[Game][Counters] Split counters into AbstractCounter (graphics) and CounterState (logic) (#6917)

* [Counters] Split counters into graphics and logic states

Took 22 minutes

* Don't have widget hold pointer to state -> Copy what we need and subscribe to changes.

Took 12 minutes

Took 5 seconds

* Sync value too.

Took 3 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
BruebachL 2026-05-21 20:16:28 +02:00 committed by GitHub
parent 0549892092
commit bddf9bd818
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17 changed files with 273 additions and 199 deletions

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@ -246,7 +246,7 @@ void PlayerEventHandler::eventCreateCounter(const Event_CreateCounter &event)
void PlayerEventHandler::eventSetCounter(const Event_SetCounter &event)
{
AbstractCounter *ctr = player->getCounters().value(event.counter_id(), 0);
CounterState *ctr = player->getCounters().value(event.counter_id(), nullptr);
if (!ctr) {
return;
}