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[Game][Counters] Split counters into AbstractCounter (graphics) and CounterState (logic) (#6917)
* [Counters] Split counters into graphics and logic states Took 22 minutes * Don't have widget hold pointer to state -> Copy what we need and subscribe to changes. Took 12 minutes Took 5 seconds * Sync value too. Took 3 minutes --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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17 changed files with 273 additions and 199 deletions
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@ -29,6 +29,9 @@ class PlayerMenu : public QObject
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signals:
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void cardMenuUpdated(QMenu *cardMenu);
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void shortcutsActivated();
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void shortcutsDeactivated();
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void retranslateRequested();
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public slots:
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void setMenusForGraphicItems();
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