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Apply else-after-return across the tree (#7884)
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22 changed files with 48 additions and 25 deletions
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@ -33,7 +33,8 @@ AbstractClient *AbstractGame::getClientForPlayer(int playerId) const
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}
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return gameState->getClients().at(playerId);
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} else if (gameState->getClients().isEmpty()) {
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}
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if (gameState->getClients().isEmpty()) {
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return nullptr;
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} else {
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return gameState->getClients().first();
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