Move game state and event handling out of tab_game and into separate classes (#6090)

* Move game state and event handling out of tab_game and into separate classes.

Took 6 hours 38 minutes

Took 23 seconds

* Meta Info

Took 14 hours 36 minutes

* Properly respond to game started again.

Took 49 minutes

* Hook up the message log widgets to game events again.

Took 33 minutes

Took 7 seconds

* Lint.

Took 4 minutes

* Hook up playerListWidget.

Took 1 hour 2 minutes

Took 10 seconds

* Hook up playerListWidget properly.

Took 1 hour 17 minutes

* Fix regressions.

Took 17 minutes

Took 9 seconds

* Log the local player joining too.

Took 2 minutes

* Connect some player signals unrelated to this refactor again.

Took 5 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
BruebachL 2025-09-11 00:40:29 +02:00 committed by GitHub
parent 5c16f0d027
commit b8e545bfa4
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GPG key ID: B5690EEEBB952194
18 changed files with 1482 additions and 788 deletions

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@ -380,7 +380,7 @@ void UserContextMenu::showContextMenu(const QPoint &pos,
aRemoveMessages = new QAction(tr("Remove this user's messages"), this);
menu->addAction(aRemoveMessages);
}
if (game && (game->isHost() || !tabSupervisor->getAdminLocked())) {
if (game && (game->getGameState()->isHost() || !tabSupervisor->getAdminLocked())) {
menu->addSeparator();
menu->addAction(aKick);
}
@ -476,7 +476,7 @@ void UserContextMenu::showContextMenu(const QPoint &pos,
Command_KickFromGame cmd;
cmd.set_player_id(playerId);
game->sendGameCommand(cmd);
game->getGameEventHandler()->sendGameCommand(cmd);
} else if (actionClicked == aBan) {
Command_GetUserInfo cmd;
cmd.set_user_name(userName.toStdString());