removed the need to refresh the game list

This commit is contained in:
Max-Wilhelm Bruker 2009-06-11 17:51:52 +02:00
parent 197bf0dc64
commit c00027f988
21 changed files with 211 additions and 215 deletions

View file

@ -37,16 +37,16 @@ public:
Card(QString _name, int _id, int _coord_x, int _coord_y);
~Card();
int getId() { return id; }
int getX() { return coord_x; }
int getY() { return coord_y; }
QString getName() { return name; }
int getCounters() { return counters; }
bool getTapped() { return tapped; }
bool getAttacking() { return attacking; }
bool getFaceDown() { return facedown; }
QString getAnnotation() { return annotation; }
bool getDoesntUntap() { return doesntUntap; }
int getId() const { return id; }
int getX() const { return coord_x; }
int getY() const { return coord_y; }
QString getName() const { return name; }
int getCounters() const { return counters; }
bool getTapped() const { return tapped; }
bool getAttacking() const { return attacking; }
bool getFaceDown() const { return facedown; }
QString getAnnotation() const { return annotation; }
bool getDoesntUntap() const { return doesntUntap; }
void setId(int _id) { id = _id; }
void setCoords(int x, int y) { coord_x = x; coord_y = y; }