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https://github.com/Cockatrice/Cockatrice.git
synced 2026-06-11 00:24:47 -07:00
Added server side setting to allow the requirement of a client id from clients.
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parent
94942e1a92
commit
bc99024e4f
8 changed files with 18 additions and 5 deletions
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@ -142,8 +142,9 @@ bool Servatrice::initServer()
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{
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serverName = settingsCache->value("server/name", "My Cockatrice server").toString();
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serverId = settingsCache->value("server/id", 0).toInt();
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clientIdRequired = settingsCache->value("server/requireclientid",0).toBool();
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bool regServerOnly = settingsCache->value("authentication/regonly", 0).toBool();
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const QString authenticationMethodStr = settingsCache->value("authentication/method").toString();
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if (authenticationMethodStr == "sql") {
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qDebug() << "Authenticating method: sql";
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@ -160,7 +161,8 @@ bool Servatrice::initServer()
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qDebug() << "Authenticating method: none";
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authenticationMethod = AuthenticationNone;
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}
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qDebug() << "Client ID Required: " << clientIdRequired;
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bool maxUserLimitEnabled = settingsCache->value("security/enable_max_user_limit", false).toBool();
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qDebug() << "Maximum user limit enabled: " << maxUserLimitEnabled;
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@ -120,7 +120,7 @@ private:
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QString shutdownReason;
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int shutdownMinutes;
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QTimer *shutdownTimer;
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bool isFirstShutdownMessage;
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bool isFirstShutdownMessage, clientIdRequired;
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mutable QMutex serverListMutex;
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QList<ServerProperties> serverList;
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@ -137,6 +137,7 @@ public:
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QString getServerName() const { return serverName; }
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QString getLoginMessage() const { QMutexLocker locker(&loginMessageMutex); return loginMessage; }
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bool getGameShouldPing() const { return true; }
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bool getClientIdRequired() const { return clientIdRequired; }
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int getPingClockInterval() const { return pingClockInterval; }
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int getMaxGameInactivityTime() const { return maxGameInactivityTime; }
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int getMaxPlayerInactivityTime() const { return maxPlayerInactivityTime; }
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