tablezone refactor and cleanup

This commit is contained in:
mildmongrel 2015-07-24 16:15:08 -07:00
parent 903292ad3b
commit ba50025e80
3 changed files with 164 additions and 83 deletions

View file

@ -20,13 +20,34 @@ signals:
void sizeChanged();
private:
static const int BOX_LINE_WIDTH = 10;
static const int PADDING_X = 35;
static const int PADDING_Y = 10;
static const int MARGIN_X = 20;
static const int MIN_WIDTH = 10 * CARD_WIDTH / 2;
static const int TABLEROWS = 3;
/*
Margins between table edges and cards, paddings between cards
*/
static const int MARGIN_LEFT = 20;
static const int MARGIN_RIGHT = 15;
static const int MARGIN_TOP = 10;
static const int MARGIN_BOTTOM = 30;
static const int PADDING_X = 35;
static const int PADDING_Y = 30;
/*
Minimum width of the table zone including margins.
*/
static const int MIN_WIDTH = MARGIN_LEFT + (5 * CARD_WIDTH) + MARGIN_RIGHT;
/*
Offset sizes when cards are stacked on each other in the grid
*/
static const int STACKED_CARD_OFFSET_X = CARD_WIDTH / 3;
static const int STACKED_CARD_OFFSET_Y = PADDING_Y / 3;
/*
Width of the box line drawn in the margin around the active player's area
*/
static const int BOX_LINE_WIDTH = 10;
/*
Default background color, inactive mask and boarder gradient
*/
@ -38,11 +59,15 @@ private:
/*
Size and shape variables
*/
QMap<int, int> gridPointWidth;
int width;
int height;
int currentMinimumWidth;
/*
Internal cache for widths of stacks of cards by row and column.
*/
QMap<int, int> cardStackWidth;
/*
Holds any custom background image for the TableZone
*/
@ -114,11 +139,9 @@ public:
*/
CardItem *getCardFromCoords(const QPointF &point) const;
QPointF mapFromGrid(QPoint gridPoint) const;
QPoint mapToGrid(const QPointF &mapPoint) const;
QPointF closestGridPoint(const QPointF &point);
int clampValidTableRow(const int row);
static int clampValidTableRow(const int row);
/**
Removes a card from view.
@ -137,7 +160,7 @@ public:
void resizeToContents();
int getMinimumWidth() const { return currentMinimumWidth; }
void setWidth(qreal _width){ prepareGeometryChange(); width = _width;};
void setWidth(qreal _width) { prepareGeometryChange(); width = _width; }
qreal getWidth() const { return width; }
void setActive(bool _active) { active = _active; update(); }
@ -147,6 +170,22 @@ protected:
private:
void paintZoneOutline(QPainter *painter);
void paintLandDivider(QPainter *painter);
/*
Calculates card stack widths so mapping functions work properly
*/
void computeCardStackWidths();
/*
Mapping functions for points to/from gridpoints.
*/
QPointF mapFromGrid(QPoint gridPoint) const;
QPoint mapToGrid(const QPointF &mapPoint) const;
/*
Helper function to create a single key from a card stack location.
*/
int getCardStackMapKey (int x, int y) const { return x + (y * 1000); }
};
#endif