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Move game state and event handling out of tab_game and into separate classes (#6090)
* Move game state and event handling out of tab_game and into separate classes. Took 6 hours 38 minutes Took 23 seconds * Meta Info Took 14 hours 36 minutes * Properly respond to game started again. Took 49 minutes * Hook up the message log widgets to game events again. Took 33 minutes Took 7 seconds * Lint. Took 4 minutes * Hook up playerListWidget. Took 1 hour 2 minutes Took 10 seconds * Hook up playerListWidget properly. Took 1 hour 17 minutes * Fix regressions. Took 17 minutes Took 9 seconds * Log the local player joining too. Took 2 minutes * Connect some player signals unrelated to this refactor again. Took 5 minutes --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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18 changed files with 1482 additions and 788 deletions
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@ -380,7 +380,7 @@ void UserContextMenu::showContextMenu(const QPoint &pos,
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aRemoveMessages = new QAction(tr("Remove this user's messages"), this);
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menu->addAction(aRemoveMessages);
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}
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if (game && (game->isHost() || !tabSupervisor->getAdminLocked())) {
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if (game && (game->getGameState()->isHost() || !tabSupervisor->getAdminLocked())) {
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menu->addSeparator();
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menu->addAction(aKick);
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}
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@ -476,7 +476,7 @@ void UserContextMenu::showContextMenu(const QPoint &pos,
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Command_KickFromGame cmd;
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cmd.set_player_id(playerId);
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game->sendGameCommand(cmd);
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game->getGameEventHandler()->sendGameCommand(cmd);
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} else if (actionClicked == aBan) {
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Command_GetUserInfo cmd;
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cmd.set_user_name(userName.toStdString());
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