Rename, fix returns.

Took 19 minutes
This commit is contained in:
Lukas Brübach 2025-11-16 17:25:56 +01:00
parent 2bafc8dfe7
commit ba59a6e600
2 changed files with 9 additions and 7 deletions

View file

@ -37,7 +37,7 @@ DlgFilterGames::DlgFilterGames(const QMap<int, QString> &_allGameTypes,
hideIgnoredUserGames = new QCheckBox(tr("Hide 'ignored user' games")); hideIgnoredUserGames = new QCheckBox(tr("Hide 'ignored user' games"));
hideIgnoredUserGames->setChecked(gamesProxyModel->getHideIgnoredUserGames()); hideIgnoredUserGames->setChecked(gamesProxyModel->getHideIgnoredUserGames());
hideNotBuddyCreatedGames = new QCheckBox(tr("Hide games not created by buddy")); hideNotBuddyCreatedGames = new QCheckBox(tr("Hide games not created by buddies"));
hideNotBuddyCreatedGames->setChecked(gamesProxyModel->getHideNotBuddyCreatedGames()); hideNotBuddyCreatedGames->setChecked(gamesProxyModel->getHideNotBuddyCreatedGames());
hideOpenDecklistGames = new QCheckBox(tr("Hide games with forced open decklists")); hideOpenDecklistGames = new QCheckBox(tr("Hide games with forced open decklists"));

View file

@ -261,28 +261,30 @@ void GameSelector::checkResponse(const Response &response)
void GameSelector::actJoin() void GameSelector::actJoin()
{ {
return joinGame(); joinGame();
} }
void GameSelector::actJoinAsJudge() void GameSelector::actJoinAsJudge()
{ {
if (!(tabSupervisor->getUserInfo()->user_level() & ServerInfo_User::IsJudge)) { if (!(tabSupervisor->getUserInfo()->user_level() & ServerInfo_User::IsJudge)) {
return joinGame(); joinGame();
} else {
joinGame(false, true);
} }
return joinGame(false, true);
} }
void GameSelector::actJoinAsSpectator() void GameSelector::actJoinAsSpectator()
{ {
return joinGame(true); joinGame(true);
} }
void GameSelector::actJoinAsJudgeSpectator() void GameSelector::actJoinAsJudgeSpectator()
{ {
if (!(tabSupervisor->getUserInfo()->user_level() & ServerInfo_User::IsJudge)) { if (!(tabSupervisor->getUserInfo()->user_level() & ServerInfo_User::IsJudge)) {
return joinGame(true); joinGame(true);
} else {
joinGame(true, true);
} }
return joinGame(true, true);
} }
void GameSelector::customContextMenu(const QPoint &point) void GameSelector::customContextMenu(const QPoint &point)