added admin tab; server status message update

This commit is contained in:
Max-Wilhelm Bruker 2011-01-14 16:55:16 +01:00
parent 714a0eee50
commit bd9e142d1d
20 changed files with 242 additions and 65 deletions

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@ -162,6 +162,15 @@ public:
void setGameId(int _gameId) { static_cast<SerializableItem_Int *>(itemMap.value("game_id"))->setData(_gameId); }
};
class AdminCommand : public Command {
Q_OBJECT
public:
AdminCommand(const QString &_cmdName)
: Command(_cmdName)
{
}
};
class Command_DeckUpload : public Command {
Q_OBJECT
public:

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@ -69,5 +69,6 @@ ItemId_Event_RoomSay = 1067,
ItemId_Context_ReadyStart = 1068,
ItemId_Context_Concede = 1069,
ItemId_Context_DeckSelect = 1070,
ItemId_Other = 1071
ItemId_Command_UpdateServerMessage = 1071,
ItemId_Other = 1072
};

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@ -437,6 +437,10 @@ Context_DeckSelect::Context_DeckSelect(int _deckId)
{
insertItem(new SerializableItem_Int("deck_id", _deckId));
}
Command_UpdateServerMessage::Command_UpdateServerMessage()
: AdminCommand("update_server_message")
{
}
void ProtocolItem::initializeHashAuto()
{
itemNameHash.insert("cmdping", Command_Ping::newItem);
@ -509,4 +513,5 @@ void ProtocolItem::initializeHashAuto()
itemNameHash.insert("game_event_contextready_start", Context_ReadyStart::newItem);
itemNameHash.insert("game_event_contextconcede", Context_Concede::newItem);
itemNameHash.insert("game_event_contextdeck_select", Context_DeckSelect::newItem);
itemNameHash.insert("cmdupdate_server_message", Command_UpdateServerMessage::newItem);
}

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@ -68,3 +68,4 @@
6:ready_start
6:concede
6:deck_select:i,deck_id
7:update_server_message

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@ -649,5 +649,12 @@ public:
static SerializableItem *newItem() { return new Context_DeckSelect; }
int getItemId() const { return ItemId_Context_DeckSelect; }
};
class Command_UpdateServerMessage : public AdminCommand {
Q_OBJECT
public:
Command_UpdateServerMessage();
static SerializableItem *newItem() { return new Command_UpdateServerMessage; }
int getItemId() const { return ItemId_Command_UpdateServerMessage; }
};
#endif

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@ -73,6 +73,13 @@ while (<file>) {
$parentConstructorCall = "$baseClass(\"$name1\")";
$constructorParamsH = "";
$constructorParamsCpp = "";
} elsif ($type == 7) {
$type = 'cmd';
$namePrefix = 'Command';
$baseClass = 'AdminCommand';
$parentConstructorCall = "$baseClass(\"$name1\")";
$constructorParamsH = "";
$constructorParamsCpp = "";
}
$className = $namePrefix . '_' . $name2;
$itemEnum .= "ItemId_$className = " . ++$itemId . ",\n";

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@ -1,7 +1,7 @@
#include "serializable_item.h"
#include <QXmlStreamReader>
#include <QXmlStreamWriter>
#include <QDebug>
QHash<QString, SerializableItem::NewItemFunction> SerializableItem::itemNameHash;
SerializableItem *SerializableItem::getNewItem(const QString &name)

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@ -55,7 +55,6 @@ ResponseCode Server_ProtocolHandler::processCommandHelper(Command *command, Comm
lastCommandTime = QDateTime::currentDateTime();
RoomCommand *roomCommand = qobject_cast<RoomCommand *>(command);
GameCommand *gameCommand = qobject_cast<GameCommand *>(command);
if (roomCommand) {
qDebug() << "received RoomCommand: roomId =" << roomCommand->getRoomId();
if (authState == PasswordWrong)
@ -66,12 +65,15 @@ ResponseCode Server_ProtocolHandler::processCommandHelper(Command *command, Comm
return RespNameNotFound;
switch (command->getItemId()) {
case ItemId_Command_LeaveRoom: return cmdLeaveRoom(qobject_cast<Command_LeaveRoom *>(command), cont, room);
case ItemId_Command_RoomSay: return cmdRoomSay(qobject_cast<Command_RoomSay *>(command), cont, room);
case ItemId_Command_CreateGame: return cmdCreateGame(qobject_cast<Command_CreateGame *>(command), cont, room);
case ItemId_Command_JoinGame: return cmdJoinGame(qobject_cast<Command_JoinGame *>(command), cont, room);
case ItemId_Command_LeaveRoom: return cmdLeaveRoom(static_cast<Command_LeaveRoom *>(command), cont, room);
case ItemId_Command_RoomSay: return cmdRoomSay(static_cast<Command_RoomSay *>(command), cont, room);
case ItemId_Command_CreateGame: return cmdCreateGame(static_cast<Command_CreateGame *>(command), cont, room);
case ItemId_Command_JoinGame: return cmdJoinGame(static_cast<Command_JoinGame *>(command), cont, room);
default: return RespInvalidCommand;
}
} else if (gameCommand) {
}
GameCommand *gameCommand = qobject_cast<GameCommand *>(command);
if (gameCommand) {
qDebug() << "received GameCommand: game =" << gameCommand->getGameId();
if (authState == PasswordWrong)
return RespLoginNeeded;
@ -85,54 +87,65 @@ ResponseCode Server_ProtocolHandler::processCommandHelper(Command *command, Comm
Server_Player *player = gamePair.second;
switch (command->getItemId()) {
case ItemId_Command_DeckSelect: return cmdDeckSelect(qobject_cast<Command_DeckSelect *>(command), cont, game, player);
case ItemId_Command_SetSideboardPlan: return cmdSetSideboardPlan(qobject_cast<Command_SetSideboardPlan *>(command), cont, game, player);
case ItemId_Command_LeaveGame: return cmdLeaveGame(qobject_cast<Command_LeaveGame *>(command), cont, game, player);
case ItemId_Command_ReadyStart: return cmdReadyStart(qobject_cast<Command_ReadyStart *>(command), cont, game, player);
case ItemId_Command_Concede: return cmdConcede(qobject_cast<Command_Concede *>(command), cont, game, player);
case ItemId_Command_Say: return cmdSay(qobject_cast<Command_Say *>(command), cont, game, player);
case ItemId_Command_Shuffle: return cmdShuffle(qobject_cast<Command_Shuffle *>(command), cont, game, player);
case ItemId_Command_Mulligan: return cmdMulligan(qobject_cast<Command_Mulligan *>(command), cont, game, player);
case ItemId_Command_RollDie: return cmdRollDie(qobject_cast<Command_RollDie *>(command), cont, game, player);
case ItemId_Command_DrawCards: return cmdDrawCards(qobject_cast<Command_DrawCards *>(command), cont, game, player);
case ItemId_Command_MoveCard: return cmdMoveCard(qobject_cast<Command_MoveCard *>(command), cont, game, player);
case ItemId_Command_FlipCard: return cmdFlipCard(qobject_cast<Command_FlipCard *>(command), cont, game, player);
case ItemId_Command_AttachCard: return cmdAttachCard(qobject_cast<Command_AttachCard *>(command), cont, game, player);
case ItemId_Command_CreateToken: return cmdCreateToken(qobject_cast<Command_CreateToken *>(command), cont, game, player);
case ItemId_Command_CreateArrow: return cmdCreateArrow(qobject_cast<Command_CreateArrow *>(command), cont, game, player);
case ItemId_Command_DeleteArrow: return cmdDeleteArrow(qobject_cast<Command_DeleteArrow *>(command), cont, game, player);
case ItemId_Command_SetCardAttr: return cmdSetCardAttr(qobject_cast<Command_SetCardAttr *>(command), cont, game, player);
case ItemId_Command_SetCardCounter: return cmdSetCardCounter(qobject_cast<Command_SetCardCounter *>(command), cont, game, player);
case ItemId_Command_IncCardCounter: return cmdIncCardCounter(qobject_cast<Command_IncCardCounter *>(command), cont, game, player);
case ItemId_Command_IncCounter: return cmdIncCounter(qobject_cast<Command_IncCounter *>(command), cont, game, player);
case ItemId_Command_CreateCounter: return cmdCreateCounter(qobject_cast<Command_CreateCounter *>(command), cont, game, player);
case ItemId_Command_SetCounter: return cmdSetCounter(qobject_cast<Command_SetCounter *>(command), cont, game, player);
case ItemId_Command_DelCounter: return cmdDelCounter(qobject_cast<Command_DelCounter *>(command), cont, game, player);
case ItemId_Command_NextTurn: return cmdNextTurn(qobject_cast<Command_NextTurn *>(command), cont, game, player);
case ItemId_Command_SetActivePhase: return cmdSetActivePhase(qobject_cast<Command_SetActivePhase *>(command), cont, game, player);
case ItemId_Command_DumpZone: return cmdDumpZone(qobject_cast<Command_DumpZone *>(command), cont, game, player);
case ItemId_Command_StopDumpZone: return cmdStopDumpZone(qobject_cast<Command_StopDumpZone *>(command), cont, game, player);
case ItemId_Command_RevealCards: return cmdRevealCards(qobject_cast<Command_RevealCards *>(command), cont, game, player);
}
} else {
qDebug() << "received generic Command";
switch (command->getItemId()) {
case ItemId_Command_Ping: return cmdPing(qobject_cast<Command_Ping *>(command), cont);
case ItemId_Command_Login: return cmdLogin(qobject_cast<Command_Login *>(command), cont);
case ItemId_Command_Message: return cmdMessage(qobject_cast<Command_Message *>(command), cont);
case ItemId_Command_DeckList: return cmdDeckList(qobject_cast<Command_DeckList *>(command), cont);
case ItemId_Command_DeckNewDir: return cmdDeckNewDir(qobject_cast<Command_DeckNewDir *>(command), cont);
case ItemId_Command_DeckDelDir: return cmdDeckDelDir(qobject_cast<Command_DeckDelDir *>(command), cont);
case ItemId_Command_DeckDel: return cmdDeckDel(qobject_cast<Command_DeckDel *>(command), cont);
case ItemId_Command_DeckUpload: return cmdDeckUpload(qobject_cast<Command_DeckUpload *>(command), cont);
case ItemId_Command_DeckDownload: return cmdDeckDownload(qobject_cast<Command_DeckDownload *>(command), cont);
case ItemId_Command_GetUserInfo: return cmdGetUserInfo(qobject_cast<Command_GetUserInfo *>(command), cont);
case ItemId_Command_ListRooms: return cmdListRooms(qobject_cast<Command_ListRooms *>(command), cont);
case ItemId_Command_JoinRoom: return cmdJoinRoom(qobject_cast<Command_JoinRoom *>(command), cont);
case ItemId_Command_ListUsers: return cmdListUsers(qobject_cast<Command_ListUsers *>(command), cont);
case ItemId_Command_DeckSelect: return cmdDeckSelect(static_cast<Command_DeckSelect *>(command), cont, game, player);
case ItemId_Command_SetSideboardPlan: return cmdSetSideboardPlan(static_cast<Command_SetSideboardPlan *>(command), cont, game, player);
case ItemId_Command_LeaveGame: return cmdLeaveGame(static_cast<Command_LeaveGame *>(command), cont, game, player);
case ItemId_Command_ReadyStart: return cmdReadyStart(static_cast<Command_ReadyStart *>(command), cont, game, player);
case ItemId_Command_Concede: return cmdConcede(static_cast<Command_Concede *>(command), cont, game, player);
case ItemId_Command_Say: return cmdSay(static_cast<Command_Say *>(command), cont, game, player);
case ItemId_Command_Shuffle: return cmdShuffle(static_cast<Command_Shuffle *>(command), cont, game, player);
case ItemId_Command_Mulligan: return cmdMulligan(static_cast<Command_Mulligan *>(command), cont, game, player);
case ItemId_Command_RollDie: return cmdRollDie(static_cast<Command_RollDie *>(command), cont, game, player);
case ItemId_Command_DrawCards: return cmdDrawCards(static_cast<Command_DrawCards *>(command), cont, game, player);
case ItemId_Command_MoveCard: return cmdMoveCard(static_cast<Command_MoveCard *>(command), cont, game, player);
case ItemId_Command_FlipCard: return cmdFlipCard(static_cast<Command_FlipCard *>(command), cont, game, player);
case ItemId_Command_AttachCard: return cmdAttachCard(static_cast<Command_AttachCard *>(command), cont, game, player);
case ItemId_Command_CreateToken: return cmdCreateToken(static_cast<Command_CreateToken *>(command), cont, game, player);
case ItemId_Command_CreateArrow: return cmdCreateArrow(static_cast<Command_CreateArrow *>(command), cont, game, player);
case ItemId_Command_DeleteArrow: return cmdDeleteArrow(static_cast<Command_DeleteArrow *>(command), cont, game, player);
case ItemId_Command_SetCardAttr: return cmdSetCardAttr(static_cast<Command_SetCardAttr *>(command), cont, game, player);
case ItemId_Command_SetCardCounter: return cmdSetCardCounter(static_cast<Command_SetCardCounter *>(command), cont, game, player);
case ItemId_Command_IncCardCounter: return cmdIncCardCounter(static_cast<Command_IncCardCounter *>(command), cont, game, player);
case ItemId_Command_IncCounter: return cmdIncCounter(static_cast<Command_IncCounter *>(command), cont, game, player);
case ItemId_Command_CreateCounter: return cmdCreateCounter(static_cast<Command_CreateCounter *>(command), cont, game, player);
case ItemId_Command_SetCounter: return cmdSetCounter(static_cast<Command_SetCounter *>(command), cont, game, player);
case ItemId_Command_DelCounter: return cmdDelCounter(static_cast<Command_DelCounter *>(command), cont, game, player);
case ItemId_Command_NextTurn: return cmdNextTurn(static_cast<Command_NextTurn *>(command), cont, game, player);
case ItemId_Command_SetActivePhase: return cmdSetActivePhase(static_cast<Command_SetActivePhase *>(command), cont, game, player);
case ItemId_Command_DumpZone: return cmdDumpZone(static_cast<Command_DumpZone *>(command), cont, game, player);
case ItemId_Command_StopDumpZone: return cmdStopDumpZone(static_cast<Command_StopDumpZone *>(command), cont, game, player);
case ItemId_Command_RevealCards: return cmdRevealCards(static_cast<Command_RevealCards *>(command), cont, game, player);
default: return RespInvalidCommand;
}
}
return RespInvalidCommand;
AdminCommand *adminCommand = qobject_cast<AdminCommand *>(command);
if (adminCommand) {
qDebug() << "received AdminCommand";
if (!(userInfo->getUserLevel() & ServerInfo_User::IsAdmin))
return RespLoginNeeded;
switch (command->getItemId()) {
case ItemId_Command_UpdateServerMessage: return cmdUpdateServerMessage(static_cast<Command_UpdateServerMessage *>(command), cont);
default: return RespInvalidCommand;
}
}
qDebug() << "received generic Command";
switch (command->getItemId()) {
case ItemId_Command_Ping: return cmdPing(static_cast<Command_Ping *>(command), cont);
case ItemId_Command_Login: return cmdLogin(static_cast<Command_Login *>(command), cont);
case ItemId_Command_Message: return cmdMessage(static_cast<Command_Message *>(command), cont);
case ItemId_Command_DeckList: return cmdDeckList(static_cast<Command_DeckList *>(command), cont);
case ItemId_Command_DeckNewDir: return cmdDeckNewDir(static_cast<Command_DeckNewDir *>(command), cont);
case ItemId_Command_DeckDelDir: return cmdDeckDelDir(static_cast<Command_DeckDelDir *>(command), cont);
case ItemId_Command_DeckDel: return cmdDeckDel(static_cast<Command_DeckDel *>(command), cont);
case ItemId_Command_DeckUpload: return cmdDeckUpload(static_cast<Command_DeckUpload *>(command), cont);
case ItemId_Command_DeckDownload: return cmdDeckDownload(static_cast<Command_DeckDownload *>(command), cont);
case ItemId_Command_GetUserInfo: return cmdGetUserInfo(static_cast<Command_GetUserInfo *>(command), cont);
case ItemId_Command_ListRooms: return cmdListRooms(static_cast<Command_ListRooms *>(command), cont);
case ItemId_Command_JoinRoom: return cmdJoinRoom(static_cast<Command_JoinRoom *>(command), cont);
case ItemId_Command_ListUsers: return cmdListUsers(static_cast<Command_ListUsers *>(command), cont);
default: return RespInvalidCommand;
}
}
void Server_ProtocolHandler::processCommandContainer(CommandContainer *cont)

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@ -81,6 +81,7 @@ private:
ResponseCode cmdDumpZone(Command_DumpZone *cmd, CommandContainer *cont, Server_Game *game, Server_Player *player);
ResponseCode cmdStopDumpZone(Command_StopDumpZone *cmd, CommandContainer *cont, Server_Game *game, Server_Player *player);
ResponseCode cmdRevealCards(Command_RevealCards *cmd, CommandContainer *cont, Server_Game *game, Server_Player *player);
virtual ResponseCode cmdUpdateServerMessage(Command_UpdateServerMessage *cmd, CommandContainer *cont) = 0;
ResponseCode processCommandHelper(Command *command, CommandContainer *cont);
private slots: