feat: set prioritization by set type (#5097)

* feat: prefer 'Core' and 'Expansion' sets for prioritization

* rework set prioritization

* clean up priority enum

* formatting

* revert changes to CockatriceXml3Parser

* re-add missing null check

* remove priority fallback ternary from CardSet model

* make defaultSort logic easier to follow

* revert changes to v3 card database xsd

* remove unused invisible priority col from sets dialog

* move draft innovation and duel deck sets to secondary prio

* minor fixes

* change PriorityFallback to 1

* make priority optional in xml

* remove PriorityUndefined and set PriorityFallback to 0

* set priority when not found to PriorityOther

in case a new set type is added it's unlikey we want it sorted first,
it'll probably be a new product so it's probably best to sort it with
the funny things

* simplify sort function

---------

Co-authored-by: tooomm <tooomm@users.noreply.github.com>
Co-authored-by: ebbit1q <ebbit1q@gmail.com>
This commit is contained in:
J. Cameron McDonald 2024-12-01 18:59:00 -06:00 committed by GitHub
parent 5156495b47
commit b9ed9a6c0b
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11 changed files with 128 additions and 36 deletions

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@ -7,11 +7,36 @@
#include <utility>
// many users prefer not to see these sets with non english arts
// as a solution we remove the date property on these sets
// that way they will be sorted last by default
// this will cause their art to not get priority over english cards
// users will still be able to find these sets and prioritize them manually
// they will given priority PriorityLowest
const QStringList nonEnglishSets = {"4BB", "FBB", "PS11", "PSAL", "REN", "RIN"};
const QMap<QString, CardSet::Priority> setTypePriorities{
{"core", CardSet::PriorityPrimary},
{"expansion", CardSet::PriorityPrimary},
{"commander", CardSet::PrioritySecondary},
{"starter", CardSet::PrioritySecondary},
{"draft_innovation", CardSet::PrioritySecondary},
{"duel_deck", CardSet::PrioritySecondary},
{"archenemy", CardSet::PriorityReprint},
{"arsenal", CardSet::PriorityReprint},
{"box", CardSet::PriorityReprint},
{"from_the_vault", CardSet::PriorityReprint},
{"masterpiece", CardSet::PriorityReprint},
{"masters", CardSet::PriorityReprint},
{"memorabilia", CardSet::PriorityReprint},
{"planechase", CardSet::PriorityReprint},
{"premium_deck", CardSet::PriorityReprint},
{"promo", CardSet::PriorityReprint},
{"spellbook", CardSet::PriorityReprint},
{"token", CardSet::PriorityReprint},
{"treasure_chest", CardSet::PriorityReprint},
{"alchemy", CardSet::PriorityOther},
{"funny", CardSet::PriorityOther},
{"minigame", CardSet::PriorityOther},
{"vanguard", CardSet::PriorityOther},
};
class SetToDownload
{
@ -20,6 +45,7 @@ private:
QList<QVariant> cards;
QDate releaseDate;
QString setType;
CardSet::Priority priority;
public:
const QString &getShortName() const
@ -42,13 +68,18 @@ public:
{
return releaseDate;
}
CardSet::Priority getPriority() const
{
return priority;
}
SetToDownload(QString _shortName,
QString _longName,
QList<QVariant> _cards,
CardSet::Priority _priority,
QString _setType = QString(),
const QDate &_releaseDate = QDate())
: shortName(std::move(_shortName)), longName(std::move(_longName)), cards(std::move(_cards)),
releaseDate(_releaseDate), setType(std::move(_setType))
releaseDate(_releaseDate), setType(std::move(_setType)), priority(_priority)
{
}
bool operator<(const SetToDownload &set) const
@ -108,6 +139,7 @@ signals:
public:
explicit OracleImporter(const QString &_dataDir, QObject *parent = nullptr);
CardSet::Priority getSetPriority(QString &setType, QString &shortName);
bool readSetsFromByteArray(const QByteArray &data);
int startImport();
bool saveToFile(const QString &fileName, const QString &sourceUrl, const QString &sourceVersion);