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Added server side setting to allow the requirement of a client id from clients.
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8 changed files with 18 additions and 5 deletions
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@ -120,7 +120,7 @@ private:
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QString shutdownReason;
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int shutdownMinutes;
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QTimer *shutdownTimer;
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bool isFirstShutdownMessage;
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bool isFirstShutdownMessage, clientIdRequired;
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mutable QMutex serverListMutex;
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QList<ServerProperties> serverList;
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@ -137,6 +137,7 @@ public:
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QString getServerName() const { return serverName; }
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QString getLoginMessage() const { QMutexLocker locker(&loginMessageMutex); return loginMessage; }
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bool getGameShouldPing() const { return true; }
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bool getClientIdRequired() const { return clientIdRequired; }
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int getPingClockInterval() const { return pingClockInterval; }
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int getMaxGameInactivityTime() const { return maxGameInactivityTime; }
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int getMaxPlayerInactivityTime() const { return maxPlayerInactivityTime; }
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