Move game state and event handling out of tab_game and into separate classes (#6090)

* Move game state and event handling out of tab_game and into separate classes.

Took 6 hours 38 minutes

Took 23 seconds

* Meta Info

Took 14 hours 36 minutes

* Properly respond to game started again.

Took 49 minutes

* Hook up the message log widgets to game events again.

Took 33 minutes

Took 7 seconds

* Lint.

Took 4 minutes

* Hook up playerListWidget.

Took 1 hour 2 minutes

Took 10 seconds

* Hook up playerListWidget properly.

Took 1 hour 17 minutes

* Fix regressions.

Took 17 minutes

Took 9 seconds

* Log the local player joining too.

Took 2 minutes

* Connect some player signals unrelated to this refactor again.

Took 5 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
BruebachL 2025-09-11 00:40:29 +02:00 committed by GitHub
parent 5c16f0d027
commit b8e545bfa4
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GPG key ID: B5690EEEBB952194
18 changed files with 1482 additions and 788 deletions

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@ -707,7 +707,7 @@ void TabSupervisor::gameLeft(TabGame *tab)
if (tab == currentWidget())
emit setMenu();
gameTabs.remove(tab->getGameId());
gameTabs.remove(tab->getGameMetaInfo()->gameId());
removeTab(indexOf(tab));
if (!localClients.isEmpty())
@ -916,7 +916,7 @@ void TabSupervisor::processGameEventContainer(const GameEventContainer &cont)
{
TabGame *tab = gameTabs.value(cont.game_id());
if (tab)
tab->processGameEventContainer(cont, qobject_cast<AbstractClient *>(sender()), {});
tab->getGameEventHandler()->processGameEventContainer(cont, qobject_cast<AbstractClient *>(sender()), {});
else
qCInfo(TabSupervisorLog) << "gameEvent: invalid gameId" << cont.game_id();
}