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don't blink highlighted phase when backwards skipping in replays (#5185)
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parent
83409c32c4
commit
bd60a9fd2e
3 changed files with 1 additions and 31 deletions
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@ -86,23 +86,6 @@ void PhaseButton::updateAnimation()
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update();
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}
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/**
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* @brief Immediately resets the button to the inactive state, without going through the animation.
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*/
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void PhaseButton::reset()
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{
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activeAnimationTimer->stop();
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active = false;
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if (highlightable) {
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activeAnimationCounter = 0;
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} else {
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activeAnimationCounter = 9;
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}
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update();
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}
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void PhaseButton::mousePressEvent(QGraphicsSceneMouseEvent * /*event*/)
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{
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emit clicked();
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@ -268,16 +251,6 @@ void PhasesToolbar::phaseButtonClicked()
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emit sendGameCommand(cmd, -1);
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}
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/**
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* @brief Immediately resets the toolbar to its initial state, with all phases inactive.
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*/
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void PhasesToolbar::reset()
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{
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for (auto &i : buttonList) {
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i->reset();
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}
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}
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void PhasesToolbar::actNextTurn()
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{
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emit sendGameCommand(Command_NextTurn(), -1);
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