mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-04-27 07:48:01 -07:00
Refactor replay code in TabGame to replayManager (#6026)
* Refactor replay code to replayManager * Lint. * Refresh shortcuts. Took 13 minutes --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> Co-authored-by: Zach H <zahalpern+github@gmail.com>
This commit is contained in:
parent
70b4843bc4
commit
b9f16e8cce
5 changed files with 227 additions and 159 deletions
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@ -17,6 +17,7 @@ set(cockatrice_SOURCES
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src/client/network/sets_model.cpp
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src/client/network/spoiler_background_updater.cpp
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src/client/network/parsers/deck_link_to_api_transformer.cpp
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src/client/replay_manager.cpp
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src/client/sound_engine.cpp
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src/client/tabs/abstract_tab_deck_editor.cpp
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src/client/tabs/api/edhrec/tab_edhrec.cpp
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149
cockatrice/src/client/replay_manager.cpp
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149
cockatrice/src/client/replay_manager.cpp
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@ -0,0 +1,149 @@
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#include "replay_manager.h"
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#include "tabs/tab_game.h"
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#include <QHBoxLayout>
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#include <QToolButton>
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ReplayManager::ReplayManager(TabGame *parent, GameReplay *_replay)
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: QWidget(parent), game(parent), replay(_replay), replayPlayButton(nullptr), replayFastForwardButton(nullptr),
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aReplaySkipForward(nullptr), aReplaySkipBackward(nullptr), aReplaySkipForwardBig(nullptr),
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aReplaySkipBackwardBig(nullptr)
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{
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if (replay) {
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game->loadReplay(replay);
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// Create list: event number -> time [ms]
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// Distribute simultaneous events evenly across 1 second.
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unsigned int lastEventTimestamp = 0;
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const int eventCount = replay->event_list_size();
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for (int i = 0; i < eventCount; ++i) {
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int j = i + 1;
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while ((j < eventCount) && (replay->event_list(j).seconds_elapsed() == lastEventTimestamp))
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++j;
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const int numberEventsThisSecond = j - i;
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for (int k = 0; k < numberEventsThisSecond; ++k)
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replayTimeline.append(replay->event_list(i + k).seconds_elapsed() * 1000 +
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(int)((qreal)k / (qreal)numberEventsThisSecond * 1000));
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if (j < eventCount)
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lastEventTimestamp = replay->event_list(j).seconds_elapsed();
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i += numberEventsThisSecond - 1;
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}
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}
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// timeline widget
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timelineWidget = new ReplayTimelineWidget;
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timelineWidget->setTimeline(replayTimeline);
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connect(timelineWidget, &ReplayTimelineWidget::processNextEvent, this, &ReplayManager::replayNextEvent);
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connect(timelineWidget, &ReplayTimelineWidget::replayFinished, this, &ReplayManager::replayFinished);
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connect(timelineWidget, &ReplayTimelineWidget::rewound, this, &ReplayManager::replayRewind);
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// timeline skip shortcuts
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aReplaySkipForward = new QAction(timelineWidget);
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timelineWidget->addAction(aReplaySkipForward);
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connect(aReplaySkipForward, &QAction::triggered, this,
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[this] { timelineWidget->skipByAmount(ReplayTimelineWidget::SMALL_SKIP_MS); });
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aReplaySkipBackward = new QAction(timelineWidget);
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timelineWidget->addAction(aReplaySkipBackward);
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connect(aReplaySkipBackward, &QAction::triggered, this,
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[this] { timelineWidget->skipByAmount(-ReplayTimelineWidget::SMALL_SKIP_MS); });
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aReplaySkipForwardBig = new QAction(timelineWidget);
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timelineWidget->addAction(aReplaySkipForwardBig);
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connect(aReplaySkipForwardBig, &QAction::triggered, this,
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[this] { timelineWidget->skipByAmount(ReplayTimelineWidget::BIG_SKIP_MS); });
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aReplaySkipBackwardBig = new QAction(timelineWidget);
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timelineWidget->addAction(aReplaySkipBackwardBig);
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connect(aReplaySkipBackwardBig, &QAction::triggered, this,
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[this] { timelineWidget->skipByAmount(-ReplayTimelineWidget::BIG_SKIP_MS); });
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// buttons
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replayPlayButton = new QToolButton;
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replayPlayButton->setIconSize(QSize(32, 32));
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QIcon playButtonIcon = QIcon();
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playButtonIcon.addPixmap(QPixmap("theme:replay/start"), QIcon::Normal, QIcon::Off);
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playButtonIcon.addPixmap(QPixmap("theme:replay/pause"), QIcon::Normal, QIcon::On);
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replayPlayButton->setIcon(playButtonIcon);
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replayPlayButton->setCheckable(true);
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connect(replayPlayButton, &QToolButton::toggled, this, &ReplayManager::replayPlayButtonToggled);
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replayFastForwardButton = new QToolButton;
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replayFastForwardButton->setIconSize(QSize(32, 32));
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replayFastForwardButton->setIcon(QPixmap("theme:replay/fastforward"));
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replayFastForwardButton->setCheckable(true);
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connect(replayFastForwardButton, &QToolButton::toggled, this, &ReplayManager::replayFastForwardButtonToggled);
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// putting everything together
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auto replayControlLayout = new QHBoxLayout;
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replayControlLayout->addWidget(timelineWidget, 10);
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replayControlLayout->addWidget(replayPlayButton);
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replayControlLayout->addWidget(replayFastForwardButton);
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setObjectName("replayControlWidget");
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setLayout(replayControlLayout);
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connect(this, &ReplayManager::requestChatAndPhaseReset, game, &TabGame::resetChatAndPhase);
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connect(&SettingsCache::instance().shortcuts(), &ShortcutsSettings::shortCutChanged, this,
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&ReplayManager::refreshShortcuts);
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refreshShortcuts();
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}
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void ReplayManager::replayNextEvent(Player::EventProcessingOptions options)
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{
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game->processGameEventContainer(replay->event_list(timelineWidget->getCurrentEvent()), nullptr, options);
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}
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void ReplayManager::replayFinished()
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{
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replayPlayButton->setChecked(false);
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}
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void ReplayManager::replayPlayButtonToggled(bool checked)
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{
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if (checked) { // start replay
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timelineWidget->startReplay();
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} else { // pause replay
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timelineWidget->stopReplay();
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}
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}
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void ReplayManager::replayFastForwardButtonToggled(bool checked)
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{
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timelineWidget->setTimeScaleFactor(checked ? ReplayTimelineWidget::FAST_FORWARD_SCALE_FACTOR : 1.0);
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}
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/**
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* @brief Handles everything that needs to be reset when doing a replay rewind.
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*/
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void ReplayManager::replayRewind()
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{
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emit requestChatAndPhaseReset();
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}
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void ReplayManager::refreshShortcuts()
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{
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ShortcutsSettings &shortcuts = SettingsCache::instance().shortcuts();
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if (aReplaySkipForward) {
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aReplaySkipForward->setShortcuts(shortcuts.getShortcut("Replays/aSkipForward"));
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}
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if (aReplaySkipBackward) {
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aReplaySkipBackward->setShortcuts(shortcuts.getShortcut("Replays/aSkipBackward"));
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}
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if (aReplaySkipForwardBig) {
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aReplaySkipForwardBig->setShortcuts(shortcuts.getShortcut("Replays/aSkipForwardBig"));
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}
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if (aReplaySkipBackwardBig) {
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aReplaySkipBackwardBig->setShortcuts(shortcuts.getShortcut("Replays/aSkipBackwardBig"));
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}
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if (replayPlayButton) {
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replayPlayButton->setShortcut(shortcuts.getSingleShortcut("Replays/playButton"));
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}
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if (replayFastForwardButton) {
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replayFastForwardButton->setShortcut(shortcuts.getSingleShortcut("Replays/fastForwardButton"));
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}
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}
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37
cockatrice/src/client/replay_manager.h
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37
cockatrice/src/client/replay_manager.h
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@ -0,0 +1,37 @@
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#ifndef REPLAY_MANAGER_H
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#define REPLAY_MANAGER_H
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#include "network/replay_timeline_widget.h"
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#include "pb/game_replay.pb.h"
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#include <QWidget>
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class ReplayManager : public QWidget
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{
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Q_OBJECT
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public:
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ReplayManager(TabGame *parent, GameReplay *replay);
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TabGame *game;
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GameReplay *replay;
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signals:
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void requestChatAndPhaseReset();
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private:
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// Replay related members
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int currentReplayStep = 0;
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QList<int> replayTimeline;
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ReplayTimelineWidget *timelineWidget;
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QToolButton *replayPlayButton, *replayFastForwardButton;
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QAction *aReplaySkipForward, *aReplaySkipBackward, *aReplaySkipForwardBig, *aReplaySkipBackwardBig;
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private slots:
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void replayNextEvent(Player::EventProcessingOptions options);
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void replayFinished();
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void replayPlayButtonToggled(bool checked);
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void replayFastForwardButtonToggled(bool checked);
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void replayRewind();
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void refreshShortcuts();
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};
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#endif // REPLAY_MANAGER_H
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@ -69,38 +69,16 @@
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TabGame::TabGame(TabSupervisor *_tabSupervisor, GameReplay *_replay)
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: Tab(_tabSupervisor), secondsElapsed(0), hostId(-1), localPlayerId(-1),
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isLocalGame(_tabSupervisor->getIsLocalGame()), spectator(true), judge(false), gameStateKnown(false),
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resuming(false), currentPhase(-1), activeCard(nullptr), gameClosed(false), replay(_replay), currentReplayStep(0),
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sayLabel(nullptr), sayEdit(nullptr)
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resuming(false), currentPhase(-1), activeCard(nullptr), gameClosed(false), sayLabel(nullptr), sayEdit(nullptr)
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{
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// THIS CTOR IS USED ON REPLAY
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gameInfo.CopyFrom(replay->game_info());
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gameInfo.set_spectators_omniscient(true);
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// Create list: event number -> time [ms]
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// Distribute simultaneous events evenly across 1 second.
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unsigned int lastEventTimestamp = 0;
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const int eventCount = replay->event_list_size();
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for (int i = 0; i < eventCount; ++i) {
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int j = i + 1;
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while ((j < eventCount) && (replay->event_list(j).seconds_elapsed() == lastEventTimestamp))
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++j;
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const int numberEventsThisSecond = j - i;
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for (int k = 0; k < numberEventsThisSecond; ++k)
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replayTimeline.append(replay->event_list(i + k).seconds_elapsed() * 1000 +
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(int)((qreal)k / (qreal)numberEventsThisSecond * 1000));
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if (j < eventCount)
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lastEventTimestamp = replay->event_list(j).seconds_elapsed();
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i += numberEventsThisSecond - 1;
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}
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createCardInfoDock(true);
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createPlayerListDock(true);
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createMessageDock(true);
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createPlayAreaWidget(true);
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createDeckViewContainerWidget(true);
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createReplayDock();
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createReplayDock(_replay);
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addDockWidget(Qt::RightDockWidgetArea, cardInfoDock);
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addDockWidget(Qt::RightDockWidgetArea, playerListDock);
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@ -131,9 +109,7 @@ TabGame::TabGame(TabSupervisor *_tabSupervisor,
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gameInfo(event.game_info()), roomGameTypes(_roomGameTypes), hostId(event.host_id()),
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localPlayerId(event.player_id()), isLocalGame(_tabSupervisor->getIsLocalGame()), spectator(event.spectator()),
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judge(event.judge()), gameStateKnown(false), resuming(event.resuming()), currentPhase(-1), activeCard(nullptr),
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gameClosed(false), replay(nullptr), replayPlayButton(nullptr), replayFastForwardButton(nullptr),
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aReplaySkipForward(nullptr), aReplaySkipBackward(nullptr), aReplaySkipForwardBig(nullptr),
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aReplaySkipBackwardBig(nullptr), replayDock(nullptr)
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gameClosed(false)
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{
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// THIS CTOR IS USED ON GAMES
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gameInfo.set_started(false);
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@ -143,10 +119,12 @@ TabGame::TabGame(TabSupervisor *_tabSupervisor,
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createMessageDock();
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createPlayAreaWidget();
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createDeckViewContainerWidget();
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createReplayDock(nullptr);
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addDockWidget(Qt::RightDockWidgetArea, cardInfoDock);
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addDockWidget(Qt::RightDockWidgetArea, playerListDock);
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addDockWidget(Qt::RightDockWidgetArea, messageLayoutDock);
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replayDock->setHidden(true);
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mainWidget = new QStackedWidget(this);
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mainWidget->addWidget(deckViewContainerWidget);
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@ -168,6 +146,12 @@ TabGame::TabGame(TabSupervisor *_tabSupervisor,
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QTimer::singleShot(0, this, &TabGame::loadLayout);
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}
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void TabGame::loadReplay(GameReplay *replay)
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{
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gameInfo.CopyFrom(replay->game_info());
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gameInfo.set_spectators_omniscient(true);
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}
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void TabGame::addMentionTag(const QString &value)
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{
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sayEdit->insert(value + " ");
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@ -180,6 +164,15 @@ void TabGame::linkCardToChat(const QString &cardName)
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sayEdit->setFocus();
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}
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void TabGame::resetChatAndPhase()
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{
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// reset chat log
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messageLog->clearChat();
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// reset phase markers
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setActivePhase(-1);
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}
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void TabGame::emitUserEvent()
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{
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bool globalEvent = !spectator || SettingsCache::instance().getSpectatorNotificationsEnabled();
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@ -189,12 +182,13 @@ void TabGame::emitUserEvent()
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TabGame::~TabGame()
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{
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delete replay;
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delete replayManager->replay;
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}
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void TabGame::updatePlayerListDockTitle()
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{
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QString tabText = " | " + (replay ? tr("Replay") : tr("Game")) + " #" + QString::number(gameInfo.game_id());
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QString tabText =
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" | " + (replayManager->replay ? tr("Replay") : tr("Game")) + " #" + QString::number(gameInfo.game_id());
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QString userCountInfo = QString(" %1/%2").arg(players.size()).arg(gameInfo.max_players());
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playerListDock->setWindowTitle(tr("Player List") + userCountInfo +
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(playerListDock->isWindow() ? tabText : QString()));
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@ -208,7 +202,8 @@ bool TabGame::isMainPlayerConceded() const
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void TabGame::retranslateUi()
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{
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QString tabText = " | " + (replay ? tr("Replay") : tr("Game")) + " #" + QString::number(gameInfo.game_id());
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QString tabText =
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" | " + (replayManager->replay ? tr("Replay") : tr("Game")) + " #" + QString::number(gameInfo.game_id());
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updatePlayerListDockTitle();
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cardInfoDock->setWindowTitle(tr("Card Info") + (cardInfoDock->isWindow() ? tabText : QString()));
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@ -379,24 +374,6 @@ void TabGame::refreshShortcuts()
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if (aFocusChat) {
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aFocusChat->setShortcuts(shortcuts.getShortcut("Player/aFocusChat"));
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}
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if (aReplaySkipForward) {
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aReplaySkipForward->setShortcuts(shortcuts.getShortcut("Replays/aSkipForward"));
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}
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if (aReplaySkipBackward) {
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aReplaySkipBackward->setShortcuts(shortcuts.getShortcut("Replays/aSkipBackward"));
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}
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if (aReplaySkipForwardBig) {
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aReplaySkipForwardBig->setShortcuts(shortcuts.getShortcut("Replays/aSkipForwardBig"));
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}
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if (aReplaySkipBackwardBig) {
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aReplaySkipBackwardBig->setShortcuts(shortcuts.getShortcut("Replays/aSkipBackwardBig"));
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}
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if (replayPlayButton) {
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replayPlayButton->setShortcut(shortcuts.getSingleShortcut("Replays/playButton"));
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}
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if (replayFastForwardButton) {
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replayFastForwardButton->setShortcut(shortcuts.getSingleShortcut("Replays/fastForwardButton"));
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}
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}
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void TabGame::closeRequest(bool forced)
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@ -410,42 +387,6 @@ void TabGame::closeRequest(bool forced)
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close();
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}
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void TabGame::replayNextEvent(Player::EventProcessingOptions options)
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{
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processGameEventContainer(replay->event_list(timelineWidget->getCurrentEvent()), nullptr, options);
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}
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void TabGame::replayFinished()
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{
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replayPlayButton->setChecked(false);
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}
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void TabGame::replayPlayButtonToggled(bool checked)
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{
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if (checked) { // start replay
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timelineWidget->startReplay();
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} else { // pause replay
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timelineWidget->stopReplay();
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}
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}
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void TabGame::replayFastForwardButtonToggled(bool checked)
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{
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timelineWidget->setTimeScaleFactor(checked ? ReplayTimelineWidget::FAST_FORWARD_SCALE_FACTOR : 1.0);
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}
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/**
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* @brief Handles everything that needs to be reset when doing a replay rewind.
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*/
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void TabGame::replayRewind()
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{
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// reset chat log
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messageLog->clearChat();
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// reset phase markers
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setActivePhase(-1);
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}
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void TabGame::incrementGameTime()
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{
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int seconds = ++secondsElapsed;
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@ -513,7 +454,7 @@ bool TabGame::leaveGame()
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return false;
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}
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if (!replay)
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if (!replayManager->replay)
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sendGameCommand(Command_LeaveGame());
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}
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return true;
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@ -1231,7 +1172,7 @@ QString TabGame::getTabText() const
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QString gameId(QString::number(gameInfo.game_id()));
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QString tabText;
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if (replay)
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if (replayManager->replay)
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tabText.append(tr("Replay") + " ");
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if (!gameTypeInfo.isEmpty())
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tabText.append(gameTypeInfo + " ");
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@ -1418,7 +1359,7 @@ void TabGame::createViewMenuItems()
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void TabGame::loadLayout()
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{
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LayoutsSettings &layouts = SettingsCache::instance().layouts();
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if (replayDock) {
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if (replayManager->replay) {
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restoreGeometry(layouts.getReplayPlayAreaGeometry());
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restoreState(layouts.getReplayPlayAreaLayoutState());
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@ -1454,7 +1395,7 @@ void TabGame::loadLayout()
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aMessageLayoutDockFloating->setChecked(messageLayoutDock->isFloating());
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aPlayerListDockFloating->setChecked(playerListDock->isFloating());
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if (replayDock) {
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||||
if (replayManager->replay) {
|
||||
aReplayDockVisible->setChecked(replayDock->isVisible());
|
||||
aReplayDockFloating->setEnabled(aReplayDockVisible->isChecked());
|
||||
aReplayDockFloating->setChecked(replayDock->isFloating());
|
||||
|
|
@ -1547,67 +1488,15 @@ void TabGame::createPlayAreaWidget(bool bReplay)
|
|||
gamePlayAreaWidget->setLayout(gamePlayAreaVBox);
|
||||
}
|
||||
|
||||
void TabGame::createReplayDock()
|
||||
void TabGame::createReplayDock(GameReplay *replay)
|
||||
{
|
||||
// timeline widget
|
||||
timelineWidget = new ReplayTimelineWidget;
|
||||
timelineWidget->setTimeline(replayTimeline);
|
||||
connect(timelineWidget, &ReplayTimelineWidget::processNextEvent, this, &TabGame::replayNextEvent);
|
||||
connect(timelineWidget, &ReplayTimelineWidget::replayFinished, this, &TabGame::replayFinished);
|
||||
connect(timelineWidget, &ReplayTimelineWidget::rewound, this, &TabGame::replayRewind);
|
||||
|
||||
// timeline skip shortcuts
|
||||
aReplaySkipForward = new QAction(timelineWidget);
|
||||
timelineWidget->addAction(aReplaySkipForward);
|
||||
connect(aReplaySkipForward, &QAction::triggered, this,
|
||||
[this] { timelineWidget->skipByAmount(ReplayTimelineWidget::SMALL_SKIP_MS); });
|
||||
|
||||
aReplaySkipBackward = new QAction(timelineWidget);
|
||||
timelineWidget->addAction(aReplaySkipBackward);
|
||||
connect(aReplaySkipBackward, &QAction::triggered, this,
|
||||
[this] { timelineWidget->skipByAmount(-ReplayTimelineWidget::SMALL_SKIP_MS); });
|
||||
|
||||
aReplaySkipForwardBig = new QAction(timelineWidget);
|
||||
timelineWidget->addAction(aReplaySkipForwardBig);
|
||||
connect(aReplaySkipForwardBig, &QAction::triggered, this,
|
||||
[this] { timelineWidget->skipByAmount(ReplayTimelineWidget::BIG_SKIP_MS); });
|
||||
|
||||
aReplaySkipBackwardBig = new QAction(timelineWidget);
|
||||
timelineWidget->addAction(aReplaySkipBackwardBig);
|
||||
connect(aReplaySkipBackwardBig, &QAction::triggered, this,
|
||||
[this] { timelineWidget->skipByAmount(-ReplayTimelineWidget::BIG_SKIP_MS); });
|
||||
|
||||
// buttons
|
||||
replayPlayButton = new QToolButton;
|
||||
replayPlayButton->setIconSize(QSize(32, 32));
|
||||
QIcon playButtonIcon = QIcon();
|
||||
playButtonIcon.addPixmap(QPixmap("theme:replay/start"), QIcon::Normal, QIcon::Off);
|
||||
playButtonIcon.addPixmap(QPixmap("theme:replay/pause"), QIcon::Normal, QIcon::On);
|
||||
replayPlayButton->setIcon(playButtonIcon);
|
||||
replayPlayButton->setCheckable(true);
|
||||
connect(replayPlayButton, &QToolButton::toggled, this, &TabGame::replayPlayButtonToggled);
|
||||
|
||||
replayFastForwardButton = new QToolButton;
|
||||
replayFastForwardButton->setIconSize(QSize(32, 32));
|
||||
replayFastForwardButton->setIcon(QPixmap("theme:replay/fastforward"));
|
||||
replayFastForwardButton->setCheckable(true);
|
||||
connect(replayFastForwardButton, &QToolButton::toggled, this, &TabGame::replayFastForwardButtonToggled);
|
||||
|
||||
// putting everything together
|
||||
auto replayControlLayout = new QHBoxLayout;
|
||||
replayControlLayout->addWidget(timelineWidget, 10);
|
||||
replayControlLayout->addWidget(replayPlayButton);
|
||||
replayControlLayout->addWidget(replayFastForwardButton);
|
||||
|
||||
auto replayControlWidget = new QWidget();
|
||||
replayControlWidget->setObjectName("replayControlWidget");
|
||||
replayControlWidget->setLayout(replayControlLayout);
|
||||
replayManager = new ReplayManager(this, replay);
|
||||
|
||||
replayDock = new QDockWidget(this);
|
||||
replayDock->setObjectName("replayDock");
|
||||
replayDock->setFeatures(QDockWidget::DockWidgetClosable | QDockWidget::DockWidgetFloatable |
|
||||
QDockWidget::DockWidgetMovable);
|
||||
replayDock->setWidget(replayControlWidget);
|
||||
replayDock->setWidget(replayManager);
|
||||
replayDock->setFloating(false);
|
||||
|
||||
replayDock->installEventFilter(this);
|
||||
|
|
@ -1765,7 +1654,7 @@ void TabGame::createMessageDock(bool bReplay)
|
|||
void TabGame::hideEvent(QHideEvent *event)
|
||||
{
|
||||
LayoutsSettings &layouts = SettingsCache::instance().layouts();
|
||||
if (replay) {
|
||||
if (replayManager->replay) {
|
||||
layouts.setReplayPlayAreaState(saveState());
|
||||
layouts.setReplayPlayAreaGeometry(saveGeometry());
|
||||
layouts.setReplayCardInfoSize(cardInfoDock->size());
|
||||
|
|
|
|||
|
|
@ -3,6 +3,7 @@
|
|||
|
||||
#include "../../client/tearoff_menu.h"
|
||||
#include "../../game/player/player.h"
|
||||
#include "../replay_manager.h"
|
||||
#include "../ui/widgets/visual_deck_storage/visual_deck_storage_widget.h"
|
||||
#include "pb/event_leave.pb.h"
|
||||
#include "pb/serverinfo_game.pb.h"
|
||||
|
|
@ -20,6 +21,7 @@ class AbstractClient;
|
|||
class CardDatabase;
|
||||
class GameView;
|
||||
class GameScene;
|
||||
class ReplayManager;
|
||||
class CardInfoFrameWidget;
|
||||
class MessageLogWidget;
|
||||
class QTimer;
|
||||
|
|
@ -88,19 +90,12 @@ private:
|
|||
int activePlayer;
|
||||
CardItem *activeCard;
|
||||
bool gameClosed;
|
||||
ReplayManager *replayManager;
|
||||
QStringList gameTypes;
|
||||
QCompleter *completer;
|
||||
QStringList autocompleteUserList;
|
||||
QStackedWidget *mainWidget;
|
||||
|
||||
// Replay related members
|
||||
GameReplay *replay;
|
||||
int currentReplayStep;
|
||||
QList<int> replayTimeline;
|
||||
ReplayTimelineWidget *timelineWidget;
|
||||
QToolButton *replayPlayButton, *replayFastForwardButton;
|
||||
QAction *aReplaySkipForward, *aReplaySkipBackward, *aReplaySkipForwardBig, *aReplaySkipBackwardBig;
|
||||
|
||||
CardInfoFrameWidget *cardInfoFrameWidget;
|
||||
PlayerListWidget *playerListWidget;
|
||||
QLabel *timeElapsedLabel;
|
||||
|
|
@ -160,7 +155,7 @@ private:
|
|||
void createMessageDock(bool bReplay = false);
|
||||
void createPlayAreaWidget(bool bReplay = false);
|
||||
void createDeckViewContainerWidget(bool bReplay = false);
|
||||
void createReplayDock();
|
||||
void createReplayDock(GameReplay *replay);
|
||||
QString getLeaveReason(Event_Leave::LeaveReason reason);
|
||||
signals:
|
||||
void gameClosing(TabGame *tab);
|
||||
|
|
@ -171,13 +166,8 @@ signals:
|
|||
void openMessageDialog(const QString &userName, bool focus);
|
||||
void openDeckEditor(const DeckLoader *deck);
|
||||
void notIdle();
|
||||
private slots:
|
||||
void replayNextEvent(Player::EventProcessingOptions options);
|
||||
void replayFinished();
|
||||
void replayPlayButtonToggled(bool checked);
|
||||
void replayFastForwardButtonToggled(bool checked);
|
||||
void replayRewind();
|
||||
|
||||
private slots:
|
||||
void incrementGameTime();
|
||||
void adminLockChanged(bool lock);
|
||||
void newCardAdded(AbstractCardItem *card);
|
||||
|
|
@ -217,6 +207,7 @@ public:
|
|||
QList<AbstractClient *> &_clients,
|
||||
const Event_GameJoined &event,
|
||||
const QMap<int, QString> &_roomGameTypes);
|
||||
void loadReplay(GameReplay *replay);
|
||||
TabGame(TabSupervisor *_tabSupervisor, GameReplay *replay);
|
||||
~TabGame() override;
|
||||
void retranslateUi() override;
|
||||
|
|
@ -267,6 +258,7 @@ public slots:
|
|||
void sendGameCommand(PendingCommand *pend, int playerId = -1);
|
||||
void sendGameCommand(const ::google::protobuf::Message &command, int playerId = -1);
|
||||
void viewCardInfo(const CardRef &cardRef = {}) const;
|
||||
void resetChatAndPhase();
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue