From b894b75e6a082f4a0bc36f3d1710c87a3cc25730 Mon Sep 17 00:00:00 2001 From: RickyRister <42636155+RickyRister@users.noreply.github.com> Date: Tue, 17 Dec 2024 20:48:06 -0800 Subject: [PATCH] add clone action to card menu in all zones that it functions in (#5259) --- cockatrice/src/game/player/player.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/cockatrice/src/game/player/player.cpp b/cockatrice/src/game/player/player.cpp index c573d8ff8..446f633c3 100644 --- a/cockatrice/src/game/player/player.cpp +++ b/cockatrice/src/game/player/player.cpp @@ -3653,6 +3653,7 @@ void Player::updateCardMenu(const CardItem *card) if (revealedCard) { cardMenu->addAction(aHide); + cardMenu->addAction(aClone); cardMenu->addSeparator(); cardMenu->addAction(aSelectAll); addRelatedCardView(card, cardMenu); @@ -3762,6 +3763,8 @@ void Player::updateCardMenu(const CardItem *card) initContextualPlayersMenu(revealMenu); connect(revealMenu, &QMenu::triggered, this, &Player::actReveal); + cardMenu->addSeparator(); + cardMenu->addAction(aClone); cardMenu->addMenu(moveMenu); // actions that are really wonky when done from deck or sideboard