Apply else-after-return across the tree (#7884)

This commit is contained in:
AI-scor 2026-11-10 20:41:46 +01:00 • committed by GitHub
parent e97d3e5519
commit c27b5e9fcf
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
22 changed files with 48 additions and 25 deletions

View file

@ -33,7 +33,8 @@ AbstractClient *AbstractGame::getClientForPlayer(int playerId) const
}
return gameState->getClients().at(playerId);
} else if (gameState->getClients().isEmpty()) {
}
if (gameState->getClients().isEmpty()) {
return nullptr;
} else {
return gameState->getClients().first();

View file

@ -254,7 +254,8 @@ void PlayerLogic::deleteCard(CardState *card)
{
if (card == nullptr) {
return;
} else if (dialogSemaphore) {
}
if (dialogSemaphore) {
cardsToDelete.append(card);
} else {
card->deleteView();

View file

@ -194,7 +194,8 @@ QString CardZoneLogic::getTranslatedName(bool theirOwn, GrammaticalCase gc) cons
QString ownerName = player->getPlayerInfo()->getName();
if (name == ZoneNames::HAND) {
return (theirOwn ? tr("their hand", "nominative") : tr("%1's hand", "nominative").arg(ownerName));
} else if (name == ZoneNames::DECK) {
}
if (name == ZoneNames::DECK) {
switch (gc) {
case CaseLookAtZone:
return (theirOwn ? tr("their library", "look at zone")