card menu re-added

This commit is contained in:
Max-Wilhelm Bruker 2009-12-06 17:23:41 +01:00
parent bf92ef87da
commit bda7ec2186
6 changed files with 178 additions and 318 deletions

View file

@ -190,6 +190,55 @@ Player::Player(const QString &_name, int _id, bool _local, Client *_client, TabG
playerMenu->addSeparator();
sayMenu = playerMenu->addMenu(QString());
initSayMenu();
// Card menu
aTap = new QAction(this);
aUntap = new QAction(this);
aDoesntUntap = new QAction(this);
aFlip = new QAction(this);
aAddCounter = new QAction(this);
aRemoveCounter = new QAction(this);
aSetCounters = new QAction(this);
connect(aSetCounters, SIGNAL(triggered()), this, SLOT(actSetCounters()));
aMoveToTopLibrary = new QAction(this);
aMoveToBottomLibrary = new QAction(this);
aMoveToGraveyard = new QAction(this);
aMoveToExile = new QAction(this);
cardMenu = new QMenu;
cardMenu->addAction(aTap);
cardMenu->addAction(aUntap);
cardMenu->addAction(aDoesntUntap);
cardMenu->addSeparator();
cardMenu->addAction(aFlip);
cardMenu->addSeparator();
cardMenu->addAction(aAddCounter);
cardMenu->addAction(aRemoveCounter);
cardMenu->addAction(aSetCounters);
cardMenu->addSeparator();
moveMenu = cardMenu->addMenu(QString());
moveMenu->addAction(aMoveToTopLibrary);
moveMenu->addAction(aMoveToBottomLibrary);
moveMenu->addAction(aMoveToGraveyard);
moveMenu->addAction(aMoveToExile);
cardMenuHandlers.insert(aTap, &Player::actTap);
cardMenuHandlers.insert(aUntap, &Player::actUntap);
cardMenuHandlers.insert(aDoesntUntap, &Player::actDoesntUntap);
cardMenuHandlers.insert(aFlip, &Player::actFlip);
cardMenuHandlers.insert(aAddCounter, &Player::actAddCounter);
cardMenuHandlers.insert(aRemoveCounter, &Player::actRemoveCounter);
cardMenuHandlers.insert(aMoveToTopLibrary, &Player::actMoveToTopLibrary);
cardMenuHandlers.insert(aMoveToBottomLibrary, &Player::actMoveToBottomLibrary);
cardMenuHandlers.insert(aMoveToGraveyard, &Player::actMoveToGraveyard);
cardMenuHandlers.insert(aMoveToExile, &Player::actMoveToExile);
QHashIterator<QAction *, CardMenuHandler> i(cardMenuHandlers);
while (i.hasNext()) {
i.next();
connect(i.key(), SIGNAL(triggered()), this, SLOT(cardMenuAction()));
}
} else {
countersMenu = 0;
sbMenu = 0;
@ -209,6 +258,7 @@ Player::~Player()
clearCounters();
clearArrows();
delete playerMenu;
delete cardMenu;
}
void Player::updateBoundingRect()
@ -269,6 +319,22 @@ void Player::retranslateUi()
QMapIterator<int, Counter *> counterIterator(counters);
while (counterIterator.hasNext())
counterIterator.next().value()->retranslateUi();
cardMenu->setTitle(tr("C&ard"));
aTap->setText(tr("&Tap"));
aUntap->setText(tr("&Untap"));
aDoesntUntap->setText(tr("Toggle &normal untapping"));
aFlip->setText(tr("&Flip"));
aAddCounter->setText(tr("&Add counter"));
aRemoveCounter->setText(tr("&Remove counter"));
aSetCounters->setText(tr("&Set counters..."));
aMoveToTopLibrary->setText(tr("&top of library"));
aMoveToBottomLibrary->setText(tr("&bottom of library"));
aMoveToGraveyard->setText(tr("&graveyard"));
aMoveToGraveyard->setShortcut(tr("Ctrl+Del"));
aMoveToExile->setText(tr("&exile"));
moveMenu->setTitle(tr("&Move to"));
}
}
@ -646,7 +712,7 @@ void Player::processGameEvent(GameEvent *event)
void Player::showCardMenu(const QPoint &p)
{
emit sigShowCardMenu(p);
cardMenu->exec(p);
}
void Player::setActive(bool _active)
@ -854,3 +920,91 @@ void Player::sendGameCommand(GameCommand *command)
{
static_cast<TabGame *>(parent())->sendGameCommand(command);
}
void Player::cardMenuAction()
{
// Determine the appropriate handler function.
CardMenuHandler handler = cardMenuHandlers.value(static_cast<QAction *>(sender()));
// The list of selected items is randomly shuffled.
QList<QGraphicsItem *> sel = scene()->selectedItems();
while (!sel.isEmpty()) {
unsigned int i = (unsigned int) (((double) sel.size()) * qrand() / (RAND_MAX + 1.0));
CardItem *card = qgraphicsitem_cast<CardItem *>(sel.takeAt(i));
// For each item, the handler function is called.
(this->*handler)(card);
}
}
void Player::actTap(CardItem *card)
{
if (!card->getTapped())
sendGameCommand(new Command_SetCardAttr(-1, qgraphicsitem_cast<CardZone *>(card->parentItem())->getName(), card->getId(), "tapped", "1"));
}
void Player::actUntap(CardItem *card)
{
if (card->getTapped())
sendGameCommand(new Command_SetCardAttr(-1, qgraphicsitem_cast<CardZone *>(card->parentItem())->getName(), card->getId(), "tapped", "0"));
}
void Player::actDoesntUntap(CardItem *card)
{
sendGameCommand(new Command_SetCardAttr(-1, qgraphicsitem_cast<CardZone *>(card->parentItem())->getName(), card->getId(), "doesnt_untap", QString::number(!card->getDoesntUntap())));
}
void Player::actFlip(CardItem *card)
{
QString zone = qgraphicsitem_cast<CardZone *>(card->parentItem())->getName();
sendGameCommand(new Command_MoveCard(-1, zone, card->getId(), zone, card->getGridPoint().x(), card->getGridPoint().y(), !card->getFaceDown()));
}
void Player::actAddCounter(CardItem *card)
{
if (card->getCounters() < MAX_COUNTERS_ON_CARD)
sendGameCommand(new Command_SetCardAttr(-1, qgraphicsitem_cast<CardZone *>(card->parentItem())->getName(), card->getId(), "counters", QString::number(card->getCounters() + 1)));
}
void Player::actRemoveCounter(CardItem *card)
{
if (card->getCounters())
sendGameCommand(new Command_SetCardAttr(-1, qgraphicsitem_cast<CardZone *>(card->parentItem())->getName(), card->getId(), "counters", QString::number(card->getCounters() - 1)));
}
void Player::actSetCounters()
{
bool ok;
int number = QInputDialog::getInteger(0, tr("Set counters"), tr("Number:"), 0, 0, MAX_COUNTERS_ON_CARD, 1, &ok);
if (!ok)
return;
QListIterator<QGraphicsItem *> i(scene()->selectedItems());
while (i.hasNext()) {
CardItem *temp = (CardItem *) i.next();
sendGameCommand(new Command_SetCardAttr(-1, qgraphicsitem_cast<CardZone *>(temp->parentItem())->getName(), temp->getId(), "counters", QString::number(number)));
}
}
void Player::actMoveToTopLibrary(CardItem *card)
{
CardZone *startZone = qgraphicsitem_cast<CardZone *>(card->parentItem());
sendGameCommand(new Command_MoveCard(-1, startZone->getName(), card->getId(), "deck", 0, 0, false));
}
void Player::actMoveToBottomLibrary(CardItem *card)
{
CardZone *startZone = qgraphicsitem_cast<CardZone *>(card->parentItem());
sendGameCommand(new Command_MoveCard(-1, startZone->getName(), card->getId(), "deck", -1, 0, false));
}
void Player::actMoveToGraveyard(CardItem *card)
{
CardZone *startZone = qgraphicsitem_cast<CardZone *>(card->parentItem());
sendGameCommand(new Command_MoveCard(-1, startZone->getName(), card->getId(), "grave", 0, 0, false));
}
void Player::actMoveToExile(CardItem *card)
{
CardZone *startZone = qgraphicsitem_cast<CardZone *>(card->parentItem());
sendGameCommand(new Command_MoveCard(-1, startZone->getName(), card->getId(), "rfg", 0, 0, false));
}