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Move game state and event handling out of tab_game and into separate classes (#6090)
* Move game state and event handling out of tab_game and into separate classes. Took 6 hours 38 minutes Took 23 seconds * Meta Info Took 14 hours 36 minutes * Properly respond to game started again. Took 49 minutes * Hook up the message log widgets to game events again. Took 33 minutes Took 7 seconds * Lint. Took 4 minutes * Hook up playerListWidget. Took 1 hour 2 minutes Took 10 seconds * Hook up playerListWidget properly. Took 1 hour 17 minutes * Fix regressions. Took 17 minutes Took 9 seconds * Log the local player joining too. Took 2 minutes * Connect some player signals unrelated to this refactor again. Took 5 minutes --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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18 changed files with 1482 additions and 788 deletions
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@ -157,7 +157,7 @@ void DeckViewContainer::switchToDeckSelectView()
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deckViewLayout->update();
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setVisibility(loadLocalButton, true);
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setVisibility(loadRemoteButton, !parentGame->getIsLocalGame());
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setVisibility(loadRemoteButton, !parentGame->getGameState()->getIsLocalGame());
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setVisibility(loadFromClipboardButton, true);
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setVisibility(loadFromWebsiteButton, true);
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setVisibility(unloadDeckButton, false);
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@ -190,7 +190,7 @@ void DeckViewContainer::switchToDeckLoadedView()
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setVisibility(readyStartButton, true);
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setVisibility(sideboardLockButton, true);
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if (parentGame->isHost()) {
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if (parentGame->getGameState()->isHost()) {
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setVisibility(forceStartGameButton, true);
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}
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}
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@ -287,9 +287,9 @@ void DeckViewContainer::loadDeckFromDeckLoader(const DeckLoader *deck)
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Command_DeckSelect cmd;
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cmd.set_deck(deckString.toStdString());
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PendingCommand *pend = parentGame->prepareGameCommand(cmd);
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PendingCommand *pend = parentGame->getGameEventHandler()->prepareGameCommand(cmd);
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connect(pend, &PendingCommand::finished, this, &DeckViewContainer::deckSelectFinished);
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parentGame->sendGameCommand(pend, playerId);
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parentGame->getGameEventHandler()->sendGameCommand(pend, playerId);
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}
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void DeckViewContainer::loadRemoteDeck()
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@ -298,9 +298,9 @@ void DeckViewContainer::loadRemoteDeck()
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if (dlg.exec()) {
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Command_DeckSelect cmd;
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cmd.set_deck_id(dlg.getDeckId());
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PendingCommand *pend = parentGame->prepareGameCommand(cmd);
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PendingCommand *pend = parentGame->getGameEventHandler()->prepareGameCommand(cmd);
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connect(pend, &PendingCommand::finished, this, &DeckViewContainer::deckSelectFinished);
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parentGame->sendGameCommand(pend, playerId);
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parentGame->getGameEventHandler()->sendGameCommand(pend, playerId);
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}
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}
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@ -354,7 +354,7 @@ void DeckViewContainer::forceStart()
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Command_ReadyStart cmd;
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cmd.set_force_start(true);
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cmd.set_ready(true);
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parentGame->sendGameCommand(cmd, playerId);
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parentGame->getGameEventHandler()->sendGameCommand(cmd, playerId);
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}
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void DeckViewContainer::sideboardLockButtonClicked()
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@ -362,7 +362,7 @@ void DeckViewContainer::sideboardLockButtonClicked()
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Command_SetSideboardLock cmd;
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cmd.set_locked(sideboardLockButton->getState());
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parentGame->sendGameCommand(cmd, playerId);
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parentGame->getGameEventHandler()->sendGameCommand(cmd, playerId);
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}
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void DeckViewContainer::sideboardPlanChanged()
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@ -371,7 +371,7 @@ void DeckViewContainer::sideboardPlanChanged()
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const QList<MoveCard_ToZone> &newPlan = deckView->getSideboardPlan();
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for (const auto &i : newPlan)
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cmd.add_move_list()->CopyFrom(i);
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parentGame->sendGameCommand(cmd, playerId);
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parentGame->getGameEventHandler()->sendGameCommand(cmd, playerId);
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}
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/**
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@ -381,7 +381,7 @@ void DeckViewContainer::sendReadyStartCommand(bool ready)
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{
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Command_ReadyStart cmd;
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cmd.set_ready(ready);
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parentGame->sendGameCommand(cmd, playerId);
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parentGame->getGameEventHandler()->sendGameCommand(cmd, playerId);
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}
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/**
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