Move game state and event handling out of tab_game and into separate classes (#6090)

* Move game state and event handling out of tab_game and into separate classes.

Took 6 hours 38 minutes

Took 23 seconds

* Meta Info

Took 14 hours 36 minutes

* Properly respond to game started again.

Took 49 minutes

* Hook up the message log widgets to game events again.

Took 33 minutes

Took 7 seconds

* Lint.

Took 4 minutes

* Hook up playerListWidget.

Took 1 hour 2 minutes

Took 10 seconds

* Hook up playerListWidget properly.

Took 1 hour 17 minutes

* Fix regressions.

Took 17 minutes

Took 9 seconds

* Log the local player joining too.

Took 2 minutes

* Connect some player signals unrelated to this refactor again.

Took 5 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
BruebachL 2025-09-11 00:40:29 +02:00 committed by GitHub
parent 5c16f0d027
commit b8e545bfa4
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GPG key ID: B5690EEEBB952194
18 changed files with 1482 additions and 788 deletions

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@ -259,10 +259,10 @@ void CardItem::deleteDragItem()
void CardItem::drawArrow(const QColor &arrowColor)
{
if (static_cast<TabGame *>(owner->parent())->isSpectator())
if (static_cast<TabGame *>(owner->parent())->getGameState()->isSpectator())
return;
Player *arrowOwner = static_cast<TabGame *>(owner->parent())->getActiveLocalPlayer();
Player *arrowOwner = static_cast<TabGame *>(owner->parent())->getGameState()->getActiveLocalPlayer();
ArrowDragItem *arrow = new ArrowDragItem(arrowOwner, this, arrowColor);
scene()->addItem(arrow);
arrow->grabMouse();
@ -282,7 +282,7 @@ void CardItem::drawArrow(const QColor &arrowColor)
void CardItem::drawAttachArrow()
{
if (static_cast<TabGame *>(owner->parent())->isSpectator())
if (static_cast<TabGame *>(owner->parent())->getGameState()->isSpectator())
return;
auto *arrow = new ArrowAttachItem(this);