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Move game state and event handling out of tab_game and into separate classes (#6090)
* Move game state and event handling out of tab_game and into separate classes. Took 6 hours 38 minutes Took 23 seconds * Meta Info Took 14 hours 36 minutes * Properly respond to game started again. Took 49 minutes * Hook up the message log widgets to game events again. Took 33 minutes Took 7 seconds * Lint. Took 4 minutes * Hook up playerListWidget. Took 1 hour 2 minutes Took 10 seconds * Hook up playerListWidget properly. Took 1 hour 17 minutes * Fix regressions. Took 17 minutes Took 9 seconds * Log the local player joining too. Took 2 minutes * Connect some player signals unrelated to this refactor again. Took 5 minutes --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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18 changed files with 1482 additions and 788 deletions
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@ -707,7 +707,7 @@ void TabSupervisor::gameLeft(TabGame *tab)
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if (tab == currentWidget())
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emit setMenu();
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gameTabs.remove(tab->getGameId());
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gameTabs.remove(tab->getGameMetaInfo()->gameId());
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removeTab(indexOf(tab));
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if (!localClients.isEmpty())
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@ -916,7 +916,7 @@ void TabSupervisor::processGameEventContainer(const GameEventContainer &cont)
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{
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TabGame *tab = gameTabs.value(cont.game_id());
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if (tab)
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tab->processGameEventContainer(cont, qobject_cast<AbstractClient *>(sender()), {});
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tab->getGameEventHandler()->processGameEventContainer(cont, qobject_cast<AbstractClient *>(sender()), {});
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else
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qCInfo(TabSupervisorLog) << "gameEvent: invalid gameId" << cont.game_id();
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}
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