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Move game state and event handling out of tab_game and into separate classes (#6090)
* Move game state and event handling out of tab_game and into separate classes. Took 6 hours 38 minutes Took 23 seconds * Meta Info Took 14 hours 36 minutes * Properly respond to game started again. Took 49 minutes * Hook up the message log widgets to game events again. Took 33 minutes Took 7 seconds * Lint. Took 4 minutes * Hook up playerListWidget. Took 1 hour 2 minutes Took 10 seconds * Hook up playerListWidget properly. Took 1 hour 17 minutes * Fix regressions. Took 17 minutes Took 9 seconds * Log the local player joining too. Took 2 minutes * Connect some player signals unrelated to this refactor again. Took 5 minutes --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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18 changed files with 1482 additions and 788 deletions
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@ -259,10 +259,10 @@ void CardItem::deleteDragItem()
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void CardItem::drawArrow(const QColor &arrowColor)
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{
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if (static_cast<TabGame *>(owner->parent())->isSpectator())
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if (static_cast<TabGame *>(owner->parent())->getGameState()->isSpectator())
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return;
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Player *arrowOwner = static_cast<TabGame *>(owner->parent())->getActiveLocalPlayer();
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Player *arrowOwner = static_cast<TabGame *>(owner->parent())->getGameState()->getActiveLocalPlayer();
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ArrowDragItem *arrow = new ArrowDragItem(arrowOwner, this, arrowColor);
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scene()->addItem(arrow);
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arrow->grabMouse();
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@ -282,7 +282,7 @@ void CardItem::drawArrow(const QColor &arrowColor)
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void CardItem::drawAttachArrow()
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{
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if (static_cast<TabGame *>(owner->parent())->isSpectator())
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if (static_cast<TabGame *>(owner->parent())->getGameState()->isSpectator())
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return;
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auto *arrow = new ArrowAttachItem(this);
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