[Game][Counters] Split counters into AbstractCounter (graphics) and CounterState (logic) (#6917)

* [Counters] Split counters into graphics and logic states

Took 22 minutes

* Don't have widget hold pointer to state -> Copy what we need and subscribe to changes.

Took 12 minutes

Took 5 seconds

* Sync value too.

Took 3 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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BruebachL 2026-05-21 20:16:28 +02:00 committed by GitHub
parent 0549892092
commit bddf9bd818
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17 changed files with 273 additions and 199 deletions

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@ -5,15 +5,8 @@
#include <QPainter>
GeneralCounter::GeneralCounter(PlayerLogic *_player,
int _id,
const QString &_name,
const QColor &_color,
int _radius,
int _value,
bool useNameForShortcut,
QGraphicsItem *parent)
: AbstractCounter(_player, _id, _name, true, _value, useNameForShortcut, parent), color(_color), radius(_radius)
GeneralCounter::GeneralCounter(CounterState *state, PlayerLogic *player, bool useNameForShortcut, QGraphicsItem *parent)
: AbstractCounter(state, player, true, useNameForShortcut, parent)
{
setCacheMode(DeviceCoordinateCache);
}