[Game][Counters] Split counters into AbstractCounter (graphics) and CounterState (logic) (#6917)

* [Counters] Split counters into graphics and logic states

Took 22 minutes

* Don't have widget hold pointer to state -> Copy what we need and subscribe to changes.

Took 12 minutes

Took 5 seconds

* Sync value too.

Took 3 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
BruebachL 2026-05-21 20:16:28 +02:00 • committed by GitHub
parent 0549892092
commit bddf9bd818
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GPG key ID: B5690EEEBB952194
17 changed files with 273 additions and 199 deletions

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@ -9,8 +9,8 @@
#include <QtMath>
#include <libcockatrice/protocol/pb/serverinfo_user.pb.h>
PlayerCounter::PlayerCounter(PlayerLogic *_player, int _id, const QString &_name, int _value, QGraphicsItem *parent)
: AbstractCounter(_player, _id, _name, false, _value, false, parent)
PlayerCounter::PlayerCounter(CounterState *state, PlayerLogic *player, QGraphicsItem *parent)
: AbstractCounter(state, player, false, false, parent)
{
}
@ -150,18 +150,16 @@ void PlayerTarget::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*o
}
}
AbstractCounter *PlayerTarget::addCounter(int _counterId, const QString &_name, int _value)
AbstractCounter *PlayerTarget::addCounter(CounterState *state)
{
if (playerCounter) {
disconnect(playerCounter, nullptr, this, nullptr);
playerCounter->delCounter();
}
playerCounter = new PlayerCounter(owner, _counterId, _name, _value, this);
playerCounter = new PlayerCounter(state, owner, this);
playerCounter->setPos(boundingRect().width() - playerCounter->boundingRect().width(),
boundingRect().height() - playerCounter->boundingRect().height());
connect(playerCounter, &PlayerCounter::destroyed, this, &PlayerTarget::counterDeleted);
return playerCounter;
}