mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-06-22 22:53:55 -07:00
Fixed elevation of spectator rights; added some spectator options; closes bug 0000005
This commit is contained in:
parent
604d1ffa94
commit
befafa28ae
26 changed files with 430 additions and 220 deletions
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@ -14,11 +14,25 @@ DlgCreateGame::DlgCreateGame(Client *_client, QWidget *parent)
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passwordLabel->setBuddy(passwordEdit);
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maxPlayersLabel = new QLabel(tr("P&layers:"));
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maxPlayersEdit = new QLineEdit("2");
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maxPlayersEdit = new QSpinBox();
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maxPlayersEdit->setMinimum(1);
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maxPlayersEdit->setMaximum(100);
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maxPlayersEdit->setValue(2);
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maxPlayersLabel->setBuddy(maxPlayersEdit);
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spectatorsAllowedCheckBox = new QCheckBox(tr("&Spectators allowed"));
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spectatorsAllowedCheckBox->setChecked(true);
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connect(spectatorsAllowedCheckBox, SIGNAL(stateChanged(int)), this, SLOT(spectatorsAllowedChanged(int)));
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spectatorsNeedPasswordCheckBox = new QCheckBox(tr("Spectators &need a password to join"));
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spectatorsCanTalkCheckBox = new QCheckBox(tr("Spectators can &talk"));
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spectatorsSeeEverythingCheckBox = new QCheckBox(tr("Spectators see &everything"));
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QVBoxLayout *spectatorsLayout = new QVBoxLayout;
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spectatorsLayout->addWidget(spectatorsAllowedCheckBox);
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spectatorsLayout->addWidget(spectatorsNeedPasswordCheckBox);
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spectatorsLayout->addWidget(spectatorsCanTalkCheckBox);
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spectatorsLayout->addWidget(spectatorsSeeEverythingCheckBox);
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spectatorsGroupBox = new QGroupBox(tr("Spectators"));
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spectatorsGroupBox->setLayout(spectatorsLayout);
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QGridLayout *grid = new QGridLayout;
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grid->addWidget(descriptionLabel, 0, 0);
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@ -27,7 +41,7 @@ DlgCreateGame::DlgCreateGame(Client *_client, QWidget *parent)
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grid->addWidget(passwordEdit, 1, 1);
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grid->addWidget(maxPlayersLabel, 2, 0);
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grid->addWidget(maxPlayersEdit, 2, 1);
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grid->addWidget(spectatorsAllowedCheckBox, 3, 0, 1, 2);
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grid->addWidget(spectatorsGroupBox, 3, 0, 1, 2);
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okButton = new QPushButton(tr("&OK"));
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okButton->setDefault(true);
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@ -53,13 +67,15 @@ DlgCreateGame::DlgCreateGame(Client *_client, QWidget *parent)
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void DlgCreateGame::actOK()
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{
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bool ok;
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int maxPlayers = maxPlayersEdit->text().toInt(&ok);
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if (!ok) {
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QMessageBox::critical(this, tr("Error"), tr("Invalid number of players."));
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return;
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}
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Command_CreateGame *createCommand = new Command_CreateGame(descriptionEdit->text(), passwordEdit->text(), maxPlayers, spectatorsAllowedCheckBox->isChecked());
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Command_CreateGame *createCommand = new Command_CreateGame(
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descriptionEdit->text(),
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passwordEdit->text(),
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maxPlayersEdit->value(),
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spectatorsAllowedCheckBox->isChecked(),
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spectatorsNeedPasswordCheckBox->isChecked(),
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spectatorsCanTalkCheckBox->isChecked(),
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spectatorsSeeEverythingCheckBox->isChecked()
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);
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connect(createCommand, SIGNAL(finished(ResponseCode)), this, SLOT(checkResponse(ResponseCode)));
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client->sendCommand(createCommand);
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@ -79,3 +95,10 @@ void DlgCreateGame::checkResponse(ResponseCode response)
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return;
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}
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}
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void DlgCreateGame::spectatorsAllowedChanged(int state)
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{
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spectatorsNeedPasswordCheckBox->setEnabled(state);
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spectatorsCanTalkCheckBox->setEnabled(state);
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spectatorsSeeEverythingCheckBox->setEnabled(state);
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}
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@ -8,6 +8,8 @@ class QLabel;
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class QLineEdit;
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class QPushButton;
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class QCheckBox;
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class QGroupBox;
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class QSpinBox;
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class DlgCreateGame : public QDialog {
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Q_OBJECT
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@ -16,12 +18,15 @@ public:
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private slots:
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void actOK();
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void checkResponse(ResponseCode response);
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void spectatorsAllowedChanged(int state);
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private:
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Client *client;
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QGroupBox *spectatorsGroupBox;
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QLabel *descriptionLabel, *passwordLabel, *maxPlayersLabel;
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QLineEdit *descriptionEdit, *passwordEdit, *maxPlayersEdit;
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QCheckBox *spectatorsAllowedCheckBox;
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QLineEdit *descriptionEdit, *passwordEdit;
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QSpinBox *maxPlayersEdit;
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QCheckBox *spectatorsAllowedCheckBox, *spectatorsNeedPasswordCheckBox, *spectatorsCanTalkCheckBox, *spectatorsSeeEverythingCheckBox;
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QPushButton *okButton, *cancelButton;
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};
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@ -27,7 +27,7 @@ QVariant GamesModel::data(const QModelIndex &index, int role) const
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switch (index.column()) {
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case 0: return g->getDescription();
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case 1: return g->getCreatorName();
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case 2: return g->getHasPassword() ? tr("yes") : tr("no");
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case 2: return g->getHasPassword() ? (g->getSpectatorsNeedPassword() ? tr("yes") : tr("yes, free for spectators")) : tr("no");
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case 3: return QString("%1/%2").arg(g->getPlayerCount()).arg(g->getMaxPlayers());
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case 4: return g->getSpectatorsAllowed() ? QVariant(g->getSpectatorCount()) : QVariant(tr("not allowed"));
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default: return QVariant();
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@ -56,7 +56,7 @@ ServerInfo_Game *GamesModel::getGame(int row)
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void GamesModel::updateGameList(ServerInfo_Game *_game)
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{
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ServerInfo_Game *game = new ServerInfo_Game(_game->getGameId(), _game->getDescription(), _game->getHasPassword(), _game->getPlayerCount(), _game->getMaxPlayers(), _game->getCreatorName(), _game->getSpectatorsAllowed(), _game->getSpectatorCount());
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ServerInfo_Game *game = new ServerInfo_Game(_game->getGameId(), _game->getDescription(), _game->getHasPassword(), _game->getPlayerCount(), _game->getMaxPlayers(), _game->getCreatorName(), _game->getSpectatorsAllowed(), _game->getSpectatorsNeedPassword(), _game->getSpectatorCount());
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for (int i = 0; i < gameList.size(); i++)
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if (gameList[i]->getGameId() == game->getGameId()) {
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if (game->getPlayerCount() == 0) {
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@ -5,8 +5,8 @@
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#include "protocol_items.h"
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#include "settingscache.h"
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HandZone::HandZone(Player *_p, int _zoneHeight, QGraphicsItem *parent)
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: CardZone(_p, "hand", false, false, _p->getLocal(), parent), zoneHeight(_zoneHeight)
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HandZone::HandZone(Player *_p, bool _contentsKnown, int _zoneHeight, QGraphicsItem *parent)
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: CardZone(_p, "hand", false, false, _contentsKnown, parent), zoneHeight(_zoneHeight)
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{
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connect(settingsCache, SIGNAL(handBgPathChanged()), this, SLOT(updateBgPixmap()));
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updateBgPixmap();
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@ -11,7 +11,7 @@ private:
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private slots:
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void updateBgPixmap();
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public:
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HandZone(Player *_p, int _zoneHeight, QGraphicsItem *parent = 0);
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HandZone(Player *_p, bool _contentsKnown, int _zoneHeight, QGraphicsItem *parent = 0);
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QRectF boundingRect() const;
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void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
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void reorganizeCards();
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@ -104,7 +104,12 @@ void MessageLogWidget::logGameStart()
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void MessageLogWidget::logSay(Player *player, QString message)
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{
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append(QString("<font color=\"red\">%1:</font> %2").arg(sanitizeHtml(player->getName())).arg(sanitizeHtml(message)));
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append(QString("<b><font color=\"red\">%1:</font></b> %2").arg(sanitizeHtml(player->getName())).arg(sanitizeHtml(message)));
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}
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void MessageLogWidget::logSpectatorSay(QString spectatorName, QString message)
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{
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append(QString("<font color=\"red\">%1:</font> %2").arg(sanitizeHtml(spectatorName)).arg(sanitizeHtml(message)));
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}
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void MessageLogWidget::logShuffle(Player *player)
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@ -33,6 +33,7 @@ public slots:
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void logConcede(Player *player);
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void logGameStart();
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void logSay(Player *player, QString message);
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void logSpectatorSay(QString spectatorName, QString message);
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void logShuffle(Player *player);
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void logRollDie(Player *player, int sides, int roll);
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void logDrawCards(Player *player, int number);
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@ -43,7 +43,7 @@ Player::Player(const QString &_name, int _id, bool _local, Client *_client, TabG
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table = new TableZone(this, this);
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connect(table, SIGNAL(sizeChanged()), this, SLOT(updateBoundingRect()));
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hand = new HandZone(this, (int) table->boundingRect().height(), this);
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hand = new HandZone(this, _local || (_parent->getSpectator() && _parent->getSpectatorsSeeEverything()), (int) table->boundingRect().height(), this);
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base = QPointF(deck->boundingRect().width() + counterAreaWidth + 5, 0);
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hand->setPos(base);
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@ -19,8 +19,8 @@
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#include "arrowitem.h"
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#include "main.h"
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TabGame::TabGame(Client *_client, int _gameId, const QString &_gameDescription, int _localPlayerId, bool _spectator, bool _resuming)
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: Tab(), client(_client), gameId(_gameId), gameDescription(_gameDescription), localPlayerId(_localPlayerId), spectator(_spectator), started(false), resuming(_resuming), currentPhase(-1)
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TabGame::TabGame(Client *_client, int _gameId, const QString &_gameDescription, int _localPlayerId, bool _spectator, bool _spectatorsCanTalk, bool _spectatorsSeeEverything, bool _resuming)
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: Tab(), client(_client), gameId(_gameId), gameDescription(_gameDescription), localPlayerId(_localPlayerId), spectator(_spectator), spectatorsCanTalk(_spectatorsCanTalk), spectatorsSeeEverything(_spectatorsSeeEverything), started(false), resuming(_resuming), currentPhase(-1)
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{
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scene = new GameScene(this);
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gameView = new GameView(scene);
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@ -74,8 +74,10 @@ TabGame::TabGame(Client *_client, int _gameId, const QString &_gameDescription,
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mainLayout->addLayout(verticalLayout);
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if (spectator) {
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sayLabel->hide();
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sayEdit->hide();
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if (!spectatorsCanTalk) {
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sayLabel->hide();
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sayEdit->hide();
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}
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loadLocalButton->hide();
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loadRemoteButton->hide();
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readyStartButton->hide();
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@ -226,7 +228,15 @@ void TabGame::processGameEventContainer(GameEventContainer *cont)
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for (int i = 0; i < eventList.size(); ++i) {
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GameEvent *event = eventList[i];
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switch (event->getItemId()) {
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if (spectators.contains(event->getPlayerId())) {
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switch (event->getItemId()) {
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case ItemId_Event_Say: eventSpectatorSay(qobject_cast<Event_Say *>(event), context); break;
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default: {
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qDebug() << "unhandled spectator game event";
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break;
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}
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}
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} else switch (event->getItemId()) {
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case ItemId_Event_GameStateChanged: eventGameStateChanged(qobject_cast<Event_GameStateChanged *>(event), context); break;
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case ItemId_Event_PlayerPropertiesChanged: eventPlayerPropertiesChanged(qobject_cast<Event_PlayerPropertiesChanged *>(event), context); break;
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case ItemId_Event_Join: eventJoin(qobject_cast<Event_Join *>(event), context); break;
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@ -289,6 +299,11 @@ void TabGame::stopGame()
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deckViewContainer->show();
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}
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void TabGame::eventSpectatorSay(Event_Say *event, GameEventContext * /*context*/)
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{
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messageLog->logSpectatorSay(spectators.value(event->getPlayerId()), event->getMessage());
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}
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void TabGame::eventGameStateChanged(Event_GameStateChanged *event, GameEventContext * /*context*/)
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{
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const QList<ServerInfo_Player *> &plList = event->getPlayerList();
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@ -33,6 +33,7 @@ class Event_GameStart;
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class Event_SetActivePlayer;
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class Event_SetActivePhase;
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class Event_Ping;
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class Event_Say;
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class Player;
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class CardZone;
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class AbstractCardItem;
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@ -46,6 +47,7 @@ private:
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QString gameDescription;
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int localPlayerId;
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bool spectator;
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bool spectatorsCanTalk, spectatorsSeeEverything;
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QMap<int, Player *> players;
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QMap<int, QString> spectators;
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bool started;
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@ -73,6 +75,7 @@ private:
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void startGame();
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void stopGame();
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void eventSpectatorSay(Event_Say *event, GameEventContext *context);
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void eventGameStateChanged(Event_GameStateChanged *event, GameEventContext *context);
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void eventPlayerPropertiesChanged(Event_PlayerPropertiesChanged *event, GameEventContext *context);
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void eventJoin(Event_Join *event, GameEventContext *context);
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@ -100,12 +103,15 @@ private slots:
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void actNextPhase();
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void actNextTurn();
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public:
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TabGame(Client *_client, int _gameId, const QString &_gameDescription, int _localPlayerId, bool _spectator, bool _resuming);
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TabGame(Client *_client, int _gameId, const QString &_gameDescription, int _localPlayerId, bool _spectator, bool _spectatorsCanTalk, bool _spectatorsSeeEverything, bool _resuming);
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~TabGame();
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void retranslateUi();
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const QMap<int, Player *> &getPlayers() const { return players; }
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int getGameId() const { return gameId; }
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QString getTabText() const { return tr("Game %1: %2").arg(gameId).arg(gameDescription); }
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bool getSpectator() const { return spectator; }
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bool getSpectatorsCanTalk() const { return spectatorsCanTalk; }
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bool getSpectatorsSeeEverything() const { return spectatorsSeeEverything; }
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void processGameEventContainer(GameEventContainer *cont);
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public slots:
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@ -81,7 +81,7 @@ void GameSelector::actJoin()
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return;
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ServerInfo_Game *game = gameListModel->getGame(ind.data(Qt::UserRole).toInt());
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QString password;
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if (game->getHasPassword()) {
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if (game->getHasPassword() && !(spectator && !game->getSpectatorsNeedPassword())) {
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bool ok;
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password = QInputDialog::getText(this, tr("Join game"), tr("Password:"), QLineEdit::Password, QString(), &ok);
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if (!ok)
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@ -103,7 +103,7 @@ void TabSupervisor::updatePingTime(int value, int max)
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void TabSupervisor::gameJoined(Event_GameJoined *event)
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{
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TabGame *tab = new TabGame(client, event->getGameId(), event->getGameDescription(), event->getPlayerId(), event->getSpectator(), event->getResuming());
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TabGame *tab = new TabGame(client, event->getGameId(), event->getGameDescription(), event->getPlayerId(), event->getSpectator(), event->getSpectatorsCanTalk(), event->getSpectatorsSeeEverything(), event->getResuming());
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connect(tab, SIGNAL(gameClosing(TabGame *)), this, SLOT(gameLeft(TabGame *)));
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myAddTab(tab);
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gameTabs.insert(event->getGameId(), tab);
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