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feat: set prioritization by set type (#5097)
* feat: prefer 'Core' and 'Expansion' sets for prioritization * rework set prioritization * clean up priority enum * formatting * revert changes to CockatriceXml3Parser * re-add missing null check * remove priority fallback ternary from CardSet model * make defaultSort logic easier to follow * revert changes to v3 card database xsd * remove unused invisible priority col from sets dialog * move draft innovation and duel deck sets to secondary prio * minor fixes * change PriorityFallback to 1 * make priority optional in xml * remove PriorityUndefined and set PriorityFallback to 0 * set priority when not found to PriorityOther in case a new set type is added it's unlikey we want it sorted first, it'll probably be a new product so it's probably best to sort it with the funny things * simplify sort function --------- Co-authored-by: tooomm <tooomm@users.noreply.github.com> Co-authored-by: ebbit1q <ebbit1q@gmail.com>
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11 changed files with 128 additions and 36 deletions
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@ -195,6 +195,13 @@ void SetsModel::swapRows(int oldRow, int newRow)
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emit dataChanged(index(0, 0), index(rowCount() - 1, columnCount() - 1));
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}
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void SetsModel::restoreOriginalOrder()
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{
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int numRows = rowCount();
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sets.defaultSort();
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emit dataChanged(index(0, 0), index(numRows - 1, columnCount() - 1));
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}
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void SetsModel::sort(int column, Qt::SortOrder order)
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{
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QMultiMap<QString, CardSetPtr> setMap;
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