mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-06-10 08:14:47 -07:00
changed a lot of thread locking code in the server, rooms are working with ISL now
This commit is contained in:
parent
572e4eaafa
commit
c23af44749
16 changed files with 449 additions and 221 deletions
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@ -16,4 +16,5 @@ message ServerInfo_Game {
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optional bool spectators_need_password = 13;
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optional uint32 spectators_count = 14;
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optional uint32 start_time = 15;
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optional sint32 server_id = 16 [default = -1];
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}
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@ -32,10 +32,11 @@
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#include <QDebug>
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Server::Server(QObject *parent)
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: QObject(parent), serverMutex(QMutex::Recursive), nextGameId(0), nextReplayId(0)
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: QObject(parent), nextGameId(0), nextReplayId(0)
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{
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qRegisterMetaType<ServerInfo_Game>("ServerInfo_Game");
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qRegisterMetaType<ServerInfo_Room>("ServerInfo_Room");
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qRegisterMetaType<ServerInfo_User>("ServerInfo_User");
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}
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Server::~Server()
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@ -44,22 +45,26 @@ Server::~Server()
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void Server::prepareDestroy()
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{
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QMutexLocker locker(&serverMutex);
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while (!clients.isEmpty())
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delete clients.takeFirst();
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roomsLock.lockForWrite();
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QMapIterator<int, Server_Room *> roomIterator(rooms);
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while (roomIterator.hasNext())
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delete roomIterator.next().value();
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rooms.clear();
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roomsLock.unlock();
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clientsLock.lockForWrite();
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while (!clients.isEmpty())
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delete clients.takeFirst();
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clientsLock.unlock();
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}
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AuthenticationResult Server::loginUser(Server_ProtocolHandler *session, QString &name, const QString &password, QString &reasonStr)
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{
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QMutexLocker locker(&serverMutex);
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if (name.size() > 35)
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name = name.left(35);
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QWriteLocker locker(&clientsLock);
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AuthenticationResult authState = checkUserPassword(session, name, password, reasonStr);
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if ((authState == NotLoggedIn) || (authState == UserIsBanned))
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return authState;
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@ -113,13 +118,13 @@ AuthenticationResult Server::loginUser(Server_ProtocolHandler *session, QString
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void Server::addClient(Server_ProtocolHandler *client)
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{
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QMutexLocker locker(&serverMutex);
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QWriteLocker locker(&clientsLock);
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clients << client;
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}
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void Server::removeClient(Server_ProtocolHandler *client)
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{
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QMutexLocker locker(&serverMutex);
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QWriteLocker locker(&clientsLock);
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clients.removeAt(clients.indexOf(client));
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ServerInfo_User *data = client->getUserInfo();
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if (data) {
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@ -142,34 +147,90 @@ void Server::removeClient(Server_ProtocolHandler *client)
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qDebug() << "Server::removeClient:" << clients.size() << "clients; " << users.size() << "users left";
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}
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void Server::externalUserJoined(ServerInfo_User userInfo)
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void Server::externalUserJoined(const ServerInfo_User &userInfo)
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{
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// This function is always called from the main thread via signal/slot.
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QMutexLocker locker(&serverMutex);
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QWriteLocker locker(&clientsLock);
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externalUsers.insert(QString::fromStdString(userInfo.name()), new Server_RemoteUserInterface(this, ServerInfo_User_Container(userInfo)));
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Event_UserJoined event;
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event.mutable_user_info()->CopyFrom(userInfo);
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SessionEvent *se = Server_ProtocolHandler::prepareSessionEvent(event);
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for (int i = 0; i < clients.size(); ++i)
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if (clients[i]->getAcceptsUserListChanges())
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clients[i]->sendProtocolItem(*se);
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delete se;
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}
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void Server::externalUserLeft(QString userName)
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void Server::externalUserLeft(const QString &userName)
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{
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// This function is always called from the main thread via signal/slot.
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QMutexLocker locker(&serverMutex);
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QWriteLocker locker(&clientsLock);
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delete externalUsers.take(userName);
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Event_UserLeft event;
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event.set_name(userName.toStdString());
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SessionEvent *se = Server_ProtocolHandler::prepareSessionEvent(event);
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for (int i = 0; i < clients.size(); ++i)
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if (clients[i]->getAcceptsUserListChanges())
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clients[i]->sendProtocolItem(*se);
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delete se;
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}
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void Server::externalRoomUserJoined(int roomId, const ServerInfo_User &userInfo)
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{
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// This function is always called from the main thread via signal/slot.
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QReadLocker locker(&roomsLock);
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Server_Room *room = rooms.value(roomId);
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if (!room) {
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qDebug() << "externalRoomUserJoined: room id=" << roomId << "not found";
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return;
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}
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room->addExternalUser(userInfo);
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}
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void Server::externalRoomUserLeft(int roomId, const QString &userName)
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{
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// This function is always called from the main thread via signal/slot.
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QReadLocker locker(&roomsLock);
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Server_Room *room = rooms.value(roomId);
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if (!room) {
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qDebug() << "externalRoomUserLeft: room id=" << roomId << "not found";
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return;
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}
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room->removeExternalUser(userName);
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}
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void Server::externalRoomSay(int roomId, const QString &userName, const QString &message)
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{
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// This function is always called from the main thread via signal/slot.
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QReadLocker locker(&roomsLock);
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Server_Room *room = rooms.value(roomId);
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if (!room) {
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qDebug() << "externalRoomSay: room id=" << roomId << "not found";
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return;
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}
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room->say(userName, message, false);
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}
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void Server::externalRoomGameListChanged(int roomId, const ServerInfo_Game &gameInfo)
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{
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// This function is always called from the main thread via signal/slot.
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QReadLocker locker(&roomsLock);
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Server_Room *room = rooms.value(roomId);
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if (!room) {
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qDebug() << "externalRoomGameListChanged: room id=" << roomId << "not found";
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return;
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}
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room->updateExternalGameList(gameInfo);
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}
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void Server::broadcastRoomUpdate(const ServerInfo_Room &roomInfo, bool sendToIsl)
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@ -179,11 +240,11 @@ void Server::broadcastRoomUpdate(const ServerInfo_Room &roomInfo, bool sendToIsl
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SessionEvent *se = Server_ProtocolHandler::prepareSessionEvent(event);
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serverMutex.lock();
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clientsLock.lockForRead();
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for (int i = 0; i < clients.size(); ++i)
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if (clients[i]->getAcceptsRoomListChanges())
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clients[i]->sendProtocolItem(*se);
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serverMutex.unlock();
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clientsLock.unlock();
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if (sendToIsl)
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sendIslMessage(*se);
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@ -193,25 +254,26 @@ void Server::broadcastRoomUpdate(const ServerInfo_Room &roomInfo, bool sendToIsl
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void Server::addRoom(Server_Room *newRoom)
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{
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QMutexLocker locker(&serverMutex);
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QWriteLocker locker(&roomsLock);
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qDebug() << "Adding room: ID=" << newRoom->getId() << "name=" << newRoom->getName();
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rooms.insert(newRoom->getId(), newRoom);
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connect(newRoom, SIGNAL(roomInfoChanged(ServerInfo_Room)), this, SLOT(broadcastRoomUpdate(const ServerInfo_Room &)), Qt::QueuedConnection);
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}
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int Server::getUsersCount() const
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{
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QMutexLocker locker(&serverMutex);
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QReadLocker locker(&clientsLock);
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return users.size();
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}
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int Server::getGamesCount() const
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{
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int result = 0;
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QMutexLocker locker(&serverMutex);
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QReadLocker locker(&roomsLock);
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QMapIterator<int, Server_Room *> roomIterator(rooms);
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while (roomIterator.hasNext()) {
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Server_Room *room = roomIterator.next().value();
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QMutexLocker roomLocker(&room->roomMutex);
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QMutexLocker roomLocker(&room->gamesMutex);
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result += room->getGames().size();
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}
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return result;
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@ -5,8 +5,11 @@
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#include <QStringList>
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#include <QMap>
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#include <QMutex>
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#include <QReadWriteLock>
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#include <QMetaType>
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#include "pb/serverinfo_user.pb.h"
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#include "pb/serverinfo_room.pb.h"
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#include "pb/serverinfo_game.pb.h"
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class Server_Game;
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class Server_Room;
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@ -29,7 +32,7 @@ signals:
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private slots:
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void broadcastRoomUpdate(const ServerInfo_Room &roomInfo, bool sendToIsl = false);
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public:
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mutable QMutex serverMutex;
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mutable QReadWriteLock clientsLock, roomsLock;
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Server(QObject *parent = 0);
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~Server();
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AuthenticationResult loginUser(Server_ProtocolHandler *session, QString &name, const QString &password, QString &reason);
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@ -67,9 +70,12 @@ public:
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void removeExternalUser(const QString &userName);
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const QMap<QString, Server_AbstractUserInterface *> &getExternalUsers() const { return externalUsers; }
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protected slots:
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void externalUserJoined(ServerInfo_User userInfo);
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void externalUserLeft(QString userName);
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void externalRoomUpdated(ServerInfo_Room roomInfo);
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void externalUserJoined(const ServerInfo_User &userInfo);
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void externalUserLeft(const QString &userName);
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void externalRoomUserJoined(int roomId, const ServerInfo_User &userInfo);
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void externalRoomUserLeft(int roomId, const QString &userName);
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void externalRoomSay(int roomId, const QString &userName, const QString &message);
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void externalRoomGameListChanged(int roomId, const ServerInfo_Game &gameInfo);
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protected:
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void prepareDestroy();
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QList<Server_ProtocolHandler *> clients;
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@ -95,4 +101,8 @@ protected:
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virtual void doSendIslMessage(const IslMessage &msg, int serverId) { }
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};
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Q_DECLARE_METATYPE(ServerInfo_User)
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Q_DECLARE_METATYPE(ServerInfo_Room)
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Q_DECLARE_METATYPE(ServerInfo_Game)
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#endif
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@ -65,7 +65,7 @@ Server_Game::Server_Game(Server_ProtocolHandler *_creator, int _gameId, const QS
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Server_Game::~Server_Game()
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{
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room->roomMutex.lock();
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room->gamesMutex.lock();
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gameMutex.lock();
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sendGameEventContainer(prepareGameEvent(Event_GameClosed(), -1));
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@ -80,7 +80,7 @@ Server_Game::~Server_Game()
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creatorInfo = 0;
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gameMutex.unlock();
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room->roomMutex.unlock();
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room->gamesMutex.unlock();
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currentReplay->set_duration_seconds(secondsElapsed - startTimeOfThisGame);
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replayList.append(currentReplay);
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@ -371,7 +371,6 @@ Server_Player *Server_Game::addPlayer(Server_ProtocolHandler *handler, bool spec
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void Server_Game::removePlayer(Server_Player *player)
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{
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QMutexLocker roomLocker(&room->roomMutex);
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QMutexLocker locker(&gameMutex);
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players.remove(player->getPlayerId());
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@ -461,7 +460,6 @@ void Server_Game::unattachCards(GameEventStorage &ges, Server_Player *player)
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bool Server_Game::kickPlayer(int playerId)
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{
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QMutexLocker roomLocker(&room->roomMutex);
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QMutexLocker locker(&gameMutex);
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Server_Player *playerToKick = players.value(playerId);
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@ -89,7 +89,7 @@
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#include <google/protobuf/descriptor.h>
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Server_ProtocolHandler::Server_ProtocolHandler(Server *_server, QObject *parent)
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: QObject(parent), Server_AbstractUserInterface(_server), authState(NotLoggedIn), acceptsUserListChanges(false), acceptsRoomListChanges(false), sessionId(-1), timeRunning(0), lastDataReceived(0), gameListMutex(QMutex::Recursive)
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: QObject(parent), Server_AbstractUserInterface(_server), authState(NotLoggedIn), acceptsUserListChanges(false), acceptsRoomListChanges(false), sessionId(-1), timeRunning(0), lastDataReceived(0)
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{
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connect(server, SIGNAL(pingClockTimeout()), this, SLOT(pingClockTimeout()));
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}
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@ -103,7 +103,6 @@ Server_ProtocolHandler::~Server_ProtocolHandler()
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// finalization.
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void Server_ProtocolHandler::prepareDestroy()
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{
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QMutexLocker locker(&server->serverMutex);
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qDebug("Server_ProtocolHandler::prepareDestroy");
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server->removeClient(this);
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@ -113,20 +112,40 @@ void Server_ProtocolHandler::prepareDestroy()
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roomIterator.next().value()->removeClient(this);
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gameListMutex.lock();
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QMapIterator<int, QPair<Server_Game *, Server_Player *> > gameIterator(games);
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QMap<int, QPair<int, int> > tempGames(games);
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gameListMutex.unlock();
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server->roomsLock.lockForRead();
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QMapIterator<int, QPair<int, int> > gameIterator(tempGames);
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while (gameIterator.hasNext()) {
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gameIterator.next();
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Server_Game *g = gameIterator.value().first;
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Server_Player *p = gameIterator.value().second;
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Server_Room *r = server->getRooms().value(gameIterator.value().first);
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if (!r)
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continue;
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r->gamesMutex.lock();
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Server_Game *g = r->getGames().value(gameIterator.key());
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if (!g) {
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r->gamesMutex.unlock();
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continue;
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}
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g->gameMutex.lock();
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Server_Player *p = g->getPlayer(gameIterator.value().second);
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if (!p) {
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g->gameMutex.unlock();
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r->gamesMutex.unlock();
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continue;
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}
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if ((authState == UnknownUser) || p->getSpectator())
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g->removePlayer(p);
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else
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p->setProtocolHandler(0);
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g->gameMutex.unlock();
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r->gamesMutex.unlock();
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}
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gameListMutex.unlock();
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server->roomsLock.unlock();
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}
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void Server_ProtocolHandler::playerRemovedFromGame(Server_Game *game)
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@ -214,12 +233,11 @@ Response::ResponseCode Server_ProtocolHandler::processRoomCommandContainer(const
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if (authState == NotLoggedIn)
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return Response::RespLoginNeeded;
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QReadLocker locker(&server->roomsLock);
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Server_Room *room = rooms.value(cont.room_id(), 0);
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if (!room)
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return Response::RespNotInRoom;
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QMutexLocker locker(&room->roomMutex);
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Response::ResponseCode finalResponseCode = Response::RespOk;
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for (int i = cont.room_command_size() - 1; i >= 0; --i) {
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Response::ResponseCode resp = Response::RespInvalidCommand;
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@ -245,16 +263,34 @@ Response::ResponseCode Server_ProtocolHandler::processGameCommandContainer(const
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gameListMutex.lock();
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if (!games.contains(cont.game_id())) {
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qDebug() << "invalid game";
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gameListMutex.unlock();
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return Response::RespNotInRoom;
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}
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QPair<Server_Game *, Server_Player *> gamePair = games.value(cont.game_id());
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Server_Game *game = gamePair.first;
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Server_Player *player = gamePair.second;
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QMutexLocker locker(&game->gameMutex);
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const QPair<int, int> roomIdAndPlayerId = games.value(cont.game_id());
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gameListMutex.unlock();
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server->roomsLock.lockForRead();
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Server_Room *room = server->getRooms().value(roomIdAndPlayerId.first);
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if (!room) {
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server->roomsLock.unlock();
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return Response::RespNotInRoom;
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}
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room->gamesMutex.lock();
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Server_Game *game = room->getGames().value(cont.game_id());
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if (!game) {
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room->gamesMutex.unlock();
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server->roomsLock.unlock();
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return Response::RespNotInRoom;
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}
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game->gameMutex.lock();
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Server_Player *player = game->getPlayer(roomIdAndPlayerId.second);
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if (!player) {
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game->gameMutex.unlock();
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room->gamesMutex.unlock();
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server->roomsLock.unlock();
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return Response::RespNotInRoom;
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}
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GameEventStorage ges;
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Response::ResponseCode finalResponseCode = Response::RespOk;
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for (int i = cont.game_command_size() - 1; i >= 0; --i) {
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@ -298,6 +334,11 @@ Response::ResponseCode Server_ProtocolHandler::processGameCommandContainer(const
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finalResponseCode = resp;
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}
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ges.sendToGame(game);
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game->gameMutex.unlock();
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room->gamesMutex.unlock();
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server->roomsLock.unlock();
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return finalResponseCode;
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}
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@ -400,13 +441,6 @@ void Server_ProtocolHandler::pingClockTimeout()
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++timeRunning;
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}
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QPair<Server_Game *, Server_Player *> Server_ProtocolHandler::getGame(int gameId) const
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{
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if (games.contains(gameId))
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return games.value(gameId);
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return QPair<Server_Game *, Server_Player *>(0, 0);
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}
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Response::ResponseCode Server_ProtocolHandler::cmdPing(const Command_Ping & /*cmd*/, ResponseContainer & /*rc*/)
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{
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return Response::RespOk;
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@ -449,13 +483,13 @@ Response::ResponseCode Server_ProtocolHandler::cmdLogin(const Command_Login &cmd
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re->add_ignore_list()->CopyFrom(ignoreIterator.next().value());
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}
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server->serverMutex.lock();
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server->roomsLock.lockForRead();
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QMapIterator<int, Server_Room *> roomIterator(server->getRooms());
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QMutexLocker gameListLocker(&gameListMutex);
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gameListMutex.lock();
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while (roomIterator.hasNext()) {
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||||
Server_Room *room = roomIterator.next().value();
|
||||
room->roomMutex.lock();
|
||||
room->gamesMutex.lock();
|
||||
QMapIterator<int, Server_Game *> gameIterator(room->getGames());
|
||||
while (gameIterator.hasNext()) {
|
||||
Server_Game *game = gameIterator.next().value();
|
||||
|
|
@ -464,7 +498,7 @@ Response::ResponseCode Server_ProtocolHandler::cmdLogin(const Command_Login &cmd
|
|||
for (int j = 0; j < gamePlayers.size(); ++j)
|
||||
if (gamePlayers[j]->getUserInfo()->name() == userInfo->name()) {
|
||||
gamePlayers[j]->setProtocolHandler(this);
|
||||
games.insert(game->getGameId(), QPair<Server_Game *, Server_Player *>(game, gamePlayers[j]));
|
||||
games.insert(game->getGameId(), QPair<int, int>(room->getId(), gamePlayers[j]->getPlayerId()));
|
||||
|
||||
Event_GameJoined event1;
|
||||
event1.set_game_id(game->getGameId());
|
||||
|
|
@ -478,7 +512,7 @@ Response::ResponseCode Server_ProtocolHandler::cmdLogin(const Command_Login &cmd
|
|||
rc.enqueuePostResponseItem(ServerMessage::SESSION_EVENT, prepareSessionEvent(event1));
|
||||
|
||||
Event_GameStateChanged event2;
|
||||
QListIterator<ServerInfo_Player> gameStateIterator(game->getGameState(gamePlayers[j]));
|
||||
QListIterator<ServerInfo_Player> gameStateIterator(game->getGameState(gamePlayers[j], gamePlayers[j]->getSpectator() && game->getSpectatorsSeeEverything(), true));
|
||||
while (gameStateIterator.hasNext())
|
||||
event2.add_player_list()->CopyFrom(gameStateIterator.next());
|
||||
event2.set_seconds_elapsed(game->getSecondsElapsed());
|
||||
|
|
@ -490,9 +524,10 @@ Response::ResponseCode Server_ProtocolHandler::cmdLogin(const Command_Login &cmd
|
|||
break;
|
||||
}
|
||||
}
|
||||
room->roomMutex.unlock();
|
||||
room->gamesMutex.unlock();
|
||||
}
|
||||
server->serverMutex.unlock();
|
||||
gameListMutex.unlock();
|
||||
server->roomsLock.unlock();
|
||||
|
||||
rc.setResponseExtension(re);
|
||||
return Response::RespOk;
|
||||
|
|
@ -503,7 +538,7 @@ Response::ResponseCode Server_ProtocolHandler::cmdMessage(const Command_Message
|
|||
if (authState == NotLoggedIn)
|
||||
return Response::RespLoginNeeded;
|
||||
|
||||
QMutexLocker locker(&server->serverMutex);
|
||||
QReadLocker locker(&server->clientsLock);
|
||||
|
||||
QString receiver = QString::fromStdString(cmd.user_name());
|
||||
Server_AbstractUserInterface *userInterface = server->getUsers().value(receiver);
|
||||
|
|
@ -532,22 +567,24 @@ Response::ResponseCode Server_ProtocolHandler::cmdGetGamesOfUser(const Command_G
|
|||
if (authState == NotLoggedIn)
|
||||
return Response::RespLoginNeeded;
|
||||
|
||||
server->serverMutex.lock();
|
||||
server->clientsLock.lockForRead();
|
||||
if (!server->getUsers().contains(QString::fromStdString(cmd.user_name())))
|
||||
return Response::RespNameNotFound;
|
||||
server->clientsLock.unlock();
|
||||
|
||||
Response_GetGamesOfUser *re = new Response_GetGamesOfUser;
|
||||
server->roomsLock.lockForRead();
|
||||
QMapIterator<int, Server_Room *> roomIterator(server->getRooms());
|
||||
while (roomIterator.hasNext()) {
|
||||
Server_Room *room = roomIterator.next().value();
|
||||
room->roomMutex.lock();
|
||||
room->gamesMutex.lock();
|
||||
re->add_room_list()->CopyFrom(room->getInfo(false, true));
|
||||
QListIterator<ServerInfo_Game> gameIterator(room->getGamesOfUser(QString::fromStdString(cmd.user_name())));
|
||||
while (gameIterator.hasNext())
|
||||
re->add_game_list()->CopyFrom(gameIterator.next());
|
||||
room->roomMutex.unlock();
|
||||
room->gamesMutex.unlock();
|
||||
}
|
||||
server->serverMutex.unlock();
|
||||
server->roomsLock.unlock();
|
||||
|
||||
rc.setResponseExtension(re);
|
||||
return Response::RespOk;
|
||||
|
|
@ -564,7 +601,7 @@ Response::ResponseCode Server_ProtocolHandler::cmdGetUserInfo(const Command_GetU
|
|||
re->mutable_user_info()->CopyFrom(*userInfo);
|
||||
else {
|
||||
|
||||
QMutexLocker locker(&server->serverMutex);
|
||||
QReadLocker locker(&server->clientsLock);
|
||||
|
||||
ServerInfo_User_Container *infoSource;
|
||||
if (server->getUsers().contains(userName))
|
||||
|
|
@ -604,12 +641,11 @@ Response::ResponseCode Server_ProtocolHandler::cmdJoinRoom(const Command_JoinRoo
|
|||
if (rooms.contains(cmd.room_id()))
|
||||
return Response::RespContextError;
|
||||
|
||||
QReadLocker serverLocker(&server->roomsLock);
|
||||
Server_Room *r = server->getRooms().value(cmd.room_id(), 0);
|
||||
if (!r)
|
||||
return Response::RespNameNotFound;
|
||||
|
||||
QMutexLocker serverLocker(&server->serverMutex);
|
||||
QMutexLocker roomLocker(&r->roomMutex);
|
||||
r->addClient(this);
|
||||
rooms.insert(r->getId(), r);
|
||||
|
||||
|
|
@ -630,14 +666,14 @@ Response::ResponseCode Server_ProtocolHandler::cmdListUsers(const Command_ListUs
|
|||
return Response::RespLoginNeeded;
|
||||
|
||||
Response_ListUsers *re = new Response_ListUsers;
|
||||
server->serverMutex.lock();
|
||||
server->clientsLock.lockForRead();
|
||||
QMapIterator<QString, Server_ProtocolHandler *> userIterator = server->getUsers();
|
||||
while (userIterator.hasNext())
|
||||
re->add_user_list()->CopyFrom(userIterator.next().value()->copyUserInfo(false));
|
||||
QMapIterator<QString, Server_AbstractUserInterface *> extIterator = server->getExternalUsers();
|
||||
while (extIterator.hasNext())
|
||||
re->add_user_list()->CopyFrom(extIterator.next().value()->copyUserInfo(false));
|
||||
server->serverMutex.unlock();
|
||||
server->clientsLock.unlock();
|
||||
|
||||
acceptsUserListChanges = true;
|
||||
|
||||
|
|
@ -675,7 +711,7 @@ Response::ResponseCode Server_ProtocolHandler::cmdRoomSay(const Command_RoomSay
|
|||
}
|
||||
msg.replace(QChar('\n'), QChar(' '));
|
||||
|
||||
room->say(this, msg);
|
||||
room->say(QString::fromStdString(userInfo->name()), msg);
|
||||
return Response::RespOk;
|
||||
}
|
||||
|
||||
|
|
@ -683,7 +719,9 @@ Response::ResponseCode Server_ProtocolHandler::cmdCreateGame(const Command_Creat
|
|||
{
|
||||
if (authState == NotLoggedIn)
|
||||
return Response::RespLoginNeeded;
|
||||
|
||||
|
||||
QMutexLocker roomLocker(&room->gamesMutex);
|
||||
|
||||
if (server->getMaxGamesPerUser() > 0)
|
||||
if (room->getGamesCreatedByUser(QString::fromStdString(userInfo->name())) >= server->getMaxGamesPerUser())
|
||||
return Response::RespContextError;
|
||||
|
|
@ -699,13 +737,14 @@ Response::ResponseCode Server_ProtocolHandler::cmdCreateGame(const Command_Creat
|
|||
Server_Game *game = new Server_Game(this, server->getNextGameId(), description, QString::fromStdString(cmd.password()), cmd.max_players(), gameTypes, cmd.only_buddies(), cmd.only_registered(), cmd.spectators_allowed(), cmd.spectators_need_password(), cmd.spectators_can_talk(), cmd.spectators_see_everything(), room);
|
||||
game->moveToThread(room->thread());
|
||||
|
||||
QMutexLocker gameListLocker(&gameListMutex);
|
||||
game->gameMutex.lock();
|
||||
room->addGame(game);
|
||||
|
||||
Server_Player *creator = game->getPlayers().values().first();
|
||||
|
||||
games.insert(game->getGameId(), QPair<Server_Game *, Server_Player *>(game, creator));
|
||||
gameListMutex.lock();
|
||||
games.insert(game->getGameId(), QPair<int, int>(room->getId(), creator->getPlayerId()));
|
||||
gameListMutex.unlock();
|
||||
|
||||
Event_GameJoined event1;
|
||||
event1.set_game_id(game->getGameId());
|
||||
|
|
@ -738,21 +777,25 @@ Response::ResponseCode Server_ProtocolHandler::cmdJoinGame(const Command_JoinGam
|
|||
if (authState == NotLoggedIn)
|
||||
return Response::RespLoginNeeded;
|
||||
|
||||
QMutexLocker gameListLocker(&gameListMutex);
|
||||
QMutexLocker locker(&gameListMutex);
|
||||
|
||||
if (games.contains(cmd.game_id()))
|
||||
return Response::RespContextError;
|
||||
|
||||
room->gamesMutex.lock();
|
||||
Server_Game *g = room->getGames().value(cmd.game_id());
|
||||
if (!g)
|
||||
if (!g) {
|
||||
room->gamesMutex.unlock();
|
||||
return Response::RespNameNotFound;
|
||||
}
|
||||
|
||||
QMutexLocker locker(&g->gameMutex);
|
||||
g->gameMutex.lock();
|
||||
|
||||
Response::ResponseCode result = g->checkJoin(userInfo, QString::fromStdString(cmd.password()), cmd.spectator(), cmd.override_restrictions());
|
||||
if (result == Response::RespOk) {
|
||||
Server_Player *player = g->addPlayer(this, cmd.spectator());
|
||||
games.insert(cmd.game_id(), QPair<Server_Game *, Server_Player *>(g, player));
|
||||
|
||||
games.insert(cmd.game_id(), QPair<int, int>(room->getId(), player->getPlayerId()));
|
||||
|
||||
Event_GameJoined event1;
|
||||
event1.set_game_id(g->getGameId());
|
||||
|
|
@ -775,6 +818,10 @@ Response::ResponseCode Server_ProtocolHandler::cmdJoinGame(const Command_JoinGam
|
|||
event2.set_active_phase(g->getActivePhase());
|
||||
rc.enqueuePostResponseItem(ServerMessage::GAME_EVENT_CONTAINER, g->prepareGameEvent(event2, -1));
|
||||
}
|
||||
|
||||
g->gameMutex.unlock();
|
||||
room->gamesMutex.unlock();
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -88,11 +88,9 @@ class Command_ShutdownServer;
|
|||
class Server_ProtocolHandler : public QObject, public Server_AbstractUserInterface {
|
||||
Q_OBJECT
|
||||
protected:
|
||||
QMap<int, QPair<Server_Game *, Server_Player *> > games;
|
||||
QMap<int, QPair<int, int> > games; // gameId -> (roomId, playerId)
|
||||
QMap<int, Server_Room *> rooms;
|
||||
|
||||
QPair<Server_Game *, Server_Player *> getGame(int gameId) const;
|
||||
|
||||
AuthenticationResult authState;
|
||||
bool acceptsUserListChanges;
|
||||
bool acceptsRoomListChanges;
|
||||
|
|
@ -100,6 +98,8 @@ protected:
|
|||
void prepareDestroy();
|
||||
int sessionId;
|
||||
private:
|
||||
QMutex gameListMutex;
|
||||
|
||||
QList<int> messageSizeOverTime, messageCountOverTime;
|
||||
int timeRunning, lastDataReceived;
|
||||
QTimer *pingClock;
|
||||
|
|
@ -175,8 +175,6 @@ private slots:
|
|||
signals:
|
||||
void logDebugMessage(const QString &message, Server_ProtocolHandler *session);
|
||||
public:
|
||||
QMutex gameListMutex;
|
||||
|
||||
Server_ProtocolHandler(Server *_server, QObject *parent = 0);
|
||||
~Server_ProtocolHandler();
|
||||
void playerRemovedFromGame(Server_Game *game);
|
||||
|
|
|
|||
|
|
@ -10,22 +10,25 @@
|
|||
#include <google/protobuf/descriptor.h>
|
||||
|
||||
Server_Room::Server_Room(int _id, const QString &_name, const QString &_description, bool _autoJoin, const QString &_joinMessage, const QStringList &_gameTypes, Server *parent)
|
||||
: QObject(parent), id(_id), name(_name), description(_description), autoJoin(_autoJoin), joinMessage(_joinMessage), gameTypes(_gameTypes), roomMutex(QMutex::Recursive)
|
||||
: QObject(parent), id(_id), name(_name), description(_description), autoJoin(_autoJoin), joinMessage(_joinMessage), gameTypes(_gameTypes), gamesMutex(QMutex::Recursive)
|
||||
{
|
||||
connect(this, SIGNAL(gameListChanged(ServerInfo_Game)), this, SLOT(broadcastGameListUpdate(ServerInfo_Game)), Qt::QueuedConnection);
|
||||
}
|
||||
|
||||
Server_Room::~Server_Room()
|
||||
{
|
||||
QMutexLocker locker(&roomMutex);
|
||||
qDebug("Server_Room destructor");
|
||||
|
||||
gamesMutex.lock();
|
||||
const QList<Server_Game *> gameList = games.values();
|
||||
for (int i = 0; i < gameList.size(); ++i)
|
||||
delete gameList[i];
|
||||
games.clear();
|
||||
gamesMutex.unlock();
|
||||
|
||||
usersLock.lockForWrite();
|
||||
userList.clear();
|
||||
usersLock.unlock();
|
||||
}
|
||||
|
||||
Server *Server_Room::getServer() const
|
||||
|
|
@ -35,12 +38,8 @@ Server *Server_Room::getServer() const
|
|||
|
||||
ServerInfo_Room Server_Room::getInfo(bool complete, bool showGameTypes, bool updating, bool includeExternalData) const
|
||||
{
|
||||
QMutexLocker locker(&roomMutex);
|
||||
|
||||
ServerInfo_Room result;
|
||||
result.set_room_id(id);
|
||||
result.set_game_count(games.size() + externalGames.size());
|
||||
result.set_player_count(userList.size() + externalUsers.size());
|
||||
|
||||
if (!updating) {
|
||||
result.set_name(name.toStdString());
|
||||
|
|
@ -48,6 +47,8 @@ ServerInfo_Room Server_Room::getInfo(bool complete, bool showGameTypes, bool upd
|
|||
result.set_auto_join(autoJoin);
|
||||
}
|
||||
|
||||
gamesMutex.lock();
|
||||
result.set_game_count(games.size() + externalGames.size());
|
||||
if (complete) {
|
||||
QMapIterator<int, Server_Game *> gameIterator(games);
|
||||
while (gameIterator.hasNext())
|
||||
|
|
@ -57,7 +58,12 @@ ServerInfo_Room Server_Room::getInfo(bool complete, bool showGameTypes, bool upd
|
|||
while (externalGameIterator.hasNext())
|
||||
result.add_game_list()->CopyFrom(externalGameIterator.next().value());
|
||||
}
|
||||
|
||||
}
|
||||
gamesMutex.unlock();
|
||||
|
||||
usersLock.lockForRead();
|
||||
result.set_player_count(userList.size() + externalUsers.size());
|
||||
if (complete) {
|
||||
for (int i = 0; i < userList.size(); ++i)
|
||||
result.add_user_list()->CopyFrom(userList[i]->copyUserInfo(false));
|
||||
if (includeExternalData) {
|
||||
|
|
@ -66,6 +72,8 @@ ServerInfo_Room Server_Room::getInfo(bool complete, bool showGameTypes, bool upd
|
|||
result.add_user_list()->CopyFrom(externalUserIterator.next().value().copyUserInfo(false));
|
||||
}
|
||||
}
|
||||
usersLock.unlock();
|
||||
|
||||
if (complete || showGameTypes)
|
||||
for (int i = 0; i < gameTypes.size(); ++i) {
|
||||
ServerInfo_GameType *gameTypeInfo = result.add_gametype_list();
|
||||
|
|
@ -90,18 +98,18 @@ void Server_Room::addClient(Server_ProtocolHandler *client)
|
|||
event.mutable_user_info()->CopyFrom(client->copyUserInfo(false));
|
||||
sendRoomEvent(prepareRoomEvent(event));
|
||||
|
||||
roomMutex.lock();
|
||||
usersLock.lockForWrite();
|
||||
userList.append(client);
|
||||
roomMutex.unlock();
|
||||
usersLock.unlock();
|
||||
|
||||
emit roomInfoChanged(getInfo(false, false, true));
|
||||
}
|
||||
|
||||
void Server_Room::removeClient(Server_ProtocolHandler *client)
|
||||
{
|
||||
roomMutex.lock();
|
||||
usersLock.lockForWrite();
|
||||
userList.removeAt(userList.indexOf(client));
|
||||
roomMutex.unlock();
|
||||
usersLock.unlock();
|
||||
|
||||
Event_LeaveRoom event;
|
||||
event.set_name(client->getUserInfo()->name());
|
||||
|
|
@ -112,23 +120,25 @@ void Server_Room::removeClient(Server_ProtocolHandler *client)
|
|||
|
||||
void Server_Room::addExternalUser(const ServerInfo_User &userInfo)
|
||||
{
|
||||
// This function is always called from the Server thread with server->roomsMutex locked.
|
||||
ServerInfo_User_Container userInfoContainer(userInfo);
|
||||
Event_JoinRoom event;
|
||||
event.mutable_user_info()->CopyFrom(userInfoContainer.copyUserInfo(false));
|
||||
sendRoomEvent(prepareRoomEvent(event), false);
|
||||
|
||||
roomMutex.lock();
|
||||
usersLock.lockForWrite();
|
||||
externalUsers.insert(QString::fromStdString(userInfo.name()), userInfoContainer);
|
||||
roomMutex.unlock();
|
||||
usersLock.unlock();
|
||||
|
||||
emit roomInfoChanged(getInfo(false, false, true));
|
||||
}
|
||||
|
||||
void Server_Room::removeExternalUser(const QString &name)
|
||||
{
|
||||
roomMutex.lock();
|
||||
// This function is always called from the Server thread with server->roomsMutex locked.
|
||||
usersLock.lockForWrite();
|
||||
externalUsers.remove(name);
|
||||
roomMutex.unlock();
|
||||
usersLock.unlock();
|
||||
|
||||
Event_LeaveRoom event;
|
||||
event.set_name(name.toStdString());
|
||||
|
|
@ -137,20 +147,34 @@ void Server_Room::removeExternalUser(const QString &name)
|
|||
emit roomInfoChanged(getInfo(false, false, true));
|
||||
}
|
||||
|
||||
void Server_Room::say(Server_ProtocolHandler *client, const QString &s)
|
||||
void Server_Room::updateExternalGameList(const ServerInfo_Game &gameInfo)
|
||||
{
|
||||
// This function is always called from the Server thread with server->roomsMutex locked.
|
||||
gamesMutex.lock();
|
||||
if (!gameInfo.has_player_count() && externalGames.contains(gameInfo.game_id()))
|
||||
externalGames.remove(gameInfo.game_id());
|
||||
else
|
||||
externalGames.insert(gameInfo.game_id(), gameInfo);
|
||||
gamesMutex.unlock();
|
||||
|
||||
broadcastGameListUpdate(gameInfo, false);
|
||||
emit roomInfoChanged(getInfo(false, false, true));
|
||||
}
|
||||
|
||||
void Server_Room::say(const QString &userName, const QString &s, bool sendToIsl)
|
||||
{
|
||||
Event_RoomSay event;
|
||||
event.set_name(client->getUserInfo()->name());
|
||||
event.set_name(userName.toStdString());
|
||||
event.set_message(s.toStdString());
|
||||
sendRoomEvent(prepareRoomEvent(event));
|
||||
sendRoomEvent(prepareRoomEvent(event), sendToIsl);
|
||||
}
|
||||
|
||||
void Server_Room::sendRoomEvent(RoomEvent *event, bool sendToIsl)
|
||||
{
|
||||
roomMutex.lock();
|
||||
usersLock.lockForRead();
|
||||
for (int i = 0; i < userList.size(); ++i)
|
||||
userList[i]->sendProtocolItem(*event);
|
||||
roomMutex.unlock();
|
||||
usersLock.unlock();
|
||||
|
||||
if (sendToIsl)
|
||||
static_cast<Server *>(parent())->sendIslMessage(*event);
|
||||
|
|
@ -158,16 +182,16 @@ void Server_Room::sendRoomEvent(RoomEvent *event, bool sendToIsl)
|
|||
delete event;
|
||||
}
|
||||
|
||||
void Server_Room::broadcastGameListUpdate(ServerInfo_Game gameInfo)
|
||||
void Server_Room::broadcastGameListUpdate(ServerInfo_Game gameInfo, bool sendToIsl)
|
||||
{
|
||||
Event_ListGames event;
|
||||
event.add_game_list()->CopyFrom(gameInfo);
|
||||
sendRoomEvent(prepareRoomEvent(event));
|
||||
sendRoomEvent(prepareRoomEvent(event), sendToIsl);
|
||||
}
|
||||
|
||||
void Server_Room::addGame(Server_Game *game)
|
||||
{
|
||||
// Lock roomMutex and gameMutex before calling this
|
||||
// Lock gamesMutex and gameMutex before calling this
|
||||
|
||||
connect(game, SIGNAL(gameInfoChanged(ServerInfo_Game)), this, SLOT(broadcastGameListUpdate(ServerInfo_Game)));
|
||||
games.insert(game->getGameId(), game);
|
||||
|
|
@ -177,7 +201,7 @@ void Server_Room::addGame(Server_Game *game)
|
|||
|
||||
void Server_Room::removeGame(Server_Game *game)
|
||||
{
|
||||
// No need to lock roomMutex or gameMutex. This method is only
|
||||
// No need to lock gamesMutex or gameMutex. This method is only
|
||||
// called from ~Server_Game, which locks both mutexes anyway beforehand.
|
||||
|
||||
disconnect(game, 0, this, 0);
|
||||
|
|
@ -189,7 +213,7 @@ void Server_Room::removeGame(Server_Game *game)
|
|||
|
||||
int Server_Room::getGamesCreatedByUser(const QString &userName) const
|
||||
{
|
||||
QMutexLocker locker(&roomMutex);
|
||||
QMutexLocker locker(&gamesMutex);
|
||||
|
||||
QMapIterator<int, Server_Game *> gamesIterator(games);
|
||||
int result = 0;
|
||||
|
|
@ -201,6 +225,8 @@ int Server_Room::getGamesCreatedByUser(const QString &userName) const
|
|||
|
||||
QList<ServerInfo_Game> Server_Room::getGamesOfUser(const QString &userName) const
|
||||
{
|
||||
QMutexLocker locker(&gamesMutex);
|
||||
|
||||
QList<ServerInfo_Game> result;
|
||||
QMapIterator<int, Server_Game *> gamesIterator(games);
|
||||
while (gamesIterator.hasNext()) {
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@
|
|||
#include <QObject>
|
||||
#include <QStringList>
|
||||
#include <QMutex>
|
||||
#include <QMetaType>
|
||||
#include <QReadWriteLock>
|
||||
#include "pb/serverinfo_room.pb.h"
|
||||
#include "serverinfo_user_container.h"
|
||||
|
||||
|
|
@ -35,9 +35,10 @@ private:
|
|||
QList<Server_ProtocolHandler *> userList;
|
||||
QMap<QString, ServerInfo_User_Container> externalUsers;
|
||||
private slots:
|
||||
void broadcastGameListUpdate(ServerInfo_Game gameInfo);
|
||||
void broadcastGameListUpdate(ServerInfo_Game gameInfo, bool sendToIsl = true);
|
||||
public:
|
||||
mutable QMutex roomMutex;
|
||||
mutable QReadWriteLock usersLock;
|
||||
mutable QMutex gamesMutex;
|
||||
Server_Room(int _id, const QString &_name, const QString &_description, bool _autoJoin, const QString &_joinMessage, const QStringList &_gameTypes, Server *parent);
|
||||
~Server_Room();
|
||||
int getId() const { return id; }
|
||||
|
|
@ -57,8 +58,10 @@ public:
|
|||
|
||||
void addExternalUser(const ServerInfo_User &userInfo);
|
||||
void removeExternalUser(const QString &name);
|
||||
const QMap<QString, ServerInfo_User_Container> &getExternalUsers() const { return externalUsers; }
|
||||
void updateExternalGameList(const ServerInfo_Game &gameInfo);
|
||||
|
||||
void say(Server_ProtocolHandler *client, const QString &s);
|
||||
void say(const QString &userName, const QString &s, bool sendToIsl = true);
|
||||
|
||||
void addGame(Server_Game *game);
|
||||
void removeGame(Server_Game *game);
|
||||
|
|
@ -67,7 +70,4 @@ public:
|
|||
RoomEvent *prepareRoomEvent(const ::google::protobuf::Message &roomEvent);
|
||||
};
|
||||
|
||||
Q_DECLARE_METATYPE(ServerInfo_Game)
|
||||
Q_DECLARE_METATYPE(ServerInfo_Room)
|
||||
|
||||
#endif
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue