[Game][Counters] Split counters into AbstractCounter (graphics) and CounterState (logic) (#6917)

* [Counters] Split counters into graphics and logic states

Took 22 minutes

* Don't have widget hold pointer to state -> Copy what we need and subscribe to changes.

Took 12 minutes

Took 5 seconds

* Sync value too.

Took 3 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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BruebachL 2026-05-21 20:16:28 +02:00 committed by GitHub
parent 0549892092
commit bddf9bd818
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17 changed files with 273 additions and 199 deletions

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#include "counter_state.h"
#include <libcockatrice/utility/color.h>
CounterState::CounterState(int id, const QString &name, const QColor &color, int radius, int value, QObject *parent)
: QObject(parent), id(id), name(name), color(color), radius(radius), value(value)
{
}
CounterState *CounterState::fromProto(const ServerInfo_Counter &counter, QObject *parent)
{
return new CounterState(counter.id(), QString::fromStdString(counter.name()),
convertColorToQColor(counter.counter_color()), counter.radius(), counter.count(), parent);
}
void CounterState::setValue(int newValue)
{
if (newValue == value) {
return;
}
int old = value;
value = newValue;
emit valueChanged(old, newValue);
}