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[Game] Refactor options in DlgMoveTopCardsUntil into struct (#6718)
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4 changed files with 30 additions and 34 deletions
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@ -8,6 +8,7 @@
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#ifndef COCKATRICE_PLAYER_ACTIONS_H
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#define COCKATRICE_PLAYER_ACTIONS_H
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#include "../dialogs/dlg_create_token.h"
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#include "../dialogs/dlg_move_top_cards_until.h"
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#include "event_processing_options.h"
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#include "player.h"
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@ -178,11 +179,9 @@ private:
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bool movingCardsUntil;
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QTimer *moveTopCardTimer;
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QStringList movingCardsUntilExprs = {};
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int movingCardsUntilNumberOfHits = 1;
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bool movingCardsUntilAutoPlay = false;
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FilterString movingCardsUntilFilter;
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int movingCardsUntilCounter = 0;
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MoveTopCardsUntilOptions movingCardsUntilOptions;
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void moveTopCardsTo(const QString &targetZone, const QString &zoneDisplayName, bool faceDown);
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void moveBottomCardsTo(const QString &targetZone, const QString &zoneDisplayName, bool faceDown);
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