Move game state and event handling out of tab_game and into separate classes (#6090)

* Move game state and event handling out of tab_game and into separate classes.

Took 6 hours 38 minutes

Took 23 seconds

* Meta Info

Took 14 hours 36 minutes

* Properly respond to game started again.

Took 49 minutes

* Hook up the message log widgets to game events again.

Took 33 minutes

Took 7 seconds

* Lint.

Took 4 minutes

* Hook up playerListWidget.

Took 1 hour 2 minutes

Took 10 seconds

* Hook up playerListWidget properly.

Took 1 hour 17 minutes

* Fix regressions.

Took 17 minutes

Took 9 seconds

* Log the local player joining too.

Took 2 minutes

* Connect some player signals unrelated to this refactor again.

Took 5 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
BruebachL 2025-09-11 00:40:29 +02:00 committed by GitHub
parent 5c16f0d027
commit b8e545bfa4
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GPG key ID: B5690EEEBB952194
18 changed files with 1482 additions and 788 deletions

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@ -95,7 +95,8 @@ ReplayManager::ReplayManager(TabGame *parent, GameReplay *_replay)
void ReplayManager::replayNextEvent(Player::EventProcessingOptions options)
{
game->processGameEventContainer(replay->event_list(timelineWidget->getCurrentEvent()), nullptr, options);
game->getGameEventHandler()->processGameEventContainer(replay->event_list(timelineWidget->getCurrentEvent()),
nullptr, options);
}
void ReplayManager::replayFinished()