Wire command zone menu, harden counter command handling, and expand tests

- Connect aMoveToCommandZone to cmMoveToCommandZone; the menu item was
    added, shown, and shortcut-bound but never wired, so it did nothing
  - Extract evaluateModifyCounter() and route cmdIncCounter/cmdSetCounter
    through it, replacing isCommandZoneCounterBlocked; reject inc/set on
    an inactive tax counter so a hidden counter cannot accumulate value
  - Reject reserved tax counter names in cmdCreateCounter to prevent a
    client from spoofing a system tax counter via a user-created counter
  - Route AbstractCounter::valueChanged through the virtual setValue() so
    CommanderTaxCounter clamps and refreshes its tooltip on value changes
  - Deduplicate actPlayAndIncreaseTax/actPlayAndIncreasePartnerTax into a
    single playAndIncreaseTax(counterId) helper
  - Move MINIMUM_STACKING_HEIGHT from CommandZone to the PlayerGraphicsItem
    layout code, its only consumer
  - Remove unused AbstractCounter forward declaration from player_logic.h
  - Add EvaluateModifyCounter tests and PartnerTax cases for
    evaluateSetCounterActive
  - Pin the FirstUserId floor in new_counter_id_test using ids 3 and 5 so
    a naive "highest id + 1" regression fails the test
This commit is contained in:
DawnFire42 2026-06-28 21:43:42 -04:00
parent 0bfb0f4131
commit bc09a19b50
No known key found for this signature in database
GPG key ID: 24BB855EE2911B33
11 changed files with 172 additions and 47 deletions

View file

@ -1663,23 +1663,21 @@ void PlayerActions::playSelectedCardsImpl(QList<CardItem *> selectedCards,
void PlayerActions::actPlayAndIncreaseTax(QList<CardItem *> selectedCards)
{
playSelectedCardsImpl(selectedCards, false, [this](CardItem * /*card*/, const QString &originalZone) {
if (originalZone == ZoneNames::COMMAND) {
CounterState *state = player->getCounters().value(CounterIds::CommanderTax, nullptr);
if (state && state->isActive()) {
sendIncCounter(CounterIds::CommanderTax, 1);
}
}
});
playAndIncreaseTax(selectedCards, CounterIds::CommanderTax);
}
void PlayerActions::actPlayAndIncreasePartnerTax(QList<CardItem *> selectedCards)
{
playSelectedCardsImpl(selectedCards, false, [this](CardItem * /*card*/, const QString &originalZone) {
playAndIncreaseTax(selectedCards, CounterIds::PartnerTax);
}
void PlayerActions::playAndIncreaseTax(QList<CardItem *> selectedCards, int counterId)
{
playSelectedCardsImpl(selectedCards, false, [this, counterId](CardItem * /*card*/, const QString &originalZone) {
if (originalZone == ZoneNames::COMMAND) {
CounterState *state = player->getCounters().value(CounterIds::PartnerTax, nullptr);
CounterState *state = player->getCounters().value(counterId, nullptr);
if (state && state->isActive()) {
sendIncCounter(CounterIds::PartnerTax, 1);
sendIncCounter(counterId, 1);
}
}
});

View file

@ -267,6 +267,14 @@ private:
bool faceDown,
const std::function<void(CardItem *, const QString &)> &postPlayCallback = nullptr);
/**
* @brief Plays the selected cards and, for each that came from the command zone,
* increments the given (active) tax counter by one.
* @param selectedCards Cards to play
* @param counterId The tax counter to increment (CounterIds::CommanderTax or PartnerTax)
*/
void playAndIncreaseTax(QList<CardItem *> selectedCards, int counterId);
void cmdSetTopCard(Command_MoveCard &cmd);
void cmdSetBottomCard(Command_MoveCard &cmd);

View file

@ -59,7 +59,6 @@ class ServerInfo_Counter;
class ServerInfo_Player;
class ServerInfo_User;
class TabGame;
class AbstractCounter;
const int MAX_TOKENS_PER_DIALOG = 99;

View file

@ -28,10 +28,9 @@ AbstractCounter::AbstractCounter(CounterState *state,
{
setAcceptHoverEvents(true);
connect(state, &CounterState::valueChanged, this, [this](int, int newValue) {
value = newValue;
update();
});
// Route through the (possibly overridden) virtual setValue so subclasses such as
// CommanderTaxCounter can clamp and refresh their tooltip on every value change.
connect(state, &CounterState::valueChanged, this, [this](int, int newValue) { setValue(newValue); });
connect(state, &CounterState::activeChanged, this, [this](bool newActive) {
setActive(newActive);

View file

@ -39,6 +39,7 @@ MoveMenu::MoveMenu(PlayerGraphicsItem *player) : QMenu(tr("Move to"))
connect(aMoveToHand, &QAction::triggered, actions, invoke(cmMoveToHand));
connect(aMoveToGraveyard, &QAction::triggered, actions, invoke(cmMoveToGraveyard));
connect(aMoveToExile, &QAction::triggered, actions, invoke(cmMoveToExile));
connect(aMoveToCommandZone, &QAction::triggered, actions, invoke(cmMoveToCommandZone));
addAction(aMoveToTopLibrary);
addAction(aMoveToXfromTopOfLibrary);

View file

@ -18,6 +18,10 @@
#include <QGraphicsView>
#include <libcockatrice/utility/counter_ids.h>
// Minimum height the stack zone keeps when the command zone shares its vertical space,
// so the stack remains usable. Owned by this layout code, the sole consumer.
static constexpr qreal MINIMUM_STACKING_HEIGHT = 50.0;
PlayerGraphicsItem::PlayerGraphicsItem(PlayerLogic *_player) : player(_player)
{
connect(&SettingsCache::instance(), &SettingsCache::horizontalHandChanged, this,
@ -278,8 +282,8 @@ void PlayerGraphicsItem::rearrangeZones()
qreal stackHeight = tableHeight;
if (commandZoneVisible) {
stackHeight = tableHeight - totalCommandZoneHeight();
if (stackHeight < CommandZone::MINIMUM_STACKING_HEIGHT) {
stackHeight = CommandZone::MINIMUM_STACKING_HEIGHT;
if (stackHeight < MINIMUM_STACKING_HEIGHT) {
stackHeight = MINIMUM_STACKING_HEIGHT;
}
}
stackZoneGraphicsItem->setHeight(stackHeight);

View file

@ -47,9 +47,6 @@ constexpr qreal COMMAND_ZONE_WIDTH = CardDimensions::WIDTH_F * 1.5;
class CommandZone : public SelectZone
{
Q_OBJECT
public:
static constexpr qreal MINIMUM_STACKING_HEIGHT = 50.0;
private:
static constexpr double MINIMIZED_HEIGHT_RATIO = 0.25;
int zoneHeight; ///< Full height in pixels when expanded