feat: set prioritization by set type (#5097)

* feat: prefer 'Core' and 'Expansion' sets for prioritization

* rework set prioritization

* clean up priority enum

* formatting

* revert changes to CockatriceXml3Parser

* re-add missing null check

* remove priority fallback ternary from CardSet model

* make defaultSort logic easier to follow

* revert changes to v3 card database xsd

* remove unused invisible priority col from sets dialog

* move draft innovation and duel deck sets to secondary prio

* minor fixes

* change PriorityFallback to 1

* make priority optional in xml

* remove PriorityUndefined and set PriorityFallback to 0

* set priority when not found to PriorityOther

in case a new set type is added it's unlikey we want it sorted first,
it'll probably be a new product so it's probably best to sort it with
the funny things

* simplify sort function

---------

Co-authored-by: tooomm <tooomm@users.noreply.github.com>
Co-authored-by: ebbit1q <ebbit1q@gmail.com>
This commit is contained in:
J. Cameron McDonald 2024-12-01 18:59:00 -06:00 committed by GitHub
parent 5156495b47
commit b9ed9a6c0b
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
11 changed files with 128 additions and 36 deletions

View file

@ -195,6 +195,13 @@ void SetsModel::swapRows(int oldRow, int newRow)
emit dataChanged(index(0, 0), index(rowCount() - 1, columnCount() - 1));
}
void SetsModel::restoreOriginalOrder()
{
int numRows = rowCount();
sets.defaultSort();
emit dataChanged(index(0, 0), index(numRows - 1, columnCount() - 1));
}
void SetsModel::sort(int column, Qt::SortOrder order)
{
QMultiMap<QString, CardSetPtr> setMap;