player *_player) : player(_player) connect(&SettingsCache::instance().shortcuts(), &ShortcutsSettings::shortCutChanged, this, &PlayerMenu::refreshShortcuts); - + // Monitor game state to re-evaluate shortcuts when game starts/stops if (player->getGame() && player->getGame()->getGameMetaInfo()) { connect(player->getGame()->getGameMetaInfo(), &GameMetaInfo::startedChanged, this, &PlayerMenu::onGameStartedChanged); } - + refreshShortcuts(); retranslateUi(); diff --git a/cockatrice/src/game/player/menu/player_menu.h b/cockatrice/src/game/player/menu/player_menu.h index 83023dabf..d5fb3b785 100644 --- a/cockatrice/src/game/player/menu/player_menu.h +++ b/cockatrice/src/game/player/menu/player_menu.h @@ -69,7 +69,7 @@ public: } /// Delegates to all managedComponents, plus counters separately. - ///Stop full activation until game has started; only roll-die shortcut is active in lobby. + /// Stop full activation until game has started; only roll-die shortcut is active in lobby. void setShortcutsActive(); /// Delegates to all managedComponents, plus counters separately. void setShortcutsInactive();