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[Game][Counters] Split counters into AbstractCounter (graphics) and CounterState (logic) (#6917)
* [Counters] Split counters into graphics and logic states Took 22 minutes * Don't have widget hold pointer to state -> Copy what we need and subscribe to changes. Took 12 minutes Took 5 seconds * Sync value too. Took 3 minutes --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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17 changed files with 273 additions and 199 deletions
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@ -19,7 +19,7 @@ class PlayerCounter : public AbstractCounter
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{
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Q_OBJECT
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public:
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PlayerCounter(PlayerLogic *_player, int _id, const QString &_name, int _value, QGraphicsItem *parent = nullptr);
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PlayerCounter(CounterState *state, PlayerLogic *player, QGraphicsItem *parent);
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QRectF boundingRect() const override;
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void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override;
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};
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@ -48,7 +48,7 @@ public:
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QRectF boundingRect() const override;
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void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override;
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AbstractCounter *addCounter(int _counterId, const QString &_name, int _value);
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AbstractCounter *addCounter(CounterState *state);
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};
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#endif
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