removed the need to refresh the game list

This commit is contained in:
Max-Wilhelm Bruker 2009-06-11 17:51:52 +02:00
parent 197bf0dc64
commit c00027f988
21 changed files with 211 additions and 215 deletions

View file

@ -6,32 +6,19 @@ GamesModel::~GamesModel()
cleanList();
}
int GamesModel::rowCount(const QModelIndex &/*parent*/) const
{
return gameList.size();
}
int GamesModel::columnCount(const QModelIndex &/*parent*/) const
{
return 5;
}
QVariant GamesModel::data(const QModelIndex &index, int role) const
{
if (!index.isValid())
if ((role != Qt::DisplayRole) || !index.isValid())
return QVariant();
if ((index.row() >= gameList.size()) || (index.column() >= columnCount()))
return QVariant();
if (role != Qt::DisplayRole)
return QVariant();
ServerGame *g = gameList.at(index.row());
switch (index.column()) {
case 0: return g->getGameId();
case 1: return g->getCreator();
case 2: return g->getDescription();
case 3: return QString(g->getHasPassword() ? "yes" : "no");
case 3: return QString(g->getHasPassword() ? tr("yes") : tr("no"));
case 4: return QString("%1/%2").arg(g->getPlayerCount()).arg(g->getMaxPlayers());
default: return QVariant();
}
@ -39,16 +26,14 @@ QVariant GamesModel::data(const QModelIndex &index, int role) const
QVariant GamesModel::headerData(int section, Qt::Orientation orientation, int role) const
{
if (role != Qt::DisplayRole)
return QVariant();
if (orientation != Qt::Horizontal)
if ((role != Qt::DisplayRole) || (orientation != Qt::Horizontal))
return QVariant();
switch (section) {
case 0: return QString("Game ID");
case 1: return QString("Creator");
case 2: return QString("Description");
case 3: return QString("Password");
case 4: return QString("Players");
case 0: return tr("Game ID");
case 1: return tr("Creator");
case 2: return tr("Description");
case 3: return tr("Password");
case 4: return tr("Players");
default: return QVariant();
}
}
@ -60,11 +45,26 @@ ServerGame *GamesModel::getGame(int row)
return gameList[row];
}
void GamesModel::setGameList(const QList<ServerGame *> &_gameList)
void GamesModel::updateGameList(ServerGame *game)
{
cleanList();
gameList = _gameList;
reset();
for (int i = 0; i < gameList.size(); i++)
if (gameList[i]->getGameId() == game->getGameId()) {
if ((game->getPlayerCount() == 0) || (game->getPlayerCount() == game->getMaxPlayers())) {
beginRemoveRows(QModelIndex(), i, i);
delete gameList.takeAt(i);
endRemoveRows();
} else {
delete gameList[i];
gameList[i] = game;
emit dataChanged(index(i, 0), index(i, 4));
}
return;
}
if ((game->getPlayerCount() == 0) || (game->getPlayerCount() == game->getMaxPlayers()))
return;
beginInsertRows(QModelIndex(), gameList.size(), gameList.size());
gameList << game;
endInsertRows();
}
void GamesModel::cleanList()