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Wire command zone menu, harden counter command handling, and expand tests
- Connect aMoveToCommandZone to cmMoveToCommandZone; the menu item was
added, shown, and shortcut-bound but never wired, so it did nothing
- Extract evaluateModifyCounter() and route cmdIncCounter/cmdSetCounter
through it, replacing isCommandZoneCounterBlocked; reject inc/set on
an inactive tax counter so a hidden counter cannot accumulate value
- Reject reserved tax counter names in cmdCreateCounter to prevent a
client from spoofing a system tax counter via a user-created counter
- Route AbstractCounter::valueChanged through the virtual setValue() so
CommanderTaxCounter clamps and refreshes its tooltip on value changes
- Deduplicate actPlayAndIncreaseTax/actPlayAndIncreasePartnerTax into a
single playAndIncreaseTax(counterId) helper
- Move MINIMUM_STACKING_HEIGHT from CommandZone to the PlayerGraphicsItem
layout code, its only consumer
- Remove unused AbstractCounter forward declaration from player_logic.h
- Add EvaluateModifyCounter tests and PartnerTax cases for
evaluateSetCounterActive
- Pin the FirstUserId floor in new_counter_id_test using ids 3 and 5 so
a naive "highest id + 1" regression fails the test
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11 changed files with 172 additions and 47 deletions
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@ -18,6 +18,10 @@
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#include <QGraphicsView>
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#include <libcockatrice/utility/counter_ids.h>
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// Minimum height the stack zone keeps when the command zone shares its vertical space,
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// so the stack remains usable. Owned by this layout code, the sole consumer.
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static constexpr qreal MINIMUM_STACKING_HEIGHT = 50.0;
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PlayerGraphicsItem::PlayerGraphicsItem(PlayerLogic *_player) : player(_player)
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{
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connect(&SettingsCache::instance(), &SettingsCache::horizontalHandChanged, this,
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@ -278,8 +282,8 @@ void PlayerGraphicsItem::rearrangeZones()
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qreal stackHeight = tableHeight;
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if (commandZoneVisible) {
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stackHeight = tableHeight - totalCommandZoneHeight();
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if (stackHeight < CommandZone::MINIMUM_STACKING_HEIGHT) {
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stackHeight = CommandZone::MINIMUM_STACKING_HEIGHT;
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if (stackHeight < MINIMUM_STACKING_HEIGHT) {
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stackHeight = MINIMUM_STACKING_HEIGHT;
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}
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}
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stackZoneGraphicsItem->setHeight(stackHeight);
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