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Move game state and event handling out of tab_game and into separate classes (#6090)
* Move game state and event handling out of tab_game and into separate classes. Took 6 hours 38 minutes Took 23 seconds * Meta Info Took 14 hours 36 minutes * Properly respond to game started again. Took 49 minutes * Hook up the message log widgets to game events again. Took 33 minutes Took 7 seconds * Lint. Took 4 minutes * Hook up playerListWidget. Took 1 hour 2 minutes Took 10 seconds * Hook up playerListWidget properly. Took 1 hour 17 minutes * Fix regressions. Took 17 minutes Took 9 seconds * Log the local player joining too. Took 2 minutes * Connect some player signals unrelated to this refactor again. Took 5 minutes --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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18 changed files with 1482 additions and 788 deletions
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@ -391,6 +391,11 @@ void MessageLogWidget::logGameStart()
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appendHtmlServerMessage(tr("The game has started."));
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}
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void MessageLogWidget::logGameFlooded()
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{
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appendMessage(tr("You are flooding the game. Please wait a couple of seconds."));
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}
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void MessageLogWidget::logJoin(Player *player)
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{
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soundEngine->playSound("player_join");
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