[Replay] Refactor: rename ReplayManager to ReplayWidget (#7059)
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This commit is contained in:
RickyRister 2026-07-27 19:40:43 -07:00 committed by GitHub
parent 6260bd1ed1
commit be6a783c12
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GPG key ID: B5690EEEBB952194
5 changed files with 34 additions and 30 deletions

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@ -265,8 +265,8 @@ void TabGame::emitUserEvent()
TabGame::~TabGame()
{
if (replayManager) {
delete replayManager->replay;
if (replayWidget) {
delete replayWidget->replay;
}
for (auto &player : game->getPlayerManager()->getPlayers()) {
player->clear();
@ -1174,16 +1174,16 @@ void TabGame::createPlayAreaWidget(bool bReplay)
void TabGame::createReplayDock(GameReplay *replay)
{
replayManager = new ReplayManager(this, replay);
replayWidget = new ReplayWidget(this, replay);
replayDock = new QDockWidget(this);
replayDock->setObjectName("replayDock");
replayDock->setFeatures(QDockWidget::DockWidgetClosable | QDockWidget::DockWidgetFloatable |
QDockWidget::DockWidgetMovable);
replayDock->setWidget(replayManager);
replayDock->setWidget(replayWidget);
replayDock->setFloating(false);
connect(replayManager, &ReplayManager::eventReplayed, game->getGameEventHandler(),
connect(replayWidget, &ReplayWidget::eventReplayed, game->getGameEventHandler(),
[this](const auto &event, auto options) {
game->getGameEventHandler()->processGameEventContainer(event, nullptr, options);
});