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[Game][Counters] Split counters into AbstractCounter (graphics) and CounterState (logic) (#6917)
* [Counters] Split counters into graphics and logic states Took 22 minutes * Don't have widget hold pointer to state -> Copy what we need and subscribe to changes. Took 12 minutes Took 5 seconds * Sync value too. Took 3 minutes --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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17 changed files with 273 additions and 199 deletions
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@ -5,15 +5,8 @@
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#include <QPainter>
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GeneralCounter::GeneralCounter(PlayerLogic *_player,
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int _id,
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const QString &_name,
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const QColor &_color,
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int _radius,
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int _value,
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bool useNameForShortcut,
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QGraphicsItem *parent)
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: AbstractCounter(_player, _id, _name, true, _value, useNameForShortcut, parent), color(_color), radius(_radius)
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GeneralCounter::GeneralCounter(CounterState *state, PlayerLogic *player, bool useNameForShortcut, QGraphicsItem *parent)
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: AbstractCounter(state, player, true, useNameForShortcut, parent)
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{
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setCacheMode(DeviceCoordinateCache);
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}
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