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comment fix
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@ -11,7 +11,7 @@
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/**
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/**
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* Shared counter IDs used by both client and server.
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* Shared counter IDs used by both client and server.
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* These must match between server_player.cpp and player_event_handler.cpp.
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* Single source of truth: included directly by both sides, so they cannot drift.
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*
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*
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* Reserved counter IDs for system counters:
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* Reserved counter IDs for system counters:
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* IDs 0-7: Standard player counters (life, mana colors, storm)
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* IDs 0-7: Standard player counters (life, mana colors, storm)
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