[Client] Make DeckStateManager::decrementCard remove tokens from the token zone if the token is not in the given zone (#7588)

* Fixed decrementCard for tokens not using the token zone

* Removed dead function actDecrementCard

Updated documentation

* Fixed no-op, added documentation

* Removed stray blank line

* Allow finding card nodes even if no database entry exists for the given card

* Added DeckStateManager tests

* Added tokens on mainboard test

* Added if checks and sorted sources

Added if checks

* Library include fix

* Renamed zone to targetZone

* Revert "Allow finding card nodes even if no database entry exists for the given card"

This reverts commit 88578cd0d9.

* Combined loader_local_matching_test and deck_state_manager_test settings sources

* Added settings sandbox, refactor

* Format

* Renamed return variable

* Flattened if statement

* Style fix
This commit is contained in:
Jurriaan 2026-11-03 10:37:17 +01:00 • committed by GitHub
parent bfb53c5def
commit bc09ec6afe
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6 changed files with 253 additions and 37 deletions

View file

@ -762,18 +762,6 @@ void DeckEditorDeckDockWidget::actSwapSelection()
update();
}
void DeckEditorDeckDockWidget::actDecrementCard(const ExactCard &card, QString zoneName)
{
if (!card) {
return;
}
if (card.getInfo().getIsToken()) {
zoneName = DECK_ZONE_TOKENS;
}
deckStateManager->decrementCard(card, zoneName);
}
void DeckEditorDeckDockWidget::actDecrementSelection()
{
auto selectedRows = getSelectedCardNodeSourceIndices();

View file

@ -70,7 +70,6 @@ public slots:
void syncDisplayWidgetsToModel();
void actAddCard(const ExactCard &card, const QString &zoneName);
void actIncrementSelection();
void actDecrementCard(const ExactCard &card, QString zoneName);
void actDecrementSelection();
void actSwapCard(const ExactCard &card, const QString &zoneName);
void actSwapSelection();

View file

@ -211,15 +211,15 @@ QModelIndex DeckStateManager::addCard(const ExactCard &card, const QString &zone
return {};
}
QString zone = card.getInfo().getIsToken() ? DECK_ZONE_TOKENS : zoneName;
QString targetZone = card.getInfo().getIsToken() ? DECK_ZONE_TOKENS : zoneName;
CardSetPtr set = card.getPrinting().getSet();
QString setName = set ? set->getCorrectedShortName() : "";
QString reason =
tr("Added (%1): %2 (%3) %4").arg(zone, card.getName(), setName, card.getPrinting().getProperty("num"));
tr("Added (%1): %2 (%3) %4").arg(targetZone, card.getName(), setName, card.getPrinting().getProperty("num"));
QModelIndex idx = modifyDeck(reason, [&card, &zone](auto model) { return model->addCard(card, zone); });
QModelIndex idx = modifyDeck(reason, [&card, &targetZone](auto model) { return model->addCard(card, targetZone); });
if (idx.isValid()) {
emit focusIndexChanged(idx, true);
@ -234,10 +234,22 @@ QModelIndex DeckStateManager::decrementCard(const ExactCard &card, const QString
return {};
}
QString targetZone = zoneName;
QString providerId = card.getPrinting().getUuid();
QString collectorNumber = card.getPrinting().getProperty("num");
QModelIndex idx = deckListModel->findCard(card.getName(), zoneName, providerId, collectorNumber);
QModelIndex idx = deckListModel->findCard(card.getName(), targetZone, providerId, collectorNumber);
// Tokens are usually added to the token zone, but it is possible for imported/hand-edited
// decks to contain them in the main or sideboards. This is why we only try to remove the
// token from the token zone if it does not exist in the given zone, allowing us to still
// remove it from there.
if (!idx.isValid() && card.getInfo().getIsToken() && targetZone != DECK_ZONE_TOKENS) {
targetZone = DECK_ZONE_TOKENS;
idx = deckListModel->findCard(card.getName(), targetZone, providerId, collectorNumber);
}
if (!idx.isValid()) {
return {};
}
@ -249,7 +261,7 @@ QModelIndex DeckStateManager::decrementCard(const ExactCard &card, const QString
}
// old index is no longer safe since rows could have been removed
QModelIndex newIdx = deckListModel->findCard(card.getName(), zoneName, providerId, collectorNumber);
QModelIndex newIdx = deckListModel->findCard(card.getName(), targetZone, providerId, collectorNumber);
if (newIdx.isValid()) {
emit focusIndexChanged(newIdx, true);
}

View file

@ -188,17 +188,18 @@ public:
///@}
/**
* @brief Adds the given card to the given zone.
* @brief Adds the given card to the given zone. Tokens always go to DECK_ZONE_TOKENS, ignoring the given zone.
* Saves the operation to history if successful.
*
* @param card The card to add
* @param zoneName The zone to add the card to
* @param zoneName The zone to add the card to if the card is not a token
* @return The index of the added card
*/
QModelIndex addCard(const ExactCard &card, const QString &zoneName);
/**
* @brief Removes 1 copy of the given card from the given zone.
* If the card is a token and is not in the given zone, then it is removed from DECK_ZONE_TOKENS instead.
* Saves the operation to history if successful.
*
* @param card The card to remove

View file

@ -412,23 +412,6 @@ cockatrice_add_test(
INCLUDE_DIRS
${CMAKE_SOURCE_DIR}/cockatrice/src
)
cockatrice_add_test(
NAME
loader_local_matching_test
SOURCES
${CMAKE_SOURCE_DIR}/cockatrice/src/interface/card_picture_loader/card_picture_loader_local.cpp
${CMAKE_SOURCE_DIR}/cockatrice/src/client/settings/cache_settings.cpp
${CMAKE_SOURCE_DIR}/cockatrice/src/client/settings/card_counter_settings.cpp
${CMAKE_SOURCE_DIR}/cockatrice/src/client/settings/shortcuts_settings.cpp
${CMAKE_SOURCE_DIR}/cockatrice/src/client/network/update/client/release_channel.cpp
${VERSION_STRING_CPP}
loader_local_matching_test.cpp
LIBS
libcockatrice_network
libcockatrice_settings
INCLUDE_DIRS
${CMAKE_SOURCE_DIR}/cockatrice/src
)
cockatrice_add_test(
NAME
deck_hash_performance_test
@ -548,3 +531,46 @@ endif()
if(WITH_ORACLE OR WITH_CLIENT)
add_subdirectory(picture_loader_benchmark)
endif()
# loader_local_matching_test and deck_state_manager_test links libcockatrice_settings,
# which only exists when a client/UI-capable target is being built.
if(WITH_ORACLE OR WITH_CLIENT)
set(SETTINGS_SOURCES
${CMAKE_SOURCE_DIR}/cockatrice/src/client/network/update/client/release_channel.cpp
${CMAKE_SOURCE_DIR}/cockatrice/src/client/settings/cache_settings.cpp
${CMAKE_SOURCE_DIR}/cockatrice/src/client/settings/card_counter_settings.cpp
${CMAKE_SOURCE_DIR}/cockatrice/src/client/settings/shortcuts_settings.cpp
${VERSION_STRING_CPP}
)
set(SETTINGS_LIBS libcockatrice_network libcockatrice_settings)
set(SETTINGS_INCLUDE_DIRS ${CMAKE_SOURCE_DIR}/cockatrice/src)
cockatrice_add_test(
NAME
loader_local_matching_test
SOURCES
${CMAKE_SOURCE_DIR}/cockatrice/src/interface/card_picture_loader/card_picture_loader_local.cpp
${SETTINGS_SOURCES}
loader_local_matching_test.cpp
LIBS
${SETTINGS_LIBS}
INCLUDE_DIRS
${SETTINGS_INCLUDE_DIRS}
)
cockatrice_add_test(
NAME
deck_state_manager_test
SOURCES
${CMAKE_SOURCE_DIR}/cockatrice/src/interface/widgets/deck_editor/deck_state_manager.cpp
${SETTINGS_SOURCES}
deck_state_manager_test.cpp
LIBS
libcockatrice_card
libcockatrice_deck_list
libcockatrice_models
libcockatrice_utility
${SETTINGS_LIBS}
INCLUDE_DIRS
${SETTINGS_INCLUDE_DIRS}
)
endif()

View file

@ -0,0 +1,190 @@
/** @file deck_state_manager_test.cpp
* @brief Tests for DeckStateManager operations.
* @ingroup Tests
*/
#include "libcockatrice/card/database/card_database.h"
#include <QCoreApplication>
#include <QDir>
#include <QStandardPaths>
#include <client/settings/cache_settings.h>
#include <deck_list_model.h>
#include <gtest/gtest.h>
#include <interface/widgets/deck_editor/deck_state_manager.h>
#include <libcockatrice/card/database/card_database_manager.h>
#include <libcockatrice/card/printing/exact_card.h>
#include <libcockatrice/deck_list/tree/inner_deck_list_node.h>
namespace
{
/**
* @brief Assert that the DeckStateManager's deck list contains only the given zone,
* and that that zone only contains the given number of cards, all with the given card name.
*
* @param manager the DeckStateManager
* @param restrictToZones In which zones to look for the zone and cards. Empty means use the entire deck
* @param zone The only zone that should exist in the deck
* @param cardName The name of the only card that should exist in the deck
* @param cardNumber The number of cards that should be in the deck
*/
static void containsExactly(const DeckStateManager &manager,
const QSet<QString> &restrictToZones,
QString zone,
QString cardName,
int cardNumber)
{
QList<const InnerDecklistNode *> zones = manager.getDeckList().getZoneNodes(restrictToZones);
ASSERT_EQ(zones.size(), 1);
ASSERT_EQ(zones[0]->getName(), zone);
ASSERT_EQ(zones[0]->size(), 1);
const DecklistCardNode *card = dynamic_cast<const DecklistCardNode *>((*zones[0])[0]);
ASSERT_NE(card, nullptr);
ASSERT_EQ(card->getName(), cardName);
ASSERT_EQ(card->getNumber(), cardNumber);
}
/** @brief Return CardInfo of a token with the given name. */
static CardInfoPtr makeToken(QString name)
{
return CardInfo::newInstance(name, "", true, {}, {}, {}, {}, {});
}
// =====================================================================================================================
// addCard
// =====================================================================================================================
TEST(DeckStateManager, AddCards)
{
DeckStateManager manager;
manager.addCard(ExactCard(CardInfo::newInstance("Lightning Bolt")), DECK_ZONE_MAIN);
containsExactly(manager, {}, DECK_ZONE_MAIN, "Lightning Bolt", 1);
manager.addCard(ExactCard(CardInfo::newInstance("Lightning Bolt")), DECK_ZONE_MAIN);
containsExactly(manager, {}, DECK_ZONE_MAIN, "Lightning Bolt", 2);
}
TEST(DeckStateManager, AddCardZones)
{
DeckStateManager manager;
manager.addCard(ExactCard(CardInfo::newInstance("Grizzly Bears")), DECK_ZONE_MAIN);
manager.addCard(ExactCard(CardInfo::newInstance("Lightning Bolt")), DECK_ZONE_SIDE);
manager.addCard(ExactCard(CardInfo::newInstance("Swords to Plowshares")), DECK_ZONE_MAYBEBOARD);
// Check if the cards got put into the correct zones.
ASSERT_EQ(manager.getDeckList().getZoneNodes().size(), 3);
containsExactly(manager, {DECK_ZONE_MAIN}, DECK_ZONE_MAIN, "Grizzly Bears", 1);
containsExactly(manager, {DECK_ZONE_SIDE}, DECK_ZONE_SIDE, "Lightning Bolt", 1);
containsExactly(manager, {DECK_ZONE_MAYBEBOARD}, DECK_ZONE_MAYBEBOARD, "Swords to Plowshares", 1);
}
TEST(DeckStateManager, AddTokens)
{
DeckStateManager manager;
manager.addCard(ExactCard(makeToken("Beast")), DECK_ZONE_MAIN);
manager.addCard(ExactCard(makeToken("Beast")), DECK_ZONE_SIDE);
manager.addCard(ExactCard(makeToken("Beast")), DECK_ZONE_MAYBEBOARD);
manager.addCard(ExactCard(makeToken("Beast")), DECK_ZONE_TOKENS);
// A token should always be put into the tokens zone.
containsExactly(manager, {}, DECK_ZONE_TOKENS, "Beast", 4);
}
// =====================================================================================================================
// decrementCard
// =====================================================================================================================
TEST(DeckStateManager, DecrementCards)
{
DeckStateManager manager;
manager.addCard(ExactCard(CardInfo::newInstance("Lightning Bolt")), DECK_ZONE_MAIN);
manager.addCard(ExactCard(CardInfo::newInstance("Lightning Bolt")), DECK_ZONE_MAIN);
containsExactly(manager, {}, DECK_ZONE_MAIN, "Lightning Bolt", 2);
// Removing from the sideboard should do nothing, as there is nothing in the side board.
manager.decrementCard(ExactCard(CardInfo::newInstance("Lightning Bolt")), DECK_ZONE_SIDE);
containsExactly(manager, {}, DECK_ZONE_MAIN, "Lightning Bolt", 2);
// Remove the first card.
manager.decrementCard(ExactCard(CardInfo::newInstance("Lightning Bolt")), DECK_ZONE_MAIN);
containsExactly(manager, {}, DECK_ZONE_MAIN, "Lightning Bolt", 1);
// Removing the second card should also remove the zone.
manager.decrementCard(ExactCard(CardInfo::newInstance("Lightning Bolt")), DECK_ZONE_MAIN);
ASSERT_EQ(manager.getDeckList().getZoneNodes().size(), 0);
}
TEST(DeckStateManager, DecrementTokens)
{
DeckStateManager manager;
manager.addCard(ExactCard(makeToken("Beast")), DECK_ZONE_MAIN);
manager.addCard(ExactCard(makeToken("Beast")), DECK_ZONE_SIDE);
manager.addCard(ExactCard(makeToken("Beast")), DECK_ZONE_TOKENS);
containsExactly(manager, {}, DECK_ZONE_TOKENS, "Beast", 3);
manager.decrementCard(ExactCard(makeToken("Beast")), DECK_ZONE_TOKENS);
containsExactly(manager, {}, DECK_ZONE_TOKENS, "Beast", 2);
// Removing tokens from a given zone should remove them from the
// token zone if the given zone does not contain the token.
manager.decrementCard(ExactCard(makeToken("Beast")), DECK_ZONE_SIDE);
containsExactly(manager, {}, DECK_ZONE_TOKENS, "Beast", 1);
manager.decrementCard(ExactCard(makeToken("Beast")), DECK_ZONE_MAIN);
ASSERT_EQ(manager.getDeckList().getZoneNodes().size(), 0);
}
TEST(DeckStateManager, DecrementTokenMainboard)
{
DeckStateManager manager;
// Add cards to the deck list directly so tokens are not
// automatically added to the token zone.
manager.getDeckListShared()->addCard("Beast", DECK_ZONE_MAIN);
manager.getDeckListShared()->addCard("Beast", DECK_ZONE_TOKENS);
ASSERT_EQ(manager.getDeckList().getZoneNodes().size(), 2);
containsExactly(manager, {DECK_ZONE_MAIN}, DECK_ZONE_MAIN, "Beast", 1);
containsExactly(manager, {DECK_ZONE_TOKENS}, DECK_ZONE_TOKENS, "Beast", 1);
// decrementCard uses the model to find the card, so we need to rebuild it.
manager.getModel()->rebuildTree();
// Tokens should be removed from the main zone first.
manager.decrementCard(ExactCard(makeToken("Beast")), DECK_ZONE_MAIN);
ASSERT_EQ(manager.getDeckList().getZoneNodes({DECK_ZONE_MAIN}).size(), 0);
containsExactly(manager, {DECK_ZONE_TOKENS}, DECK_ZONE_TOKENS, "Beast", 1);
// If the main zone is empty they can be removed from the token zone.
manager.decrementCard(ExactCard(makeToken("Beast")), DECK_ZONE_MAIN);
ASSERT_EQ(manager.getDeckList().getZoneNodes().size(), 0);
}
} // namespace
int main(int argc, char **argv)
{
// Redirect SettingsCache reads/writes (app-data location) away from the real user profile.
QStandardPaths::setTestModeEnabled(true);
QCoreApplication app(argc, argv);
QCoreApplication::setOrganizationName(QStringLiteral("CockatriceTest"));
QCoreApplication::setApplicationName(
QStringLiteral("deck-state-manager-test-%1").arg(QCoreApplication::applicationPid()));
::testing::InitGoogleTest(&argc, argv);
// Add cards to the card database
auto *db = CardDatabaseManager::getInstance();
db->addCard(CardInfo::newInstance("Lightning Bolt"));
db->addCard(CardInfo::newInstance("Grizzly Bears"));
db->addCard(CardInfo::newInstance("Swords to Plowshares"));
db->addCard(makeToken("Beast"));
int result = RUN_ALL_TESTS();
// Clean up the settings directory in ~/.qttest if the tests ran.
if (!::testing::GTEST_FLAG(list_tests)) {
QDir(SettingsCache::instance().getDataPath()).removeRecursively();
QDir(SettingsCache::instance().getCachePath()).removeRecursively();
}
return result;
}