diff --git a/cockatrice/src/game/deckview/deck_view_container.cpp b/cockatrice/src/game/deckview/deck_view_container.cpp index 19527b2f4..9aee4d3b2 100644 --- a/cockatrice/src/game/deckview/deck_view_container.cpp +++ b/cockatrice/src/game/deckview/deck_view_container.cpp @@ -118,15 +118,6 @@ void DeckViewContainer::retranslateUi() updateSideboardLockButtonText(); } -void DeckViewContainer::setButtonsVisible(bool _visible) -{ - loadLocalButton->setVisible(_visible); - loadRemoteButton->setVisible(_visible); - readyStartButton->setVisible(_visible); - forceStartGameButton->setVisible(_visible); - sideboardLockButton->setVisible(_visible); -} - void DeckViewContainer::updateSideboardLockButtonText() { if (sideboardLockButton->getState()) { diff --git a/cockatrice/src/game/deckview/deck_view_container.h b/cockatrice/src/game/deckview/deck_view_container.h index a22dc642e..6c0bde32d 100644 --- a/cockatrice/src/game/deckview/deck_view_container.h +++ b/cockatrice/src/game/deckview/deck_view_container.h @@ -69,7 +69,6 @@ signals: public: DeckViewContainer(int _playerId, TabGame *parent); void retranslateUi(); - void setButtonsVisible(bool _visible); void setReadyStart(bool ready); void readyAndUpdate(); void setSideboardLocked(bool locked);